Player Matchup

Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
BeerserkerFR
Maui
Level 129
God Stats
4W - 0L
1,875 SR
Queue Stats
87W - 92L
1,451 Elo+
Party 1
Hercules
Hercules
s0g3k1ng59
Hercules
Level 154
God Stats
19W - 7L
1,872 SR
Queue Stats
161W - 108L
1,663 Elo+
Party 1
Team Averages
Level 147
1,749 SR
1,538 Elo+

VS

Team Averages
Level 111
1,553 SR
1,517 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
CocaSeed95
Tsukuyomi
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo
Jormungandr
Jormungandr
CopperCancer
Jormungandr
Level 129
God Stats
6W - 5L
1,659 SR
Queue Stats
134W - 123L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
5 / 0 / 2
9,370
781
12,553
9,635
4,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
1 / 1 / 5
9,372
781
2,965
9,905
11,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hercules
s0g3k1ng59
Hercules
15
1 / 0 / 6
8,466
706
7,427
14,424
17,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
0 / 2 / 1
7,771
648
9,478
6,948
3,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
CocaSeed95
Tsukuyomi
11
1 / 4 / 0
7,412
618
7,186
9,303
4,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
CopperCancer
Jormungandr
14
0 / 1 / 1
8,048
671
10,317
11,759
11,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
7
Kills
1
1
Deaths
7
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
2
6
L
Ix Chel
 
Ix Chel
0
2
1
0.25
W
1
1
5
3.5
L
Tsukuyomi
CocaSeed95
Tsukuyomi
1
4
0
0.25
L
Jormungandr
CopperCancer
Jormungandr
0
1
1
0.5
W
Hercules
s0g3k1ng59
Hercules
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,945
Damage
26,981
33,964
Taken
28,010
33,984
Mitigated
19,321
12,535
Healing
7,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,553
4,057
0
4,857
9,635
4,417
1,296
5,549
3,688
68,561
0
L
Ix Chel
 
Ix Chel
9,478
1,596
1,301
1,929
6,948
3,276
0
4,115
2,750
28,441
0
W
2,965
453
0
1,832
9,905
11,752
216
5,392
4,225
13,848
0
L
Tsukuyomi
CocaSeed95
Tsukuyomi
7,186
1,504
0
476
9,303
4,148
0
4,692
4,299
0
24,135
L
Jormungandr
CopperCancer
Jormungandr
10,317
2,013
0
4,280
11,759
11,897
0
6,751
4,691
40,447
648
W
Hercules
s0g3k1ng59
Hercules
7,427
1,712
0
5,846
14,424
17,815
263
7,267
6,842
0
19,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,208
Gold Earned
23,231
165
Minions Killed
160
0
Camps Cleared
0
693,974
Distance Traveled
687,899
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,370
781
126
11
0
205,627
0
L
Ix Chel
7,771
648
46
4
0
226,610
0
W
Maui
9,372
781
10
1
0
239,355
2
L
Tsukuyomi
7,412
618
37
3
0
239,788
0
L
Jormungandr
8,048
671
77
6
0
221,501
0
W
Hercules
8,466
706
29
2
0
248,992
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role