Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
ChopToad
Gilgamesh
Level 127
God Stats
11W - 0L
2,090 SR
Queue Stats
314W - 277L
1,507 Elo+
Solo
Hou Yi
Hou Yi
Dillbruh
Hou Yi
Level 51
God Stats
1W - 2L
1,284 SR
Queue Stats
82W - 99L
1,397 Elo+
Solo
Yemoja
Yemoja
ShadyRK8I
Yemoja
Level 124
God Stats
1W - 0L
1,509 SR
Queue Stats
4W - 1L
1,544 Elo+
Solo
Cliodhna
Cliodhna
yuampi95
Cliodhna
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 19L
1,610 Elo+
Solo
Team Averages
Level 111
1,577 SR
1,512 Elo+

VS

Team Averages
Level 82
1,270 SR
1,503 Elo+
Hel
Hel
HeavyMeat
Hel
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 13L
1,500 Elo+
Solo
Ishtar
Ishtar
KaotixFLOW
Ishtar
Level 84
God Stats
31W - 26L
1,227 SR
Queue Stats
132W - 115L
1,516 Elo+
Solo
Janus
Janus
PcUniverse237
Janus
Level 73
God Stats
16W - 14L
1,309 SR
Queue Stats
324W - 287L
1,528 Elo+
Solo
Mulan
Mulan
SirJimmethy
Mulan
Level 69
God Stats
0W - 2L
1,053 SR
Queue Stats
59W - 51L
1,493 Elo+
Solo
Da Ji
Da Ji
russelllovesuttv
Da Ji
Level 142
God Stats
1W - 1L
1,259 SR
Queue Stats
41W - 47L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 3 / 2
5,480
548
2,433
4,970
1,519
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
ChopToad
Gilgamesh
12
4 / 0 / 1
6,943
694
9,312
8,807
8,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hou Yi
Dillbruh
Hou Yi
10
2 / 0 / 0
5,970
597
2,195
3,036
1,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
ShadyRK8I
Yemoja
9
1 / 1 / 3
5,991
599
2,486
6,249
3,738
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cliodhna
yuampi95
Cliodhna
10
2 / 0 / 1
5,889
589
1,297
6,574
2,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,332
433
590
3,146
1,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Ishtar
KaotixFLOW
Ishtar
7
0 / 2 / 0
4,568
457
2,660
5,578
2,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

9
0 / 2 / 1
5,076
508
4,015
3,953
1,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 3 / 0
4,700
470
3,164
8,953
3,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
4 / 1 / 0
5,715
572
2,994
8,018
3,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
9
Kills
4
4
Deaths
9
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
3
2
0.33
W
Gilgamesh
ChopToad
Gilgamesh
4
0
1
4.5
W
Hou Yi
Dillbruh
Hou Yi
2
0
0
2
L
0
1
0
0
L
Ishtar
KaotixFLOW
Ishtar
0
2
0
0
L
0
2
1
0.25
W
Yemoja
ShadyRK8I
Yemoja
1
1
3
2.5
L
0
3
0
0
L
4
1
0
4
W
Cliodhna
yuampi95
Cliodhna
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,723
Damage
13,423
29,636
Taken
29,648
17,132
Mitigated
11,993
9,839
Healing
5,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
2,433
797
0
0
4,970
1,519
795
1,896
3,074
35,617
0
W
Gilgamesh
ChopToad
Gilgamesh
9,312
2,329
0
1,834
8,807
8,206
14
377
8,430
0
50,183
W
Hou Yi
Dillbruh
Hou Yi
2,195
1,021
0
1,184
3,036
1,179
812
536
2,500
0
36,408
L
590
187
689
840
3,146
1,954
0
667
2,479
9,594
0
L
Ishtar
KaotixFLOW
Ishtar
2,660
1,796
0
759
5,578
2,011
0
1,372
4,206
0
23,979
L
4,015
0
0
500
3,953
1,305
0
1,282
2,671
35,946
0
W
Yemoja
ShadyRK8I
Yemoja
2,486
296
1,528
2,169
6,249
3,738
50
927
5,322
20,461
0
L
3,164
722
0
2,610
8,953
3,680
0
204
8,749
0
22,218
L
2,994
375
0
500
8,018
3,043
0
1,394
6,624
0
33,524
W
Cliodhna
yuampi95
Cliodhna
1,297
386
0
3,124
6,574
2,490
0
869
5,705
0
33,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,273
Gold Earned
24,391
298
Minions Killed
211
0
Camps Cleared
0
913,314
Distance Traveled
861,601
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,480
548
61
6
0
159,878
1
W
Gilgamesh
6,943
694
75
8
0
210,334
0
W
Hou Yi
5,970
597
69
7
0
159,666
1
L
Hel
4,332
433
12
1
0
138,806
0
L
Ishtar
4,568
457
41
4
0
163,940
0
L
Janus
5,076
508
66
7
0
186,252
1
W
Yemoja
5,991
599
32
3
0
160,901
3
L
Mulan
4,700
470
40
4
0
168,515
3
L
Da Ji
5,715
572
52
5
0
204,088
0
W
Cliodhna
5,889
589
61
6
0
222,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role