Player Matchup

Ix Chel
Ix Chel
Caaiioo15
Ix Chel
Level 122
God Stats
1W - 8L
1,193 SR
Queue Stats
112W - 127L
1,370 Elo+
Solo
Ares
Ares
Mystery4209
Ares
Level 61
God Stats
6W - 7L
1,531 SR
Queue Stats
323W - 334L
1,420 Elo+
Solo
Chaac
Chaac
Pato Vicious
Chaac
Level 101
God Stats
4W - 4L
1,511 SR
Queue Stats
181W - 168L
1,390 Elo+
Solo
Yu Huang
Yu Huang
So88y_Biscuit-_-
Yu Huang
Level 44
God Stats
0W - 1L
1,353 SR
Queue Stats
10W - 9L
1,526 Elo+
Solo
Izanami
Izanami
xSiNzxIsteRx
Izanami
Level 129
God Stats
7W - 8L
1,444 SR
Queue Stats
60W - 62L
1,426 Elo+
Solo
Team Averages
Level 91
1,406 SR
1,426 Elo+

VS

Team Averages
Level 57
1,492 SR
1,281 Elo+
Tiamat
Tiamat
BNastyBowe
Tiamat
Level 84
God Stats
6W - 3L
1,597 SR
Queue Stats
20W - 16L
1,407 Elo+
Solo
Izanami
Izanami
LoFo128
Izanami
Level 14
God Stats
1W - 1L
1,197 SR
Queue Stats
1W - 1L
1,342 Elo+
Party 1
Bakasura
Bakasura
Louisville2123
Bakasura
Level 67
God Stats
1W - 0L
1,587 SR
Queue Stats
2W - 5L
1,086 Elo+
Party 1
Baron Samedi
Baron Samedi
Stanley_99_
Baron Samedi
Level 89
God Stats
3W - 1L
1,616 SR
Queue Stats
78W - 73L
1,488 Elo+
Solo
Kumbhakarna
Kumbhakarna
swaaggyg33
Kumbhakarna
Level 29
God Stats
1W - 0L
1,460 SR
Queue Stats
2W - 5L
1,086 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Caaiioo15
Ix Chel
12
1 / 5 / 2
8,187
455
5,791
14,050
6,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
1 / 2 / 1
8,238
458
6,613
14,124
9,905
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
1 / 6 / 2
8,295
461
8,535
20,067
10,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 8 / 0
9,476
526
10,984
14,164
5,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
xSiNzxIsteRx
Izanami
14
2 / 7 / 1
9,095
505
14,450
17,634
6,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BNastyBowe
Tiamat
15
0 / 3 / 0
9,425
524
7,323
11,492
6,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
LoFo128
Izanami
18
11 / 1 / 7
11,234
624
26,123
14,516
6,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
16
9 / 2 / 4
10,137
563
13,060
17,974
9,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
Stanley_99_
Baron Samedi
18
5 / 2 / 4
11,035
613
7,376
10,271
5,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
swaaggyg33
Kumbhakarna
15
3 / 1 / 14
8,914
495
3,830
16,030
16,287
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
57
8
Kills
28
28
Deaths
9
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Tiamat
BNastyBowe
Tiamat
0
3
0
0
L
Ix Chel
Caaiioo15
Ix Chel
1
5
2
0.4
W
Izanami
LoFo128
Izanami
11
1
7
14.5
W
Bakasura
9
2
4
5.5
L
1
2
1
0.75
L
1
6
2
0.33
L
3
8
0
0.38
W
Baron Samedi
Stanley_99_
Baron Samedi
5
2
4
3.5
W
Kumbhakarna
swaaggyg33
Kumbhakarna
3
1
14
10
L
Izanami
xSiNzxIsteRx
Izanami
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,373
Damage
57,712
80,039
Taken
70,283
39,782
Mitigated
43,521
14,168
Healing
12,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
BNastyBowe
Tiamat
7,323
1,460
0
2,146
11,492
6,168
1,901
6,599
4,796
76,656
0
L
Ix Chel
Caaiioo15
Ix Chel
5,791
1,167
2,320
2,894
14,050
6,785
499
3,718
9,862
29,945
0
W
Izanami
LoFo128
Izanami
26,123
20,274
0
5,354
14,516
6,461
1,116
3,685
10,831
0
109,310
W
Bakasura
13,060
8,498
0
2,760
17,974
9,327
0
3,957
13,982
0
52,179
L
6,613
562
0
2,058
14,124
9,905
43
6,267
7,592
52,800
0
L
8,535
2,120
0
3,335
20,067
10,668
138
3,825
15,539
0
67,933
L
10,984
1,785
0
1,220
14,164
5,650
752
3,058
9,837
68,456
0
W
Baron Samedi
Stanley_99_
Baron Samedi
7,376
189
254
1,512
10,271
5,278
546
5,707
4,553
89,292
0
W
Kumbhakarna
swaaggyg33
Kumbhakarna
3,830
1,030
0
875
16,030
16,287
432
3,297
12,733
13,526
0
L
Izanami
xSiNzxIsteRx
Izanami
14,450
11,136
0
2,341
17,634
6,774
458
1,661
15,603
0
90,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,291
Gold Earned
50,745
458
Minions Killed
527
0
Camps Cleared
0
1,624,381
Distance Traveled
1,837,746
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,425
524
110
6
0
282,047
0
L
Ix Chel
8,187
455
46
3
0
300,452
0
W
Izanami
11,234
624
164
9
0
342,628
0
W
Bakasura
10,137
563
93
5
0
453,479
0
L
Ares
8,238
458
87
5
0
330,520
2
L
Chaac
8,295
461
88
5
0
365,693
0
L
Yu Huang
9,476
526
109
6
0
327,309
0
W
Baron Samedi
11,035
613
147
8
0
360,481
2
W
Kumbhakarna
8,914
495
13
1
0
399,111
0
L
Izanami
9,095
505
128
7
0
300,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role