Player Matchup

Artio
Artio
 
Artio
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
DashFD
Bakasura
Level 89
God Stats
10W - 12L
1,403 SR
Queue Stats
68W - 86L
1,456 Elo+
Party 1
Neith
Neith
Elesqueleto
Neith
Level 158
God Stats
1W - 4L
1,372 SR
Queue Stats
156W - 145L
1,549 Elo+
Solo
Ra
Ra
StarkillaGM
Ra
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 37L
1,547 Elo+
Solo
Ix Chel
Ix Chel
TheGodTilin
Ix Chel
Level 67
God Stats
7W - 11L
1,134 SR
Queue Stats
33W - 60L
1,323 Elo+
Party 1
Team Averages
Level 109
1,382 SR
1,475 Elo+

VS

Team Averages
Level 119
1,604 SR
1,485 Elo+
Mercury
Mercury
Genkizz
Mercury
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 28L
1,349 Elo+
Solo
Rama
Rama
MorningCafé
Rama
Level 105
God Stats
12W - 8L
1,485 SR
Queue Stats
152W - 133L
1,491 Elo+
Solo
Tsukuyomi
Tsukuyomi
Taborda08
Tsukuyomi
Level 89
God Stats
15W - 10L
1,793 SR
Queue Stats
268W - 246L
1,514 Elo+
Solo
Anubis
Anubis
kcrunch
Anubis
Level 107
God Stats
4W - 0L
1,699 SR
Queue Stats
139W - 128L
1,548 Elo+
Solo
Gilgamesh
Gilgamesh
llKingWeedll
Gilgamesh
Level 158
God Stats
32W - 27L
1,544 SR
Queue Stats
747W - 726L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
1 / 6 / 6
7,838
490
4,593
19,567
16,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
DashFD
Bakasura
14
2 / 4 / 3
8,669
542
5,157
13,910
5,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 4 / 4
9,660
604
16,254
10,754
5,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 2 / 1
9,185
574
5,965
7,848
2,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ix Chel
TheGodTilin
Ix Chel
10
1 / 12 / 0
6,940
434
6,918
15,285
7,178
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Genkizz
Mercury
10
2 / 5 / 8
7,561
473
2,296
13,897
6,798
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

14
3 / 3 / 6
9,354
585
9,663
14,671
5,550
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Taborda08
Tsukuyomi
15
8 / 3 / 7
10,066
629
12,571
13,104
5,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anubis
kcrunch
Anubis
16
4 / 0 / 3
10,139
634
8,116
7,823
3,987
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
llKingWeedll
Gilgamesh
15
11 / 0 / 2
10,584
662
15,677
18,177
13,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
54
11
Kills
28
28
Deaths
11
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
6
6
0.67
L
Bakasura
DashFD
Bakasura
2
4
3
0.88
L
6
4
4
2
W
Mercury
Genkizz
Mercury
2
5
8
1.2
W
3
3
6
2
L
1
2
1
0.75
W
Tsukuyomi
Taborda08
Tsukuyomi
8
3
7
3.83
L
Ix Chel
TheGodTilin
Ix Chel
1
12
0
0.08
W
Anubis
kcrunch
Anubis
4
0
3
5.5
W
Gilgamesh
llKingWeedll
Gilgamesh
11
0
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,887
Damage
48,323
67,364
Taken
67,672
37,107
Mitigated
35,314
13,417
Healing
20,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,593
630
740
3,978
19,567
16,414
108
2,577
16,990
22,285
0
L
Bakasura
DashFD
Bakasura
5,157
3,200
0
2,355
13,910
5,351
0
1,622
12,288
0
59,812
L
16,254
9,539
0
1,524
10,754
5,480
124
0
10,754
0
83,136
W
Mercury
Genkizz
Mercury
2,296
819
214
2,141
13,897
6,798
0
2,195
11,396
0
14,580
W
9,663
7,860
195
6,851
14,671
5,550
701
1,219
13,432
0
75,133
L
5,965
857
245
2,896
7,848
2,684
994
3,819
4,029
84,592
0
W
Tsukuyomi
Taborda08
Tsukuyomi
12,571
3,070
0
1,054
13,104
5,737
393
2,778
10,070
0
76,088
L
Ix Chel
TheGodTilin
Ix Chel
6,918
1,288
231
1,448
15,285
7,178
0
98
15,187
34,192
0
W
Anubis
kcrunch
Anubis
8,116
565
0
4,804
7,823
3,987
414
3,855
3,820
100,575
0
W
Gilgamesh
llKingWeedll
Gilgamesh
15,677
5,780
0
5,729
18,177
13,242
888
7,722
10,415
0
80,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,292
Gold Earned
47,704
494
Minions Killed
501
0
Camps Cleared
0
1,612,561
Distance Traveled
1,629,631
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,838
490
36
2
0
347,165
0
L
Bakasura
8,669
542
127
8
0
382,265
0
L
Neith
9,660
604
130
8
0
297,028
2
W
Mercury
7,561
473
15
1
0
317,301
2
W
Rama
9,354
585
108
7
0
312,289
0
L
Ra
9,185
574
148
9
0
320,701
0
W
Tsukuyomi
10,066
629
109
7
0
346,945
5
L
Ix Chel
6,940
434
53
3
0
265,402
0
W
Anubis
10,139
634
158
10
0
327,030
0
W
Gilgamesh
10,584
662
111
7
0
326,066
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role