Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Evalore
Ix Chel
Level 143
God Stats
4W - 1L
1,513 SR
Queue Stats
101W - 111L
1,541 Elo+
Party 2
Arachne
Arachne
OFFICIALKamiKaze
Arachne
Level 117
God Stats
1W - 1L
1,745 SR
Queue Stats
64W - 74L
1,515 Elo+
Party 2
Sylvanus
Sylvanus
TomoZA02
Sylvanus
Level 83
God Stats
2W - 7L
1,447 SR
Queue Stats
46W - 52L
1,460 Elo+
Party 2
Chiron
Chiron
mirosso
Chiron
Level 101
God Stats
17W - 18L
1,513 SR
Queue Stats
209W - 204L
1,521 Elo+
Solo
Team Averages
Level 103
1,544 SR
1,507 Elo+

VS

Team Averages
Level 57
1,455 SR
1,424 Elo+
Khepri
Khepri
Cryuuki
Khepri
Level 45
God Stats
5W - 4L
1,399 SR
Queue Stats
58W - 62L
1,470 Elo+
Party 3
Cu Chulainn
Cu Chulainn
EnzoM
Cu Chulainn
Level 35
God Stats
18W - 12L
1,539 SR
Queue Stats
52W - 62L
1,417 Elo+
Party 3
Thoth
Thoth
Viridescence
Thoth
Level 104
God Stats
11W - 10L
1,405 SR
Queue Stats
179W - 155L
1,387 Elo+
Solo
Mercury
Mercury
jaavi97
Mercury
Level 77
God Stats
50W - 38L
1,369 SR
Queue Stats
362W - 328L
1,472 Elo+
Party 1
Izanami
Izanami
ymuedra
Izanami
Level 24
God Stats
31W - 24L
1,561 SR
Queue Stats
253W - 230L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
0 / 2 / 1
6,922
461
2,618
11,256
9,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Evalore
Ix Chel
13
0 / 3 / 0
7,054
470
4,764
6,838
2,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 3 / 0
7,131
475
2,197
13,745
4,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
TomoZA02
Sylvanus
9
0 / 2 / 1
6,576
438
3,144
12,675
11,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chiron
mirosso
Chiron
13
0 / 2 / 1
7,284
486
7,170
11,822
4,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Cryuuki
Khepri
11
0 / 0 / 3
7,204
480
3,226
6,700
4,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
EnzoM
Cu Chulainn
14
1 / 1 / 1
9,169
611
7,432
7,177
6,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

14
0 / 0 / 3
8,398
560
3,164
5,247
1,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
jaavi97
Mercury
17
10 / 0 / 1
10,370
691
13,649
11,323
5,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
ymuedra
Izanami
13
1 / 1 / 1
8,086
539
6,417
6,797
2,996
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
1
Kills
12
12
Deaths
2
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
2
1
0.25
W
Khepri
Cryuuki
Khepri
0
0
3
1.5
W
Cu Chulainn
EnzoM
Cu Chulainn
1
1
1
1.5
L
Ix Chel
Evalore
Ix Chel
0
3
0
0
L
1
3
0
0.33
L
Sylvanus
TomoZA02
Sylvanus
0
2
1
0.25
W
0
0
3
1.5
W
Mercury
jaavi97
Mercury
10
0
1
10.5
L
Chiron
mirosso
Chiron
0
2
1
0.25
W
Izanami
ymuedra
Izanami
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,893
Damage
33,888
56,336
Taken
37,244
33,619
Mitigated
21,196
13,779
Healing
8,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,618
369
0
823
11,256
9,738
0
358
10,898
0
46,673
W
Khepri
Cryuuki
Khepri
3,226
345
0
2,431
6,700
4,774
0
2,933
3,767
16,310
0
W
Cu Chulainn
EnzoM
Cu Chulainn
7,432
923
0
1,352
7,177
6,480
520
0
7,177
254
74,719
L
Ix Chel
Evalore
Ix Chel
4,764
278
422
1,246
6,838
2,566
0
1,497
5,341
57,258
0
L
2,197
1,291
0
3,045
13,745
4,936
12
642
13,103
0
54,597
L
Sylvanus
TomoZA02
Sylvanus
3,144
1,119
2,373
3,573
12,675
11,590
0
2,985
9,690
18,209
0
W
3,164
0
0
738
5,247
1,945
0
2,213
3,034
60,387
0
W
Mercury
jaavi97
Mercury
13,649
10,362
0
2,210
11,323
5,001
382
2,688
8,635
0
125,447
L
Chiron
mirosso
Chiron
7,170
1,842
155
2,142
11,822
4,789
0
1,146
10,676
0
68,575
W
Izanami
ymuedra
Izanami
6,417
4,613
0
1,789
6,797
2,996
384
501
6,296
0
65,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,967
Gold Earned
43,227
411
Minions Killed
563
0
Camps Cleared
0
1,450,986
Distance Traveled
1,567,346
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,922
461
91
6
0
253,704
0
W
Khepri
7,204
480
19
1
0
315,043
5
W
Cu Chulainn
9,169
611
130
9
0
276,454
2
L
Ix Chel
7,054
470
100
7
0
302,762
6
L
Arachne
7,131
475
91
6
0
343,178
2
L
Sylvanus
6,576
438
19
1
0
296,554
0
W
Thoth
8,398
560
126
8
0
305,031
0
W
Mercury
10,370
691
172
11
0
388,979
0
L
Chiron
7,284
486
110
7
0
254,788
1
W
Izanami
8,086
539
116
8
0
281,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role