Player Matchup

Hachiman
Hachiman
BigWangJ11
Hachiman
Level 155
God Stats
5W - 6L
1,657 SR
Queue Stats
475W - 445L
1,599 Elo+
Party 1
Bakasura
Bakasura
I Naibu I
Bakasura
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 107L
1,482 Elo+
Party 1
Ares
Ares
Jay13418
Ares
Level 142
God Stats
31W - 18L
1,725 SR
Queue Stats
221W - 194L
1,577 Elo+
Party 1
Nox
Nox
ViolasBlade
Nox
Level 137
God Stats
21W - 22L
1,486 SR
Queue Stats
451W - 405L
1,562 Elo+
Solo
Thor
Thor
bIake x3
Thor
Level 147
God Stats
13W - 10L
1,891 SR
Queue Stats
226W - 221L
1,589 Elo+
Party 1
Team Averages
Level 141
1,652 SR
1,562 Elo+

VS

Team Averages
Level 141
1,526 SR
1,525 Elo+
Ix Chel
Ix Chel
Corinnucopia
Ix Chel
Level 152
God Stats
3W - 9L
1,380 SR
Queue Stats
382W - 511L
1,451 Elo+
Party 2
Thoth
Thoth
Shadowedd_
Thoth
Level 121
God Stats
2W - 2L
1,574 SR
Queue Stats
97W - 75L
1,554 Elo+
Solo
Artemis
Artemis
TJBaggs
Artemis
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 44L
1,586 Elo+
Party 2
Shiva
Shiva
mizumotoMDM
Shiva
Level 159
God Stats
1W - 3L
1,740 SR
Queue Stats
151W - 205L
1,466 Elo+
Party 2
Serqet
Serqet
oroburus-99
Serqet
Level 146
God Stats
2W - 5L
1,434 SR
Queue Stats
71W - 76L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BigWangJ11
Hachiman
13
3 / 0 / 3
7,271
661
9,015
7,578
3,104
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bakasura
I Naibu I
Bakasura
12
10 / 1 / 0
7,689
699
7,742
9,343
3,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
10
2 / 1 / 5
6,541
595
3,799
11,632
9,244
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 0 / 4
6,195
563
3,029
6,538
2,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
12
1 / 2 / 1
6,679
607
5,774
8,404
2,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Corinnucopia
Ix Chel
9
0 / 3 / 3
5,558
505
4,287
8,551
5,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thoth
11
2 / 3 / 1
6,545
595
5,290
6,581
2,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
TJBaggs
Artemis
9
0 / 3 / 0
5,293
481
5,583
9,269
3,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 3 / 0
6,873
625
6,082
10,262
4,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Serqet
8
0 / 4 / 1
5,334
485
3,659
9,366
3,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
16
Kills
4
4
Deaths
16
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hachiman
BigWangJ11
Hachiman
3
0
3
4.5
L
Ix Chel
Corinnucopia
Ix Chel
0
3
3
0.5
W
Bakasura
I Naibu I
Bakasura
10
1
0
10
W
Ares
2
1
5
4.5
L
Thoth
2
3
1
0.83
L
Artemis
TJBaggs
Artemis
0
3
0
0
W
0
0
4
2
W
Thor
1
2
1
0.75
L
2
3
0
0.67
L
Serqet
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,359
Damage
24,901
43,495
Taken
44,029
21,792
Mitigated
18,619
15,162
Healing
11,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
BigWangJ11
Hachiman
9,015
5,536
0
3,963
7,578
3,104
225
675
6,822
0
66,801
L
Ix Chel
Corinnucopia
Ix Chel
4,287
934
372
2,215
8,551
5,344
0
2,573
5,728
26,924
0
W
Bakasura
I Naibu I
Bakasura
7,742
5,254
0
3,955
9,343
3,911
64
1,725
7,618
0
45,215
W
Ares
3,799
259
1,531
2,588
11,632
9,244
0
4,163
7,307
19,821
0
L
Thoth
5,290
198
0
719
6,581
2,105
0
2,775
3,414
41,319
0
L
Artemis
TJBaggs
Artemis
5,583
2,239
0
1,750
9,269
3,290
0
380
8,823
0
32,535
W
3,029
565
0
625
6,538
2,607
408
3,014
3,362
44,692
0
W
Thor
5,774
1,107
0
2,500
8,404
2,926
0
0
8,404
0
48,322
L
6,082
1,010
0
3,444
10,262
4,880
0
0
10,016
0
56,333
L
Serqet
3,659
522
0
2,980
9,366
3,000
0
1,100
8,205
0
27,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,375
Gold Earned
29,603
386
Minions Killed
303
0
Camps Cleared
0
1,191,548
Distance Traveled
1,132,507
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,271
661
113
10
0
208,137
0
L
Ix Chel
5,558
505
28
3
0
202,927
1
W
Bakasura
7,689
699
90
8
0
296,543
1
W
Ares
6,541
595
11
1
0
237,831
1
L
Thoth
6,545
595
68
6
0
220,719
0
L
Artemis
5,293
481
58
5
0
218,923
2
W
Nox
6,195
563
88
8
0
214,831
0
W
Thor
6,679
607
84
8
0
234,206
2
L
Shiva
6,873
625
91
8
0
225,333
2
L
Serqet
5,334
485
58
5
0
264,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role