Player Matchup

Skadi
Skadi
 
Skadi
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
DeadlySin_03
Maui
Level 141
God Stats
3W - 2L
1,461 SR
Queue Stats
238W - 230L
1,498 Elo+
Party 2
Rama
Rama
Nodane645
Rama
Level 153
God Stats
10W - 6L
1,629 SR
Queue Stats
147W - 133L
1,538 Elo+
Solo
Janus
Janus
xlRonix
Janus
Level 123
God Stats
1W - 1L
1,735 SR
Queue Stats
118W - 119L
1,492 Elo+
Party 2
Chang'e
Chang'e
zCuzImPanda
Chang'e
Level 124
God Stats
4W - 1L
1,201 SR
Queue Stats
80W - 72L
1,493 Elo+
Party 2
Team Averages
Level 139
1,505 SR
1,504 Elo+

VS

Team Averages
Level 98
1,624 SR
1,489 Elo+
Aphrodite
Aphrodite
Assassin-Ha
Aphrodite
Level 161
God Stats
8W - 5L
1,666 SR
Queue Stats
178W - 190L
1,483 Elo+
Party 1
Rama
Rama
BoobKing69lol
Rama
Level 63
God Stats
3W - 3L
1,608 SR
Queue Stats
99W - 114L
1,484 Elo+
Party 1
Sol
Sol
Nollers
Sol
Level 66
God Stats
20W - 12L
1,606 SR
Queue Stats
272W - 295L
1,506 Elo+
Party 1
Lancelot
Lancelot
Psisaphy
Lancelot
Level 155
God Stats
2W - 3L
1,580 SR
Queue Stats
82W - 70L
1,516 Elo+
Solo
Horus
Horus
callux2002
Horus
Level 44
God Stats
8W - 9L
1,662 SR
Queue Stats
42W - 48L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
4 / 1 / 1
6,291
572
7,095
7,251
2,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 6
5,968
543
3,168
8,380
5,932
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
11
4 / 1 / 2
6,548
595
7,206
8,119
2,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
xlRonix
Janus
11
2 / 0 / 4
6,143
558
6,000
6,584
2,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
zCuzImPanda
Chang'e
13
1 / 0 / 0
7,183
653
7,435
5,663
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Assassin-Ha
Aphrodite
11
0 / 1 / 0
6,214
565
2,026
10,110
3,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
0 / 3 / 0
5,346
486
4,956
9,735
3,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
10
0 / 3 / 0
6,067
552
5,150
8,204
2,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
Psisaphy
Lancelot
9
2 / 1 / 0
5,816
529
7,731
9,464
3,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
8
0 / 3 / 1
5,200
473
2,648
9,725
7,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
11
Kills
2
2
Deaths
11
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
1
1
4.5
L
Aphrodite
Assassin-Ha
Aphrodite
0
1
0
0
L
0
3
0
0
W
0
0
6
3
W
Rama
4
1
2
5
L
Sol
0
3
0
0
L
Lancelot
Psisaphy
Lancelot
2
1
0
2
L
Horus
0
3
1
0.17
W
Janus
xlRonix
Janus
2
0
4
4
W
Chang'e
zCuzImPanda
Chang'e
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,904
Damage
22,511
35,997
Taken
47,238
15,826
Mitigated
21,835
14,510
Healing
18,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
7,095
3,720
0
430
7,251
2,644
0
2,358
4,893
0
41,894
L
Aphrodite
Assassin-Ha
Aphrodite
2,026
0
78
5,814
10,110
3,875
0
7,132
2,978
47,152
0
L
4,956
4,489
0
2,635
9,735
3,867
0
2,887
6,848
0
43,571
W
3,168
1,266
1,265
2,884
8,380
5,932
0
2,527
5,853
15,156
0
W
Rama
7,206
5,923
0
3,512
8,119
2,960
0
0
8,119
0
44,075
L
Sol
5,150
1,963
0
2,512
8,204
2,744
710
1,431
6,773
47,345
0
L
Lancelot
Psisaphy
Lancelot
7,731
2,834
0
1,473
9,464
3,719
0
2,896
6,568
0
38,570
L
Horus
2,648
1,336
2,200
4,032
9,725
7,630
16
2,257
7,468
0
9,290
W
Janus
xlRonix
Janus
6,000
453
0
2,906
6,584
2,285
0
265
6,319
42,137
0
W
Chang'e
zCuzImPanda
Chang'e
7,435
506
0
3,513
5,663
2,005
0
2,026
3,637
61,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,133
Gold Earned
28,643
337
Minions Killed
335
0
Camps Cleared
0
1,148,775
Distance Traveled
1,130,401
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,291
572
65
6
0
243,492
1
L
Aphrodite
6,214
565
93
8
0
209,497
1
L
Rama
5,346
486
83
8
0
195,864
0
W
Maui
5,968
543
21
2
0
215,138
0
W
Rama
6,548
595
68
6
0
210,171
0
L
Sol
6,067
552
86
8
0
198,646
4
L
Lancelot
5,816
529
62
6
0
273,742
2
L
Horus
5,200
473
11
1
0
252,652
2
W
Janus
6,143
558
77
7
0
256,831
0
W
Chang'e
7,183
653
106
10
0
223,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role