Player Matchup

Anubis
Anubis
 
Anubis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Axedity
Aphrodite
Level 107
God Stats
1W - 1L
1,487 SR
Queue Stats
24W - 22L
1,491 Elo+
Party 1
Sol
Sol
Pureincarnate
Sol
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 55L
1,423 Elo+
Party 1
Mercury
Mercury
bfrebattybwoi
Mercury
Level 59
God Stats
1W - 10L
1,016 SR
Queue Stats
105W - 121L
1,446 Elo+
Party 2
Ymir
Ymir
krux_sol
Ymir
Level 29
God Stats
5W - 8L
953 SR
Queue Stats
15W - 22L
1,304 Elo+
Party 2
Team Averages
Level 82
1,291 SR
1,433 Elo+

VS

Team Averages
Level 47
1,494 SR
1,458 Elo+
Eset
Eset
Daigon28
Eset
Level 46
God Stats
1W - 1L
1,679 SR
Queue Stats
66W - 56L
1,625 Elo+
Party 3
Sol
Sol
FelipeTeAmoBB
Sol
Level 42
God Stats
0W - 3L
1,500 SR
Queue Stats
101W - 90L
1,367 Elo+
Party 4
Hercules
Hercules
SydKaos
Hercules
Level 74
God Stats
0W - 4L
1,500 SR
Queue Stats
44W - 59L
1,416 Elo+
Solo
Arachne
Arachne
landonnvk
Arachne
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 74L
1,512 Elo+
Party 3
Cu Chulainn
Cu Chulainn
naxocsss
Cu Chulainn
Level 29
God Stats
3W - 5L
1,289 SR
Queue Stats
46W - 49L
1,368 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
8 / 1 / 2
8,315
640
13,642
8,220
4,774
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Aphrodite
Axedity
Aphrodite
13
1 / 2 / 2
7,997
615
6,762
9,396
3,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 2 / 1
7,585
583
7,019
8,024
3,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
12
2 / 2 / 6
7,814
601
3,379
8,721
3,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
11
1 / 2 / 7
7,035
541
3,328
10,113
8,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
10
0 / 4 / 1
5,907
454
4,741
8,825
2,477
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

12
1 / 3 / 5
7,275
560
7,319
8,015
3,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
SydKaos
Hercules
13
2 / 0 / 1
7,152
550
7,169
11,283
7,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Arachne
landonnvk
Arachne
9
1 / 7 / 2
5,938
457
3,580
12,910
3,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
naxocsss
Cu Chulainn
11
5 / 3 / 0
6,978
537
6,388
11,260
5,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
17
Kills
9
9
Deaths
17
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
8
1
2
9
W
Aphrodite
Axedity
Aphrodite
1
2
2
1
L
Eset
0
4
1
0.13
L
1
3
5
1.17
W
5
2
1
2.75
L
Hercules
SydKaos
Hercules
2
0
1
2.5
W
Mercury
2
2
6
2.5
W
Ymir
1
2
7
2.25
L
Arachne
landonnvk
Arachne
1
7
2
0.29
L
Cu Chulainn
naxocsss
Cu Chulainn
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,130
Damage
29,197
44,474
Taken
52,293
23,602
Mitigated
21,859
16,274
Healing
12,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
13,642
234
0
3,330
8,220
4,774
414
4,416
3,804
64,093
0
W
Aphrodite
Axedity
Aphrodite
6,762
1,946
444
6,301
9,396
3,609
157
0
8,879
52,146
0
L
Eset
4,741
668
88
308
8,825
2,477
0
6,382
2,443
38,393
0
L
7,319
2,324
0
2,579
8,015
3,014
0
4,198
3,817
64,487
0
W
7,019
3,795
0
4,002
8,024
3,105
0
3,271
4,753
47,393
0
L
Hercules
SydKaos
Hercules
7,169
1,860
0
5,002
11,283
7,741
0
5,084
5,907
0
45,181
W
Mercury
3,379
1,249
0
540
8,721
3,598
0
1,414
7,224
0
55,001
W
Ymir
3,328
709
0
1,657
10,113
8,516
0
3,283
6,830
19,858
0
L
Arachne
landonnvk
Arachne
3,580
2,353
0
3,330
12,910
3,535
0
6,410
6,394
0
19,542
L
Cu Chulainn
naxocsss
Cu Chulainn
6,388
1,266
0
1,582
11,260
5,092
0
8,279
2,981
43
30,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,746
Gold Earned
33,250
380
Minions Killed
321
0
Camps Cleared
0
1,271,422
Distance Traveled
1,238,606
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,315
640
77
6
0
243,424
0
W
Aphrodite
7,997
615
100
8
0
232,528
2
L
Eset
5,907
454
59
5
0
244,341
0
L
Sol
7,275
560
104
8
0
246,705
0
W
Sol
7,585
583
83
6
0
246,362
2
L
Hercules
7,152
550
87
7
0
255,890
1
W
Mercury
7,814
601
101
8
0
294,511
0
W
Ymir
7,035
541
19
1
0
254,597
0
L
Arachne
5,938
457
35
3
0
228,513
0
L
Cu Chulainn
6,978
537
36
3
0
263,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role