Player Matchup

Danzaburou
Danzaburou
Animal007_973
Danzaburou
Level 86
God Stats
179W - 154L
1,412 SR
Queue Stats
292W - 277L
1,359 Elo+
Solo
Ymir
Ymir
LucasCBgames
Ymir
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
OGWanShin0bi
Thoth
Level 60
God Stats
7W - 9L
1,425 SR
Queue Stats
160W - 157L
1,419 Elo+
Solo
Ix Chel
Ix Chel
menino anjo9548
Ix Chel
Level 107
God Stats
2W - 0L
1,678 SR
Queue Stats
3W - 1L
1,496 Elo+
Party 1
Kali
Kali
tumadre3624
Kali
Level 134
God Stats
25W - 27L
1,464 SR
Queue Stats
157W - 149L
1,482 Elo+
Solo
Team Averages
Level 84
1,496 SR
1,451 Elo+

VS

Team Averages
Level 90
1,400 SR
1,343 Elo+
Aphrodite
Aphrodite
Guaraci4833
Aphrodite
Level 32
God Stats
17W - 20L
1,342 SR
Queue Stats
39W - 50L
1,229 Elo+
Solo
Guan Yu
Guan Yu
OX_Leotete
Guan Yu
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 106L
1,330 Elo+
Solo
Thanatos
Thanatos
Squid word2593
Thanatos
Level 89
God Stats
10W - 6L
1,454 SR
Queue Stats
210W - 173L
1,472 Elo+
Solo
Tiamat
Tiamat
Tykoone
Tiamat
Level 126
God Stats
40W - 46L
1,345 SR
Queue Stats
551W - 546L
1,437 Elo+
Solo
Apollo
Apollo
brewerstein
Apollo
Level 97
God Stats
0W - 2L
1,359 SR
Queue Stats
12W - 15L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Animal007_973
Danzaburou
16
3 / 6 / 9
10,969
548
20,426
15,020
6,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

12
1 / 4 / 6
9,013
451
2,511
15,266
12,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

19
5 / 0 / 2
11,560
578
9,886
9,453
5,543
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 5 / 8
11,156
558
17,720
16,587
5,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
11 / 0 / 4
13,559
678
16,014
20,908
10,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Guaraci4833
Aphrodite
15
1 / 3 / 5
9,878
494
6,964
14,867
7,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
OX_Leotete
Guan Yu
16
3 / 5 / 3
9,595
480
11,495
23,804
29,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
15
3 / 2 / 2
9,054
453
9,359
17,325
7,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Tykoone
Tiamat
14
1 / 7 / 1
8,737
437
7,076
15,180
9,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
15
7 / 6 / 2
9,542
477
13,854
21,570
10,166
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
28
23
Kills
15
15
Deaths
23
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Animal007_973
Danzaburou
3
6
9
1.25
L
Aphrodite
Guaraci4833
Aphrodite
1
3
5
1.17
W
1
4
6
1
W
5
0
2
6
L
Guan Yu
OX_Leotete
Guan Yu
3
5
3
0.9
L
Thanatos
3
2
2
2
L
Tiamat
Tykoone
Tiamat
1
7
1
0.21
L
Apollo
7
6
2
1.33
W
3
5
8
1.4
W
11
0
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,557
Damage
48,748
77,234
Taken
92,746
41,468
Mitigated
63,553
26,348
Healing
33,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Animal007_973
Danzaburou
20,426
8,630
0
4,422
15,020
6,574
5,254
2,383
12,637
0
91,022
L
Aphrodite
Guaraci4833
Aphrodite
6,964
489
2,939
7,593
14,867
7,233
450
5,438
9,429
53,054
0
W
2,511
331
0
1,585
15,266
12,648
246
3,661
11,605
11,478
0
W
9,886
311
0
3,251
9,453
5,543
936
3,958
5,495
99,876
0
L
Guan Yu
OX_Leotete
Guan Yu
11,495
658
922
4,079
23,804
29,283
0
10,284
13,520
0
68,552
L
Thanatos
9,359
3,170
0
11,289
17,325
7,751
0
3,652
13,673
0
62,081
L
Tiamat
Tykoone
Tiamat
7,076
359
0
1,056
15,180
9,120
0
5,794
9,386
64,730
0
L
Apollo
13,854
9,622
0
5,633
21,570
10,166
956
4,949
16,621
0
72,989
W
17,720
2,224
2,204
6,937
16,587
5,844
952
974
15,613
80,592
0
W
16,014
9,149
0
7,949
20,908
10,859
719
4,000
16,908
0
143,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,257
Gold Earned
46,806
601
Minions Killed
471
0
Camps Cleared
0
1,785,557
Distance Traveled
1,929,182
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,969
548
137
7
0
304,204
0
L
Aphrodite
9,878
494
85
4
0
401,320
0
W
Ymir
9,013
451
12
1
0
310,963
0
W
Thoth
11,560
578
156
8
0
348,089
0
L
Guan Yu
9,595
480
85
4
0
370,824
0
L
Thanatos
9,054
453
103
5
0
435,250
1
L
Tiamat
8,737
437
86
4
0
355,703
8
L
Apollo
9,542
477
112
6
0
366,085
2
W
Ix Chel
11,156
558
118
6
0
360,897
0
W
Kali
13,559
678
178
9
0
461,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role