Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum IV
 
Morgan Le Fay
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold II
D3wDre
Cernunnos
Gold II
Level 127
God Stats
7W - 5L
1,763 SR
Queue Stats
163W - 153L
1,668 MMR
Solo
Yu Huang
Yu Huang
Platinum V
Daedhelan
Yu Huang
Platinum V
Level 107
God Stats
5W - 3L
1,643 SR
Queue Stats
60W - 64L
1,766 MMR
Party 2
Chaac
Chaac
Gold II
GargoyleHead
Chaac
Gold II
Level 138
God Stats
1W - 1L
1,743 SR
Queue Stats
50W - 50L
1,578 MMR
Party 2
Loki
Loki
Gold II
ICantEvenDoh
Loki
Gold II
Level 159
God Stats
12W - 12L
1,657 SR
Queue Stats
26W - 23L
1,675 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 138
1,661 SR
1,637 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 159
1,612 SR
1,645 MMR
Cthulhu
Cthulhu
Gold II
 
Cthulhu
Gold II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Silver I
DíllPickle
He Bo
Silver I
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 37L
1,659 MMR
Solo
Thor
Thor
Platinum III
J_McDonough2
Thor
Platinum III
Level 156
God Stats
9W - 9L
1,716 SR
Queue Stats
118W - 109L
1,757 MMR
Party 1
Bellona
Bellona
Gold I
KRATO342
Bellona
Gold I
Level 157
God Stats
6W - 2L
1,525 SR
Queue Stats
228W - 234L
1,666 MMR
Solo
Jing Wei
Jing Wei
Gold I
Sure-Burt
Jing Wei
Gold I
Level 184
God Stats
3W - 1L
1,821 SR
Queue Stats
116W - 110L
1,643 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
8
0 / 1 / 1
5,525
502
5,168
9,157
7,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
D3wDre
Cernunnos
10
1 / 2 / 0
6,002
546
4,482
8,577
3,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Yu Huang
Daedhelan
Yu Huang
9
0 / 5 / 1
5,412
492
3,467
7,043
2,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 2 / 1
5,606
510
4,920
7,662
7,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 3 / 0
5,726
521
2,743
9,273
3,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
AphroditeSusanoIshtar

VS

Bans
SerqetBakasuraMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 1 / 4
5,695
518
5,064
8,375
6,652
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
7 / 0 / 4
7,655
696
10,218
6,553
2,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 0 / 5
6,679
607
4,164
7,349
2,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
KRATO342
Bellona
10
0 / 1 / 3
6,125
557
2,571
8,616
6,513
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Sure-Burt
Jing Wei
11
1 / 0 / 5
6,457
587
5,325
7,638
2,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
2
Kills
13
13
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
1
1
0.5
W
Cthulhu
 
Cthulhu
2
1
4
4
L
Cernunnos
D3wDre
Cernunnos
1
2
0
0.5
L
Yu Huang
Daedhelan
Yu Huang
0
5
1
0.1
W
7
0
4
9
L
0
2
1
0.25
L
1
3
0
0.33
W
3
0
5
5.5
W
Bellona
KRATO342
Bellona
0
1
3
1.5
W
Jing Wei
Sure-Burt
Jing Wei
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,780
Damage
27,342
41,712
Taken
38,531
24,995
Mitigated
20,999
14,468
Healing
11,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
5,168
996
0
2,698
9,157
7,480
0
4,515
4,642
30,871
0
W
Cthulhu
 
Cthulhu
5,064
286
602
2,179
8,375
6,652
62
2,727
5,606
23,516
0
L
Cernunnos
D3wDre
Cernunnos
4,482
2,175
0
2,604
8,577
3,341
0
2,136
6,441
0
40,170
L
Yu Huang
Daedhelan
Yu Huang
3,467
209
0
1,015
7,043
2,801
0
4,129
2,914
32,064
0
W
10,218
845
0
2,812
6,553
2,535
0
3,480
3,073
53,047
0
L
4,920
788
0
3,576
7,662
7,996
0
1,006
6,656
0
32,690
L
2,743
821
0
4,575
9,273
3,377
0
3,496
5,777
0
35,961
W
4,164
465
0
375
7,349
2,585
630
748
6,556
0
42,489
W
Bellona
KRATO342
Bellona
2,571
998
0
2,594
8,616
6,513
20
772
7,316
0
38,507
W
Jing Wei
Sure-Burt
Jing Wei
5,325
4,082
0
3,046
7,638
2,714
414
1,812
5,826
0
50,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,271
Gold Earned
32,611
297
Minions Killed
344
0
Camps Cleared
0
1,101,324
Distance Traveled
1,199,278
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,525
502
34
3
0
224,763
0
W
Cthulhu
5,695
518
34
3
0
232,579
2
L
Cernunnos
6,002
546
68
6
0
194,710
0
L
Yu Huang
5,412
492
65
6
0
215,130
2
W
He Bo
7,655
696
98
9
0
242,434
0
L
Chaac
5,606
510
61
6
0
233,641
3
L
Loki
5,726
521
69
6
0
233,080
4
W
Thor
6,679
607
59
5
0
260,852
0
W
Bellona
6,125
557
65
6
0
231,717
5
W
Jing Wei
6,457
587
88
8
0
231,696
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role