Player Matchup

Yemoja
Yemoja
EastyBoy773
Yemoja
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
630W - 680L
1,389 Elo+
Solo
Nu Wa
Nu Wa
HerrWednesday
Nu Wa
Level 156
God Stats
9W - 4L
1,749 SR
Queue Stats
279W - 327L
1,437 Elo+
Solo
Baba Yaga
Baba Yaga
II Memnon II
Baba Yaga
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 72L
1,383 Elo+
Party 1
Yu Huang
Yu Huang
QueykerOats17
Yu Huang
Level 159
God Stats
19W - 9L
1,605 SR
Queue Stats
399W - 388L
1,539 Elo+
Party 1
Hercules
Hercules
SmooveNelson
Hercules
Level 133
God Stats
4W - 2L
1,794 SR
Queue Stats
158W - 136L
1,530 Elo+
Party 1
Team Averages
Level 146
1,630 SR
1,456 Elo+

VS

Team Averages
Level 162
1,505 SR
1,491 Elo+
Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
GHOSTHTEMANE
Arachne
Level 108
God Stats
7W - 5L
1,641 SR
Queue Stats
508W - 483L
1,485 Elo+
Solo
Ao Kuang
Ao Kuang
PriorMagician96
Ao Kuang
Level 294
God Stats
18W - 14L
1,493 SR
Queue Stats
2,565W - 2,658L
1,485 Elo+
Solo
Zhong Kui
Zhong Kui
SETBOOK
Zhong Kui
Level 197
God Stats
1W - 4L
1,392 SR
Queue Stats
309W - 324L
1,502 Elo+
Solo
Aphrodite
Aphrodite
martsst
Aphrodite
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
368W - 344L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
0 / 3 / 10
9,526
635
4,014
13,201
9,330
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
5 / 3 / 10
11,841
789
30,081
12,865
6,571
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baba Yaga
II Memnon II
Baba Yaga
17
3 / 2 / 9
10,791
719
13,939
12,217
6,567
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yu Huang
QueykerOats17
Yu Huang
18
5 / 1 / 10
11,280
752
15,320
12,432
6,570
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
SmooveNelson
Hercules
18
4 / 2 / 9
11,263
751
14,269
32,514
29,257
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
1 / 4 / 7
9,865
658
11,794
14,529
6,894
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
GHOSTHTEMANE
Arachne
13
1 / 6 / 1
8,759
584
8,787
18,058
11,044
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
17
5 / 2 / 5
9,965
664
15,810
22,270
28,231
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
SETBOOK
Zhong Kui
15
3 / 4 / 3
9,859
657
23,236
18,035
15,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
martsst
Aphrodite
19
1 / 1 / 7
11,318
755
6,368
14,832
18,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
34
17
Kills
11
11
Deaths
17
48
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
4
7
1.13
W
Yemoja
0
3
10
1.67
L
Arachne
GHOSTHTEMANE
Arachne
1
6
1
0.25
W
5
3
10
3.33
W
Baba Yaga
II Memnon II
Baba Yaga
3
2
9
3.75
L
Ao Kuang
5
2
5
3.75
W
Yu Huang
QueykerOats17
Yu Huang
5
1
10
10
L
Zhong Kui
SETBOOK
Zhong Kui
3
4
3
1.13
W
Hercules
SmooveNelson
Hercules
4
2
9
4.25
L
Aphrodite
martsst
Aphrodite
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,623
Damage
65,995
83,229
Taken
87,724
58,295
Mitigated
79,852
35,037
Healing
48,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
11,794
6,786
1,089
3,141
14,529
6,894
944
10,442
3,989
0
39,737
W
Yemoja
4,014
157
4,017
1,909
13,201
9,330
238
9,320
3,686
10,101
0
L
Arachne
GHOSTHTEMANE
Arachne
8,787
5,512
632
4,700
18,058
11,044
405
13,509
4,333
0
15,367
W
30,081
11,709
2,296
1,406
12,865
6,571
2,437
6,074
6,735
60,900
0
W
Baba Yaga
II Memnon II
Baba Yaga
13,939
1,698
1,089
3,634
12,217
6,567
1,399
7,654
4,463
30,131
0
L
Ao Kuang
15,810
3,520
595
9,463
22,270
28,231
498
14,131
7,921
34,321
0
W
Yu Huang
QueykerOats17
Yu Huang
15,320
1,590
326
1,082
12,432
6,570
2,251
5,218
6,895
34,754
0
L
Zhong Kui
SETBOOK
Zhong Kui
23,236
1,618
833
6,775
18,035
15,073
144
13,245
4,660
44,061
0
W
Hercules
SmooveNelson
Hercules
14,269
4,729
1,825
17,453
32,514
29,257
939
15,486
16,036
0
27,010
L
Aphrodite
martsst
Aphrodite
6,368
1,009
12,654
8,724
14,832
18,610
26
10,901
3,467
30,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,701
Gold Earned
49,766
217
Minions Killed
195
0
Camps Cleared
0
1,382,531
Distance Traveled
1,315,072
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,865
658
67
4
0
255,492
0
W
Yemoja
9,526
635
15
1
0
264,812
0
L
Arachne
8,759
584
8
1
0
261,782
0
W
Nu Wa
11,841
789
71
5
0
269,025
0
W
Baba Yaga
10,791
719
39
3
0
271,497
0
L
Ao Kuang
9,965
664
25
2
0
296,288
0
W
Yu Huang
11,280
752
58
4
0
274,630
0
L
Zhong Kui
9,859
657
46
3
0
198,833
0
W
Hercules
11,263
751
34
2
0
302,567
0
L
Aphrodite
11,318
755
49
3
0
302,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role