Player Matchup

Aphrodite
Aphrodite
Assassin-Ha
Aphrodite
Level 161
God Stats
8W - 5L
1,647 SR
Queue Stats
178W - 190L
1,458 Elo+
Party 2
Fenrir
Fenrir
BoobKing69lol
Fenrir
Level 63
God Stats
1W - 2L
1,287 SR
Queue Stats
99W - 114L
1,459 Elo+
Party 2
Neith
Neith
L-ynxEU
Neith
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 140L
1,433 Elo+
Party 2
Sol
Sol
Nollers
Sol
Level 66
God Stats
20W - 12L
1,558 SR
Queue Stats
272W - 295L
1,482 Elo+
Party 2
Horus
Horus
callux2002
Horus
Level 44
God Stats
8W - 9L
1,249 SR
Queue Stats
42W - 48L
1,427 Elo+
Party 2
Team Averages
Level 84
1,448 SR
1,452 Elo+

VS

Team Averages
Level 104
1,491 SR
1,540 Elo+
Kuzenbo
Kuzenbo
Drmazisback
Kuzenbo
Level 109
God Stats
1W - 3L
1,348 SR
Queue Stats
86W - 82L
1,499 Elo+
Party 1
Charybdis
Charybdis
MiniMangoMan404
Charybdis
Level 115
God Stats
1W - 3L
1,299 SR
Queue Stats
142W - 141L
1,532 Elo+
Solo
Loki
Loki
XxGhost-DubixX
Loki
Level 111
God Stats
71W - 65L
1,661 SR
Queue Stats
163W - 161L
1,534 Elo+
Solo
Merlin
Merlin
vizierix
Merlin
Level 72
God Stats
1W - 3L
1,589 SR
Queue Stats
357W - 324L
1,584 Elo+
Party 1
Ra
Ra
yaseryrb
Ra
Level 113
God Stats
10W - 15L
1,559 SR
Queue Stats
151W - 131L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Assassin-Ha
Aphrodite
11
1 / 3 / 2
6,621
473
5,665
11,453
5,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
8 / 1 / 3
9,255
661
9,385
15,774
7,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
L-ynxEU
Neith
13
1 / 2 / 2
7,575
541
4,171
10,245
4,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sol
14
1 / 4 / 1
8,076
577
3,986
7,481
2,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
11
0 / 1 / 6
7,091
507
4,229
11,367
7,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Drmazisback
Kuzenbo
11
0 / 0 / 3
6,841
489
4,086
10,021
11,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
MiniMangoMan404
Charybdis
6
1 / 2 / 1
5,401
386
2,992
4,229
1,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
5 / 3 / 2
8,407
601
7,740
9,575
3,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
vizierix
Merlin
14
3 / 3 / 1
8,608
615
8,597
9,284
3,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 3 / 2
6,970
498
11,903
8,148
2,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
11
Kills
11
11
Deaths
11
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Assassin-Ha
Aphrodite
1
3
2
0.67
W
8
1
3
9.5
L
Kuzenbo
Drmazisback
Kuzenbo
0
0
3
1.5
W
Neith
L-ynxEU
Neith
1
2
2
1
L
Charybdis
MiniMangoMan404
Charybdis
1
2
1
0.75
W
Sol
1
4
1
0.38
L
5
3
2
2
W
Horus
0
1
6
3
L
Merlin
vizierix
Merlin
3
3
1
1.17
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,436
Damage
35,318
56,320
Taken
41,257
26,883
Mitigated
22,299
27,622
Healing
10,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Assassin-Ha
Aphrodite
5,665
319
3,084
4,766
11,453
5,485
0
8,470
2,822
45,388
0
W
9,385
2,727
0
5,795
15,774
7,178
0
2,386
13,388
0
74,023
L
Kuzenbo
Drmazisback
Kuzenbo
4,086
1,314
203
1,716
10,021
11,280
7
3,300
6,521
20,328
0
W
Neith
L-ynxEU
Neith
4,171
328
0
4,880
10,245
4,864
0
6,553
3,692
0
53,349
L
Charybdis
MiniMangoMan404
Charybdis
2,992
1,143
0
1,703
4,229
1,088
0
1,271
2,958
0
20,750
W
Sol
3,986
1,986
0
1,754
7,481
2,065
1,560
468
7,013
66,477
0
L
7,740
2,224
0
1,228
9,575
3,565
0
2,162
7,187
0
61,006
W
Horus
4,229
2,297
2,625
4,718
11,367
7,291
0
6,461
4,819
0
12,348
L
Merlin
vizierix
Merlin
8,597
371
75
2,286
9,284
3,439
420
1,052
7,699
74,844
0
L
11,903
677
1,063
2,226
8,148
2,927
27
1,463
6,500
64,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,618
Gold Earned
36,227
414
Minions Killed
361
0
Camps Cleared
0
1,452,031
Distance Traveled
1,257,777
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,621
473
85
6
0
259,110
0
W
Fenrir
9,255
661
116
8
0
340,394
0
L
Kuzenbo
6,841
489
27
2
0
269,973
0
W
Neith
7,575
541
96
7
0
269,230
2
L
Charybdis
5,401
386
30
2
0
102,925
2
W
Sol
8,076
577
103
7
0
272,315
6
L
Loki
8,407
601
88
6
0
332,788
0
W
Horus
7,091
507
14
1
0
310,982
3
L
Merlin
8,608
615
131
9
0
259,731
2
L
Ra
6,970
498
85
6
0
292,360
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role