Player Matchup

Horus
Horus
DIADEMON
Horus
Level 158
God Stats
2W - 4L
1,244 SR
Queue Stats
323W - 322L
1,593 Elo+
Solo
Jing Wei
Jing Wei
Inwë
Jing Wei
Level 201
God Stats
1W - 1L
1,303 SR
Queue Stats
38W - 39L
1,531 Elo+
Solo
Hou Yi
Hou Yi
Kojiro57
Hou Yi
Level 199
God Stats
1W - 0L
1,682 SR
Queue Stats
135W - 120L
1,594 Elo+
Party 1
Raijin
Raijin
Vvrrg
Raijin
Level 148
God Stats
2W - 3L
1,197 SR
Queue Stats
312W - 330L
1,540 Elo+
Solo
Xing Tian
Xing Tian
Zigander
Xing Tian
Level 142
God Stats
1W - 1L
1,294 SR
Queue Stats
69W - 59L
1,568 Elo+
Party 1
Team Averages
Level 170
1,344 SR
1,565 Elo+

VS

Team Averages
Level 126
1,601 SR
1,559 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BE774297
Janus
Level 19
God Stats
8W - 12L
1,500 SR
Queue Stats
517W - 574L
1,508 Elo+
Solo
Ullr
Ullr
Moverdeath
Ullr
Level 188
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 77L
1,641 Elo+
Solo
Chang'e
Chang'e
Petar5757
Chang'e
Level 144
God Stats
2W - 9L
1,735 SR
Queue Stats
498W - 452L
1,582 Elo+
Solo
Neith
Neith
teppich99
Neith
Level 122
God Stats
7W - 4L
1,768 SR
Queue Stats
237W - 225L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DIADEMON
Horus
16
1 / 2 / 18
10,263
789
10,455
21,999
23,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
Inwë
Jing Wei
19
9 / 3 / 11
11,201
862
17,874
13,950
7,668
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
Kojiro57
Hou Yi
17
4 / 4 / 6
10,396
800
9,516
11,735
5,770
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Vvrrg
Raijin
18
5 / 3 / 13
10,495
807
25,043
13,785
7,666
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Xing Tian
Zigander
Xing Tian
17
5 / 3 / 16
11,323
871
9,202
16,648
25,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
17
5 / 4 / 7
10,549
811
13,439
12,343
5,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
BE774297
Janus
17
4 / 6 / 8
10,315
793
13,424
15,728
7,401
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 6 / 5
9,013
693
12,631
16,564
7,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
Petar5757
Chang'e
14
0 / 4 / 7
8,292
638
13,296
17,192
6,809
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Neith
teppich99
Neith
14
2 / 4 / 5
8,913
686
13,411
14,070
6,050
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
46
24
Kills
14
15
Deaths
24
64
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
5
4
7
2.13
L
Janus
BE774297
Janus
4
6
8
1.33
W
Horus
DIADEMON
Horus
1
2
18
5
W
Jing Wei
Inwë
Jing Wei
9
3
11
4.83
W
Hou Yi
Kojiro57
Hou Yi
4
4
6
1.75
L
3
6
5
0.92
L
Chang'e
Petar5757
Chang'e
0
4
7
0.88
W
Raijin
Vvrrg
Raijin
5
3
13
3.83
W
Xing Tian
Zigander
Xing Tian
5
3
16
4.33
L
Neith
teppich99
Neith
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,090
Damage
66,201
78,117
Taken
75,897
69,594
Mitigated
33,119
34,435
Healing
27,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
13,439
355
19
609
12,343
5,559
908
4,547
7,796
0
24,999
L
Janus
BE774297
Janus
13,424
307
932
1,367
15,728
7,401
0
6,002
9,726
34,015
0
W
Horus
DIADEMON
Horus
10,455
2,759
11,467
10,236
21,999
23,394
238
8,149
13,810
0
14,350
W
Jing Wei
Inwë
Jing Wei
17,874
14,508
1,875
3,377
13,950
7,668
2,784
3,473
10,476
0
40,749
W
Hou Yi
Kojiro57
Hou Yi
9,516
5,416
1,262
1,838
11,735
5,770
3,237
3,603
8,118
0
24,718
L
12,631
5,864
971
496
16,564
7,300
183
6,440
10,124
0
17,510
L
Chang'e
Petar5757
Chang'e
13,296
507
10,524
8,749
17,192
6,809
614
9,084
8,108
19,771
0
W
Raijin
Vvrrg
Raijin
25,043
1,546
374
1,124
13,785
7,666
1,634
5,471
8,314
47,321
0
W
Xing Tian
Zigander
Xing Tian
9,202
312
1,042
1,840
16,648
25,096
388
5,942
10,679
20,267
0
L
Neith
teppich99
Neith
13,411
3,754
372
3,060
14,070
6,050
0
8,172
5,898
0
25,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,678
Gold Earned
47,082
143
Minions Killed
133
0
Camps Cleared
0
1,180,612
Distance Traveled
1,172,787
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
10,549
811
23
2
0
264,394
0
L
Janus
10,315
793
62
5
0
215,027
0
W
Horus
10,263
789
4
0
0
279,374
0
W
Jing Wei
11,201
862
48
4
0
250,687
0
W
Hou Yi
10,396
800
36
3
0
211,845
0
L
Ullr
9,013
693
10
1
0
219,060
0
L
Chang'e
8,292
638
10
1
0
248,972
0
W
Raijin
10,495
807
43
3
0
223,918
0
W
Xing Tian
11,323
871
12
1
0
214,788
0
L
Neith
8,913
686
28
2
0
225,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role