Player Matchup

Awilix
Awilix
KaibaBoi
Awilix
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 48L
1,529 Elo+
Party 1
Ix Chel
Ix Chel
NotoriousSYND
Ix Chel
Level 102
God Stats
8W - 5L
1,500 SR
Queue Stats
417W - 387L
1,434 Elo+
Party 2
Janus
Janus
PooperDiapey
Janus
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 57L
1,529 Elo+
Party 1
Atlas
Atlas
WAMAGONDO
Atlas
Level 65
God Stats
8W - 9L
1,492 SR
Queue Stats
262W - 260L
1,452 Elo+
Party 2
Kali
Kali
diegoepn
Kali
Level 170
God Stats
2W - 3L
1,735 SR
Queue Stats
488W - 414L
1,607 Elo+
Solo
Team Averages
Level 122
1,545 SR
1,510 Elo+

VS

Team Averages
Level 119
1,556 SR
1,542 Elo+
Morgan Le Fay
Morgan Le Fay
Grizzly1220
Morgan Le Fay
Level 113
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 54L
1,568 Elo+
Solo
Medusa
Medusa
Jruggy
Medusa
Level 113
God Stats
2W - 1L
1,772 SR
Queue Stats
56W - 37L
1,525 Elo+
Solo
Ymir
Ymir
TheSpeedyDonut
Ymir
Level 89
God Stats
3W - 2L
1,467 SR
Queue Stats
328W - 310L
1,474 Elo+
Solo
Serqet
Serqet
bigtwinky
Serqet
Level 164
God Stats
1W - 1L
1,364 SR
Queue Stats
76W - 77L
1,537 Elo+
Solo
Surtr
Surtr
sinperlego
Surtr
Level 117
God Stats
4W - 1L
1,677 SR
Queue Stats
246W - 205L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
KaibaBoi
Awilix
6
0 / 12 / 1
7,035
320
284
13,829
4,748
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ix Chel
9
1 / 7 / 2
7,953
362
5,574
11,282
4,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 2 / 3
10,466
476
3,001
16,659
18,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Atlas
WAMAGONDO
Atlas
10
2 / 3 / 3
8,215
373
3,596
14,401
13,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
19
5 / 5 / 0
12,345
561
20,423
30,482
17,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Grizzly1220
Morgan Le Fay
17
11 / 2 / 9
13,282
604
25,174
13,842
7,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Jruggy
Medusa
18
7 / 2 / 5
12,781
581
18,011
15,520
8,220
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 3 / 10
12,977
590
7,286
21,032
29,740
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serqet
bigtwinky
Serqet
20
3 / 2 / 5
14,001
636
9,345
15,573
7,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Surtr
18
3 / 1 / 2
12,838
584
7,201
18,189
16,860
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
60
9
Kills
29
29
Deaths
10
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Grizzly1220
Morgan Le Fay
11
2
9
7.75
W
Medusa
Jruggy
Medusa
7
2
5
4.75
L
Awilix
KaibaBoi
Awilix
0
12
1
0.04
L
Ix Chel
1
7
2
0.29
L
1
2
3
1.25
W
5
3
10
3.33
L
Atlas
WAMAGONDO
Atlas
2
3
3
1.17
W
Serqet
bigtwinky
Serqet
3
2
5
2.75
L
Kali
5
5
0
1
W
Surtr
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,878
Damage
67,017
86,653
Taken
84,156
59,023
Mitigated
69,479
10,721
Healing
31,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Grizzly1220
Morgan Le Fay
25,174
2,191
0
2,537
13,842
7,353
1,843
4,862
8,980
93,303
0
W
Medusa
Jruggy
Medusa
18,011
13,682
0
5,102
15,520
8,220
7,013
2,539
12,981
0
115,514
L
Awilix
KaibaBoi
Awilix
284
99
0
0
13,829
4,748
0
4,744
9,085
0
474
L
Ix Chel
5,574
538
1,028
1,014
11,282
4,732
0
5,607
5,675
35,610
0
L
3,001
265
0
3,374
16,659
18,790
0
8,214
8,264
35,982
0
W
7,286
1,646
0
7,533
21,032
29,740
1,497
5,413
15,619
46,221
0
L
Atlas
WAMAGONDO
Atlas
3,596
1,222
0
594
14,401
13,132
0
5,843
8,210
23,703
0
W
Serqet
bigtwinky
Serqet
9,345
2,626
0
7,533
15,573
7,306
5,918
1,197
13,160
0
124,597
L
Kali
20,423
11,901
0
4,711
30,482
17,621
0
8,207
21,333
0
115,404
W
Surtr
7,201
3,090
0
8,844
18,189
16,860
1,182
1,910
16,279
1,777
129,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,014
Gold Earned
65,879
287
Minions Killed
669
0
Camps Cleared
0
1,374,055
Distance Traveled
2,032,954
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
13,282
604
118
5
0
422,567
1
W
Medusa
12,781
581
140
6
0
388,604
1
L
Awilix
7,035
320
0
0
0
123,090
0
L
Ix Chel
7,953
362
54
2
0
215,437
0
L
Janus
10,466
476
47
2
0
344,244
0
W
Ymir
12,977
590
64
3
0
385,203
3
L
Atlas
8,215
373
19
1
0
260,442
2
W
Serqet
14,001
636
200
9
0
462,152
8
L
Kali
12,345
561
167
8
0
430,842
0
W
Surtr
12,838
584
147
7
0
374,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role