Player Matchup

Horus
Horus
Diamond IV
AguaSinGas
Horus
Diamond IV
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 100L
2,183 MMR
Party 1
Ravana
Ravana
Platinum I
Dayrup
Ravana
Platinum I
Level 101
God Stats
32W - 51L
1,454 SR
Queue Stats
491W - 478L
1,975 MMR
Party 1
Sylvanus
Sylvanus
Platinum I
Eclesiastés
Sylvanus
Platinum I
Level 158
God Stats
9W - 7L
1,729 SR
Queue Stats
229W - 228L
1,972 MMR
Solo
Chronos
Chronos
Diamond IV
HunterNïght
Chronos
Diamond IV
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 59L
2,073 MMR
Solo
Neith
Neith
Platinum I
TheFlammeHazee
Neith
Platinum I
Level 125
God Stats
1W - 2L
1,591 SR
Queue Stats
33W - 50L
2,084 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 119
1,555 SR
2,057 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 115
1,529 SR
1,962 MMR
Khepri
Khepri
Diamond IV
 
Khepri
Diamond IV
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Diamond IV
CR33PY10
Zeus
Diamond IV
Level 140
God Stats
2W - 1L
1,500 SR
Queue Stats
135W - 103L
2,127 MMR
Party 2
Vamana
Vamana
Platinum I
Gui_impiedoso
Vamana
Platinum I
Level 159
God Stats
10W - 7L
1,832 SR
Queue Stats
755W - 757L
1,899 MMR
Solo
Medusa
Medusa
Platinum III
Guiiwoo
Medusa
Platinum III
Level 47
God Stats
3W - 3L
1,474 SR
Queue Stats
222W - 219L
1,949 MMR
Solo
Hun Batz
Hun Batz
Diamond II
MessiCuccittini
Hun Batz
Diamond II
Level 66
God Stats
4W - 4L
1,338 SR
Queue Stats
210W - 161L
2,334 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
1 / 1 / 2
7,938
496
4,224
12,866
12,310
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ravana
Dayrup
Ravana
15
6 / 3 / 1
9,237
577
6,782
10,727
5,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
Eclesiastés
Sylvanus
9
1 / 5 / 3
6,554
410
2,239
16,264
13,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
HunterNïght
Chronos
11
0 / 5 / 5
7,437
465
6,218
10,621
4,367
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 3 / 5
7,730
483
5,187
8,823
3,605
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
HerculesMartichorasNe Zha

VS

Bans
He BoAphroditeSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
1 / 2 / 9
8,338
521
2,715
9,286
7,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
15
5 / 1 / 7
9,736
609
13,181
10,558
4,069
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 1 / 2
10,353
647
7,904
7,592
6,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Guiiwoo
Medusa
14
3 / 1 / 2
8,669
542
6,410
6,914
3,092
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
16
4 / 3 / 9
9,654
603
14,759
13,671
5,879
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
8
Kills
17
17
Deaths
8
16
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
2
9
2.75
L
Horus
1
1
2
2
W
Zeus
5
1
7
8.5
L
Ravana
Dayrup
Ravana
6
3
1
2.17
L
Sylvanus
Eclesiastés
Sylvanus
1
5
3
0.5
W
4
1
2
5
W
Medusa
Guiiwoo
Medusa
3
1
2
4
L
Chronos
HunterNïght
Chronos
0
5
5
0.5
W
Hun Batz
4
3
9
2.83
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,650
Damage
44,969
59,301
Taken
48,021
39,341
Mitigated
26,651
12,155
Healing
13,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
2,715
244
0
2,670
9,286
7,442
0
1,733
7,553
25,824
0
L
Horus
4,224
2,326
268
2,792
12,866
12,310
0
3,619
8,862
0
53,716
W
Zeus
13,181
2,559
0
3,130
10,558
4,069
610
3,073
7,485
77,415
0
L
Ravana
Dayrup
Ravana
6,782
1,745
0
1,812
10,727
5,419
0
3,554
7,035
0
73,629
L
Sylvanus
Eclesiastés
Sylvanus
2,239
395
951
3,552
16,264
13,640
0
5,422
10,641
15,821
0
W
7,904
3,736
0
2,458
7,592
6,169
402
759
6,833
0
89,934
W
Medusa
Guiiwoo
Medusa
6,410
3,044
0
3,318
6,914
3,092
930
367
6,547
0
66,749
L
Chronos
HunterNïght
Chronos
6,218
1,705
0
200
10,621
4,367
0
3,501
7,120
54,922
0
W
Hun Batz
14,759
6,869
0
1,472
13,671
5,879
22
2,882
10,789
0
94,712
L
5,187
2,042
0
2,580
8,823
3,605
0
787
8,029
0
57,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,896
Gold Earned
46,750
416
Minions Killed
539
0
Camps Cleared
0
1,509,964
Distance Traveled
1,674,107
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,338
521
34
2
0
320,562
6
L
Horus
7,938
496
80
5
0
332,844
0
W
Zeus
9,736
609
124
8
0
337,040
4
L
Ravana
9,237
577
107
7
0
357,757
1
L
Sylvanus
6,554
410
16
1
0
283,263
4
W
Vamana
10,353
647
147
9
0
335,326
2
W
Medusa
8,669
542
106
7
0
305,664
3
L
Chronos
7,437
465
105
7
0
221,101
0
W
Hun Batz
9,654
603
128
8
0
375,515
0
L
Neith
7,730
483
108
7
0
314,999
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role