Player Matchup

Thanatos
Thanatos
BennGC
Thanatos
Level 123
God Stats
1W - 0L
1,371 SR
Queue Stats
1W - 5L
1,116 Elo+
Party 1
Hou Yi
Hou Yi
Bibbzy--
Hou Yi
Level 121
God Stats
1W - 1L
1,511 SR
Queue Stats
1W - 5L
1,144 Elo+
Party 1
Ymir
Ymir
McDingleShire
Ymir
Level 127
God Stats
1W - 1L
1,591 SR
Queue Stats
1W - 8L
1,059 Elo+
Party 1
Janus
Janus
YouAintP
Janus
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,105 Elo+
Party 1
Guan Yu
Guan Yu
xLorVon
Guan Yu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,221 Elo+
Party 1
Team Averages
Level 103
1,495 SR
1,129 Elo+

VS

Team Averages
Level 77
1,434 SR
1,373 Elo+
Chiron
Chiron
Macksauxe
Chiron
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 44L
1,319 Elo+
Party 2
Discordia
Discordia
MxAdonys
Discordia
Level 86
God Stats
7W - 6L
1,631 SR
Queue Stats
328W - 302L
1,541 Elo+
Solo
Arachne
Arachne
RunfromLoki
Arachne
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 33L
1,325 Elo+
Party 2
Maui
Maui
black_dragon5748
Maui
Level 33
God Stats
0W - 4L
1,308 SR
Queue Stats
14W - 28L
1,292 Elo+
Solo
Bellona
Bellona
insanecom216
Bellona
Level 139
God Stats
1W - 2L
1,231 SR
Queue Stats
155W - 178L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BennGC
Thanatos
14
6 / 3 / 1
8,670
619
9,629
13,965
5,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hou Yi
Bibbzy--
Hou Yi
12
2 / 2 / 1
7,688
549
8,335
9,069
3,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 0 / 3
6,770
484
2,522
9,458
7,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Janus
YouAintP
Janus
12
1 / 4 / 3
7,885
563
5,182
8,858
2,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
xLorVon
Guan Yu
13
3 / 1 / 2
8,453
604
12,068
13,506
15,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Macksauxe
Chiron
9
1 / 3 / 0
6,033
431
6,611
9,653
3,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Discordia
MxAdonys
Discordia
13
2 / 3 / 4
7,779
556
7,459
5,164
1,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
RunfromLoki
Arachne
11
6 / 2 / 1
7,707
551
6,663
12,845
5,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 0 / 2
6,561
469
6,028
10,027
8,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
insanecom216
Bellona
12
1 / 5 / 0
7,270
519
9,990
17,307
9,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
13
Kills
10
10
Deaths
13
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thanatos
BennGC
Thanatos
6
3
1
2.17
W
Hou Yi
Bibbzy--
Hou Yi
2
2
1
1.25
L
Chiron
Macksauxe
Chiron
1
3
0
0.33
W
1
0
3
2.5
L
Discordia
MxAdonys
Discordia
2
3
4
1.33
L
Arachne
RunfromLoki
Arachne
6
2
1
3.25
W
Janus
YouAintP
Janus
1
4
3
0.63
L
0
0
2
1
L
Bellona
insanecom216
Bellona
1
5
0
0.2
W
Guan Yu
xLorVon
Guan Yu
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,736
Damage
36,751
54,856
Taken
54,996
35,337
Mitigated
28,163
18,989
Healing
15,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
BennGC
Thanatos
9,629
2,351
0
8,779
13,965
5,358
0
2,533
11,290
0
62,943
W
Hou Yi
Bibbzy--
Hou Yi
8,335
4,803
0
3,027
9,069
3,621
446
2,560
6,465
0
63,631
L
Chiron
Macksauxe
Chiron
6,611
3,095
687
2,408
9,653
3,411
0
1,570
7,970
0
39,024
W
2,522
690
411
1,404
9,458
7,649
0
2,788
6,600
12,594
0
L
Discordia
MxAdonys
Discordia
7,459
443
0
295
5,164
1,340
0
1,493
3,571
54,504
0
L
Arachne
RunfromLoki
Arachne
6,663
4,955
0
5,160
12,845
5,546
457
2,024
10,609
0
43,112
W
Janus
YouAintP
Janus
5,182
409
0
264
8,858
2,936
460
4,884
3,508
57,413
0
L
6,028
1,877
96
3,374
10,027
8,079
0
2,121
7,792
21,549
0
L
Bellona
insanecom216
Bellona
9,990
6,105
0
3,710
17,307
9,787
0
48
17,259
0
54,801
W
Guan Yu
xLorVon
Guan Yu
12,068
2,902
20
5,084
13,506
15,773
0
0
13,506
0
62,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,466
Gold Earned
35,350
435
Minions Killed
323
0
Camps Cleared
0
1,414,875
Distance Traveled
1,322,813
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,670
619
92
7
0
319,941
0
W
Hou Yi
7,688
549
111
8
0
256,551
0
L
Chiron
6,033
431
68
5
0
219,058
0
W
Ymir
6,770
484
16
1
0
251,145
0
L
Discordia
7,779
556
90
6
0
272,574
2
L
Arachne
7,707
551
58
4
0
314,796
3
W
Janus
7,885
563
117
8
0
279,297
0
L
Maui
6,561
469
24
2
0
286,015
0
L
Bellona
7,270
519
83
6
0
230,370
0
W
Guan Yu
8,453
604
99
7
0
307,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role