Player Matchup

Neith
Neith
ADREW118
Neith
Level 63
God Stats
98W - 89L
1,545 SR
Queue Stats
224W - 232L
1,475 Elo+
Solo
King Arthur
King Arthur
Primet1me
King Arthur
Level 64
God Stats
27W - 30L
1,538 SR
Queue Stats
435W - 411L
1,474 Elo+
Solo
Chang'e
Chang'e
pilots2D
Chang'e
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
319W - 342L
1,490 Elo+
Solo
Team Averages
Level 64
1,528 SR
1,480 Elo+

VS

Team Averages
Level 80
1,547 SR
1,390 Elo+
Sol
Sol
Ashmit
Sol
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 152L
1,472 Elo+
Party 1
Charybdis
Charybdis
VeganLogan
Charybdis
Level 40
God Stats
14W - 30L
1,434 SR
Queue Stats
37W - 50L
1,255 Elo+
Solo
Thanatos
Thanatos
Zanarith
Thanatos
Level 92
God Stats
17W - 15L
1,707 SR
Queue Stats
143W - 146L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ADREW118
Neith
10
0 / 4 / 0
6,260
626
5,145
8,962
2,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Primet1me
King Arthur
11
1 / 5 / 2
6,954
695
5,878
11,296
6,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
pilots2D
Chang'e
11
1 / 3 / 2
6,887
689
4,789
9,354
4,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Ashmit
Sol
13
1 / 1 / 10
7,787
779
11,515
8,378
2,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
VeganLogan
Charybdis
12
2 / 1 / 5
7,665
767
5,124
6,845
2,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thanatos
Zanarith
Thanatos
14
9 / 1 / 3
8,785
879
9,298
7,885
3,446
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
2
Kills
12
12
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
ADREW118
Neith
0
4
0
0
W
Sol
Ashmit
Sol
1
1
10
6
L
King Arthur
Primet1me
King Arthur
1
5
2
0.4
W
Charybdis
VeganLogan
Charybdis
2
1
5
4.5
W
Thanatos
Zanarith
Thanatos
9
1
3
10.5
L
Chang'e
pilots2D
Chang'e
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,812
Damage
25,937
29,612
Taken
23,108
13,679
Mitigated
9,185
4,388
Healing
10,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
ADREW118
Neith
5,145
1,631
0
999
8,962
2,737
342
3,548
5,414
0
21,840
W
Sol
Ashmit
Sol
11,515
2,134
0
3,898
8,378
2,842
1,594
2,022
6,356
35,664
0
L
King Arthur
Primet1me
King Arthur
5,878
402
340
452
11,296
6,358
0
4,764
6,532
0
20,065
W
Charybdis
VeganLogan
Charybdis
5,124
3,695
0
903
6,845
2,897
902
1,371
5,474
0
35,474
W
Thanatos
Zanarith
Thanatos
9,298
2,465
0
5,586
7,885
3,446
944
1,453
6,432
0
17,860
L
Chang'e
pilots2D
Chang'e
4,789
87
720
1,877
9,354
4,584
0
3,231
6,123
20,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,101
Gold Earned
24,237
115
Minions Killed
140
0
Camps Cleared
0
509,438
Distance Traveled
560,522
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,260
626
41
4
0
149,290
0
W
Sol
7,787
779
49
5
0
188,809
0
L
King Arthur
6,954
695
37
4
0
179,238
0
W
Charybdis
7,665
767
71
7
0
170,371
0
W
Thanatos
8,785
879
20
2
0
201,342
0
L
Chang'e
6,887
689
37
4
0
180,910
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role