Player Matchup

Raijin
Raijin
Gold IV
El_Pipotor
Raijin
Gold IV
Level 156
God Stats
14W - 16L
1,456 SR
Queue Stats
185W - 202L
1,509 MMR
Solo
Vamana
Vamana
Bronze III
Thundershot7
Vamana
Bronze III
Level 124
God Stats
1W - 0L
1,515 SR
Queue Stats
15W - 10L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
Waschbecken_Ali
Fenrir
Gold V
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 40L
1,497 MMR
Solo
Sobek
Sobek
Bronze III
alexlence
Sobek
Bronze III
Level 108
God Stats
4W - 2L
1,735 SR
Queue Stats
23W - 22L
1,546 MMR
Party 2
Ishtar
Ishtar
Bronze III
pablocasal
Ishtar
Bronze III
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 13L
1,546 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 132
1,541 SR
1,520 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,503 SR
1,506 MMR
Ne Zha
Ne Zha
Silver II
 
Ne Zha
Silver II
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Gold IV
 
Anhur
Gold IV
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver I
 
Jormungandr
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tiamat
Tiamat
Gold I
BaB0uChe_Style
Tiamat
Gold I
Level 172
God Stats
39W - 55L
1,463 SR
Queue Stats
1,146W - 1,163L
1,557 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
rendlargent
Sun Wukong
Gold IV
Level 126
God Stats
13W - 13L
1,550 SR
Queue Stats
89W - 92L
1,474 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
El_Pipotor
Raijin
14
4 / 0 / 1
8,374
644
4,848
6,005
2,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vamana
13
0 / 2 / 1
7,765
597
8,711
14,107
9,668
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 0 / 3
7,088
545
4,062
11,445
4,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sobek
alexlence
Sobek
11
1 / 0 / 5
7,049
542
4,411
7,932
6,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
pablocasal
Ishtar
14
3 / 1 / 1
8,128
625
7,202
7,908
3,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bans
BakasuraThanatosAo KuangThor

VS

Bans
MercuryAtlasHerculesAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
0 / 3 / 2
6,429
495
3,403
9,292
3,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
 
Anhur
10
1 / 4 / 0
6,199
477
4,207
10,896
3,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
 
Jormungandr
10
0 / 1 / 1
6,133
472
4,269
5,696
4,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 3 / 0
7,223
556
4,496
7,607
4,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
rendlargent
Sun Wukong
12
2 / 0 / 0
7,642
588
10,589
13,614
11,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
10
Kills
3
3
Deaths
11
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
3
2
0.33
L
Anhur
 
Anhur
1
4
0
0.25
L
Jormungandr
 
Jormungandr
0
1
1
0.5
L
0
3
0
0
W
Raijin
El_Pipotor
Raijin
4
0
1
4.5
W
Vamana
0
2
1
0.25
W
2
0
3
3.5
W
Sobek
alexlence
Sobek
1
0
5
3.5
W
Ishtar
pablocasal
Ishtar
3
1
1
3.5
L
Sun Wukong
rendlargent
Sun Wukong
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,234
Damage
26,964
47,397
Taken
47,105
26,499
Mitigated
26,521
15,792
Healing
11,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,403
1,272
0
803
9,292
3,491
15
1,722
7,570
0
49,286
L
Anhur
 
Anhur
4,207
1,710
0
2,946
10,896
3,384
0
1,084
9,812
0
36,067
L
Jormungandr
 
Jormungandr
4,269
593
212
938
5,696
4,172
0
3,629
2,067
22,798
0
L
4,496
387
0
1,725
7,607
4,397
0
2,769
4,838
62,219
0
W
Raijin
El_Pipotor
Raijin
4,848
485
0
750
6,005
2,418
400
1,694
4,249
86,848
0
W
Vamana
8,711
3,001
0
4,670
14,107
9,668
0
0
14,107
0
70,281
W
4,062
1,389
0
1,888
11,445
4,766
0
2,955
8,326
0
56,267
W
Sobek
alexlence
Sobek
4,411
756
0
4,164
7,932
6,632
0
2,859
5,013
14,366
0
W
Ishtar
pablocasal
Ishtar
7,202
4,283
0
4,320
7,908
3,015
1,003
971
6,937
0
72,963
L
Sun Wukong
rendlargent
Sun Wukong
10,589
2,276
0
4,973
13,614
11,077
0
55
13,559
0
60,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,404
Gold Earned
33,626
508
Minions Killed
432
0
Camps Cleared
0
1,397,353
Distance Traveled
1,310,027
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,429
495
89
7
0
300,015
0
L
Anhur
6,199
477
68
5
0
235,758
0
L
Jormungandr
6,133
472
24
2
0
286,564
5
L
Tiamat
7,223
556
139
11
0
243,110
3
W
Raijin
8,374
644
154
12
0
250,749
4
W
Vamana
7,765
597
123
9
0
276,633
0
W
Fenrir
7,088
545
83
6
0
328,664
2
W
Sobek
7,049
542
12
1
0
302,633
6
W
Ishtar
8,128
625
136
10
0
238,674
2
L
Sun Wukong
7,642
588
112
9
0
244,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role