Player Matchup

Artemis
Artemis
CherishTheBear
Artemis
Level 129
God Stats
1W - 2L
1,271 SR
Queue Stats
37W - 36L
1,376 Elo+
Party 2
Hades
Hades
Dody Banquest
Hades
Level 36
God Stats
3W - 3L
1,342 SR
Queue Stats
104W - 110L
1,320 Elo+
Solo
Ix Chel
Ix Chel
Goddess Xaoc
Ix Chel
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 11L
1,276 Elo+
Party 2
Set
Set
LeafMilkshake
Set
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,173 Elo+
Party 2
Maui
Maui
NeRv Sun
Maui
Level 106
God Stats
0W - 5L
1,340 SR
Queue Stats
108W - 109L
1,326 Elo+
Party 2
Team Averages
Level 91
1,391 SR
1,294 Elo+

VS

Team Averages
Level 98
1,447 SR
1,398 Elo+
Rama
Rama
PyroKinetiKs
Rama
Level 79
God Stats
21W - 11L
1,550 SR
Queue Stats
311W - 302L
1,396 Elo+
Party 1
Odin
Odin
Reece_Douglass
Odin
Level 68
God Stats
1W - 0L
1,548 SR
Queue Stats
20W - 16L
1,471 Elo+
Solo
Set
Set
SGT Spack7
Set
Level 147
God Stats
11W - 13L
1,355 SR
Queue Stats
465W - 463L
1,401 Elo+
Party 1
Ix Chel
Ix Chel
fcelian7
Ix Chel
Level 121
God Stats
2W - 3L
1,280 SR
Queue Stats
262W - 237L
1,520 Elo+
Solo
Baron Samedi
Baron Samedi
t1o2m3-e
Baron Samedi
Level 76
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 16L
1,205 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 1
5,579
558
6,250
4,872
1,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 3 / 0
5,399
540
3,420
7,238
2,857
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ix Chel
Goddess Xaoc
Ix Chel
9
1 / 6 / 0
5,276
528
2,899
8,170
2,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 2 / 0
4,603
460
2,258
7,383
2,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Maui
8
1 / 1 / 1
5,470
547
1,885
6,777
5,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,859
486
2,126
5,660
2,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 0 / 1
5,849
585
4,446
7,204
4,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
3 / 0 / 3
6,308
631
5,174
6,496
3,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
fcelian7
Ix Chel
12
7 / 1 / 0
7,043
704
8,410
7,171
2,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
t1o2m3-e
Baron Samedi
8
0 / 1 / 0
4,830
483
1,821
6,652
3,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
4
Kills
12
12
Deaths
4
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
0
1
2.5
L
0
3
0
0
L
Ix Chel
Goddess Xaoc
Ix Chel
1
6
0
0.17
L
0
2
0
0
L
Maui
1
1
1
1.5
W
0
2
0
0
W
2
0
1
2.5
W
3
0
3
4.5
W
Ix Chel
fcelian7
Ix Chel
7
1
0
7
W
Baron Samedi
t1o2m3-e
Baron Samedi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,712
Damage
21,977
34,440
Taken
33,183
14,930
Mitigated
16,170
7,331
Healing
11,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,250
2,522
0
2,211
4,872
1,688
0
488
4,384
0
36,637
L
3,420
666
40
2,102
7,238
2,857
0
241
6,997
35,542
0
L
Ix Chel
Goddess Xaoc
Ix Chel
2,899
360
0
570
8,170
2,703
0
5,376
2,794
35,900
0
L
2,258
918
0
480
7,383
2,460
0
1,935
5,448
0
19,691
L
Maui
1,885
318
0
1,928
6,777
5,222
0
2,450
4,327
20,933
0
W
2,126
2,011
0
2,035
5,660
2,019
0
706
4,954
0
31,205
W
4,446
708
0
1,491
7,204
4,216
0
3,420
3,784
628
37,695
W
5,174
2,090
0
1,871
6,496
3,808
0
544
5,952
0
43,541
W
Ix Chel
fcelian7
Ix Chel
8,410
758
197
3,230
7,171
2,592
0
2,961
4,210
49,619
0
W
Baron Samedi
t1o2m3-e
Baron Samedi
1,821
339
122
2,985
6,652
3,535
0
573
6,079
18,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,327
Gold Earned
28,889
264
Minions Killed
287
0
Camps Cleared
0
996,163
Distance Traveled
1,008,503
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,579
558
74
7
0
189,814
0
L
Hades
5,399
540
60
6
0
189,520
0
L
Ix Chel
5,276
528
63
6
0
182,977
0
L
Set
4,603
460
37
4
0
224,017
0
L
Maui
5,470
547
30
3
0
209,835
0
W
Rama
4,859
486
61
6
0
176,855
1
W
Odin
5,849
585
53
5
0
230,879
1
W
Set
6,308
631
78
8
0
234,050
4
W
Ix Chel
7,043
704
75
8
0
198,549
4
W
Baron Samedi
4,830
483
20
2
0
168,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role