Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
FoxyTheDog
He Bo
Level 51
God Stats
3W - 4L
1,516 SR
Queue Stats
134W - 150L
1,438 Elo+
Party 2
Cerberus
Cerberus
TKdaguelTK
Cerberus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,279 Elo+
Party 4
Izanami
Izanami
cybersebas
Izanami
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,279 Elo+
Party 4
Surtr
Surtr
phsyloharsh
Surtr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,729 Elo+
Party 2
Team Averages
Level 31
1,503 SR
1,445 Elo+

VS

Team Averages
Level 58
1,487 SR
1,378 Elo+
Odin
Odin
Ankalagonn12
Odin
Level 45
God Stats
5W - 2L
1,505 SR
Queue Stats
152W - 131L
1,545 Elo+
Solo
Thanatos
Thanatos
Riven978
Thanatos
Level 6
God Stats
4W - 6L
1,500 SR
Queue Stats
143W - 127L
1,279 Elo+
Party 1
Izanami
Izanami
angelicglory
Izanami
Level 87
God Stats
9W - 6L
1,608 SR
Queue Stats
126W - 111L
1,421 Elo+
Party 3
Achilles
Achilles
giraffescript
Achilles
Level 46
God Stats
31W - 20L
1,322 SR
Queue Stats
139W - 123L
1,367 Elo+
Party 3
Eset
Eset
slatslammer69
Eset
Level 108
God Stats
6W - 2L
1,500 SR
Queue Stats
97W - 87L
1,279 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
3 / 3 / 2
6,595
600
4,143
8,266
3,326
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

He Bo
10
1 / 7 / 2
6,157
560
5,007
8,546
2,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
TKdaguelTK
Cerberus
9
2 / 2 / 2
5,779
525
3,371
11,388
5,240
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
cybersebas
Izanami
9
2 / 4 / 0
5,627
512
2,331
6,782
1,762
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
0 / 5 / 1
4,899
445
3,616
8,232
3,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 1
7,276
661
6,575
7,526
5,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
Riven978
Thanatos
13
5 / 1 / 2
7,605
691
5,566
9,632
3,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
angelicglory
Izanami
11
5 / 3 / 2
6,677
607
8,416
5,707
1,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Achilles
giraffescript
Achilles
10
3 / 1 / 4
5,899
536
5,746
5,193
4,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 2 / 4
6,368
579
5,217
5,050
1,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
8
Kills
21
21
Deaths
8
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
3
2
1.33
W
7
1
1
7.5
L
He Bo
1
7
2
0.29
W
Thanatos
Riven978
Thanatos
5
1
2
6
L
Cerberus
TKdaguelTK
Cerberus
2
2
2
1.5
W
Izanami
angelicglory
Izanami
5
3
2
2
L
Izanami
cybersebas
Izanami
2
4
0
0.5
W
Achilles
giraffescript
Achilles
3
1
4
5
L
0
5
1
0.1
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,468
Damage
31,520
43,214
Taken
33,108
16,698
Mitigated
17,590
9,795
Healing
12,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,143
284
184
2,794
8,266
3,326
0
3,847
4,419
36,267
0
W
6,575
863
0
893
7,526
5,295
0
2,050
5,334
1,262
41,973
L
He Bo
5,007
614
0
0
8,546
2,490
0
981
7,484
33,831
0
W
Thanatos
Riven978
Thanatos
5,566
2,023
0
7,740
9,632
3,906
26
1,765
7,867
0
59,718
L
Cerberus
TKdaguelTK
Cerberus
3,371
557
1,022
4,410
11,388
5,240
0
0
11,003
17,612
0
W
Izanami
angelicglory
Izanami
8,416
5,756
0
1,253
5,707
1,881
506
2,929
2,684
0
51,365
L
Izanami
cybersebas
Izanami
2,331
2,217
0
820
6,782
1,762
0
0
6,710
0
31,066
W
Achilles
giraffescript
Achilles
5,746
1,340
97
1,431
5,193
4,692
80
2,706
2,467
72
18,219
L
3,616
2,219
0
565
8,232
3,880
0
929
7,303
244
23,427
W
5,217
227
0
1,084
5,050
1,816
807
2,801
2,159
39,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,057
Gold Earned
33,825
240
Minions Killed
373
0
Camps Cleared
0
994,862
Distance Traveled
1,102,844
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,595
600
60
5
0
210,720
0
W
Odin
7,276
661
81
7
0
220,451
0
L
He Bo
6,157
560
56
5
0
201,431
0
W
Thanatos
7,605
691
97
9
0
255,691
1
L
Cerberus
5,779
525
24
2
0
207,709
0
W
Izanami
6,677
607
103
9
0
209,122
3
L
Izanami
5,627
512
59
5
0
186,011
0
W
Achilles
5,899
536
25
2
0
223,179
2
L
Surtr
4,899
445
41
4
0
188,991
0
W
Eset
6,368
579
67
6
0
194,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role