Player Matchup

Lancelot
Lancelot
Gold I
 
Lancelot
Gold I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold I
EzPzPhilTeTe
Agni
Gold I
Level 172
God Stats
1W - 1L
1,500 SR
Queue Stats
325W - 318L
1,759 MMR
Solo
Vamana
Vamana
Platinum III
GFW_Hnttr31
Vamana
Platinum III
Level 128
God Stats
16W - 9L
1,756 SR
Queue Stats
313W - 321L
1,772 MMR
Party 2
Skadi
Skadi
Platinum IV
abeck-_-
Skadi
Platinum IV
Level 103
God Stats
11W - 11L
1,482 SR
Queue Stats
401W - 401L
1,737 MMR
Party 2
Ymir
Ymir
Platinum IV
bookaaj
Ymir
Platinum IV
Level 142
God Stats
4W - 7L
1,384 SR
Queue Stats
418W - 411L
1,753 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,524 SR
1,704 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 133
1,738 SR
1,756 MMR
Xing Tian
Xing Tian
Gold II
BigDawgRaabe
Xing Tian
Gold II
Level 103
God Stats
31W - 22L
1,691 SR
Queue Stats
48W - 51L
1,674 MMR
Party 1
Danzaburou
Danzaburou
Platinum IV
Brabbit9
Danzaburou
Platinum IV
Level 113
God Stats
28W - 19L
1,712 SR
Queue Stats
445W - 448L
1,828 MMR
Party 1
Hun Batz
Hun Batz
Platinum II
K6OD
Hun Batz
Platinum II
Level 144
God Stats
19W - 19L
1,566 SR
Queue Stats
230W - 212L
1,753 MMR
Party 3
Zhong Kui
Zhong Kui
Platinum IV
RaY rAy 4 Thr33
Zhong Kui
Platinum IV
Level 154
God Stats
13W - 7L
1,876 SR
Queue Stats
523W - 494L
1,751 MMR
Solo
Thoth
Thoth
Gold IV
Vexonify
Thoth
Gold IV
Level 149
God Stats
4W - 3L
1,847 SR
Queue Stats
15W - 9L
1,775 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
2 / 1 / 1
5,401
675
5,561
7,352
6,532
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 1 / 0
4,687
586
1,729
4,450
1,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
8
2 / 0 / 1
4,934
617
2,247
5,602
2,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
abeck-_-
Skadi
9
0 / 0 / 1
4,826
603
3,280
3,501
1,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
bookaaj
Ymir
8
0 / 0 / 0
4,810
601
1,520
3,520
2,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
BakasuraAphroditeHadesChang'e

VS

Bans
MerlinMartichorasNe ZhaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BigDawgRaabe
Xing Tian
7
0 / 0 / 0
4,313
539
744
5,259
3,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Brabbit9
Danzaburou
6
0 / 1 / 0
3,972
497
1,463
4,659
1,496
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hun Batz
K6OD
Hun Batz
6
0 / 1 / 2
4,342
543
2,105
4,183
1,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
RaY rAy 4 Thr33
Zhong Kui
8
0 / 2 / 0
4,701
588
3,758
7,663
4,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thoth
Vexonify
Thoth
10
2 / 0 / 0
5,474
684
3,452
2,222
638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
4
Kills
2
2
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
2
1
1
2.5
L
Xing Tian
BigDawgRaabe
Xing Tian
0
0
0
0
L
Danzaburou
Brabbit9
Danzaburou
0
1
0
0
W
0
1
0
0
W
Vamana
2
0
1
2.5
L
Hun Batz
K6OD
Hun Batz
0
1
2
1
L
Zhong Kui
RaY rAy 4 Thr33
Zhong Kui
0
2
0
0
L
Thoth
Vexonify
Thoth
2
0
0
2
W
Skadi
abeck-_-
Skadi
0
0
1
0.5
W
Ymir
bookaaj
Ymir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,337
Damage
11,522
24,425
Taken
23,986
13,288
Mitigated
11,638
6,790
Healing
10,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
5,561
1,896
0
2,631
7,352
6,532
0
3,754
3,598
0
32,690
L
Xing Tian
BigDawgRaabe
Xing Tian
744
29
0
1,727
5,259
3,605
0
1,360
3,899
14,372
0
L
Danzaburou
Brabbit9
Danzaburou
1,463
491
0
1,635
4,659
1,496
0
516
4,143
0
21,658
W
1,729
228
0
500
4,450
1,253
0
1,837
2,409
37,041
0
W
Vamana
2,247
1,138
0
1,033
5,602
2,109
432
672
4,870
0
28,182
L
Hun Batz
K6OD
Hun Batz
2,105
769
0
1,872
4,183
1,233
0
701
3,482
0
16,372
L
Zhong Kui
RaY rAy 4 Thr33
Zhong Kui
3,758
472
0
4,673
7,663
4,666
0
0
7,663
27,805
0
L
Thoth
Vexonify
Thoth
3,452
244
0
700
2,222
638
0
672
1,550
34,737
0
W
Skadi
abeck-_-
Skadi
3,280
1,022
0
798
3,501
1,022
285
424
3,041
0
33,342
W
Ymir
bookaaj
Ymir
1,520
929
0
1,828
3,520
2,372
0
891
2,553
10,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,658
Gold Earned
22,802
253
Minions Killed
225
0
Camps Cleared
0
870,121
Distance Traveled
793,622
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
5,401
675
52
7
0
168,861
1
L
Xing Tian
4,313
539
26
3
0
174,615
1
L
Danzaburou
3,972
497
35
4
0
151,650
2
W
Agni
4,687
586
75
9
0
166,947
0
W
Vamana
4,934
617
51
6
0
202,162
0
L
Hun Batz
4,342
543
42
5
0
142,233
0
L
Zhong Kui
4,701
588
57
7
0
157,830
0
L
Thoth
5,474
684
65
8
0
167,294
4
W
Skadi
4,826
603
64
8
0
154,531
1
W
Ymir
4,810
601
11
1
0
177,620
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role