Player Matchup

Discordia
Discordia
LikeOrbitz
Discordia
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,592 Elo+
Party 1
Ah Puch
Ah Puch
MgPrincess40
Ah Puch
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,634 Elo+
Party 1
Surtr
Surtr
SeasonedSoiler
Surtr
Level 118
God Stats
5W - 6L
1,481 SR
Queue Stats
227W - 219L
1,440 Elo+
Solo
Chang'e
Chang'e
k1llerclowns94
Chang'e
Level 120
God Stats
2W - 1L
1,251 SR
Queue Stats
145W - 121L
1,529 Elo+
Solo
Jing Wei
Jing Wei
富强民主文明自由平等公正法制爱国
Jing Wei
Level 170
God Stats
6W - 6L
1,535 SR
Queue Stats
394W - 227L
1,533 Elo+
Solo
Team Averages
Level 117
1,453 SR
1,546 Elo+

VS

Team Averages
Level 90
1,564 SR
1,494 Elo+
Bacchus
Bacchus
Angelicdecline
Bacchus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Solo
Merlin
Merlin
Fieldz408
Merlin
Level 66
God Stats
5W - 3L
1,535 SR
Queue Stats
137W - 117L
1,486 Elo+
Solo
Horus
Horus
Jwhartman14
Horus
Level 89
God Stats
1W - 2L
1,735 SR
Queue Stats
133W - 138L
1,529 Elo+
Solo
Lancelot
Lancelot
Queen_Abeer00
Lancelot
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 48L
1,524 Elo+
Solo
The Morrigan
The Morrigan
Whachutokinbout
The Morrigan
Level 159
God Stats
18W - 12L
1,553 SR
Queue Stats
622W - 648L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
LikeOrbitz
Discordia
15
1 / 6 / 11
10,088
673
6,744
11,144
4,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Puch
MgPrincess40
Ah Puch
17
2 / 4 / 14
10,551
703
10,360
11,901
4,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
6 / 2 / 8
11,909
794
6,833
19,093
17,918
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
4 / 1 / 13
11,492
766
10,170
14,500
5,638
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

20
9 / 2 / 8
12,018
801
17,941
13,138
6,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 2
8,296
553
2,699
13,917
17,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Fieldz408
Merlin
20
6 / 3 / 6
11,763
784
23,071
9,960
7,464
6
0 / 3 / 1
6,973
465
482
5,359
4,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lancelot
Queen_Abeer00
Lancelot
17
3 / 6 / 3
10,060
671
10,233
16,479
14,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Morrigan
Whachutokinbout
The Morrigan
18
3 / 4 / 2
9,904
660
13,806
9,512
5,262
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
26
22
Kills
12
15
Deaths
22
54
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
Merlin
Fieldz408
Merlin
6
3
6
3
L
0
3
1
0.17
W
Discordia
LikeOrbitz
Discordia
1
6
11
1.08
W
Ah Puch
MgPrincess40
Ah Puch
2
4
14
2.25
L
Lancelot
Queen_Abeer00
Lancelot
3
6
3
0.75
W
6
2
8
5
L
The Morrigan
Whachutokinbout
The Morrigan
3
4
2
1
W
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,048
Damage
50,291
69,776
Taken
55,227
38,372
Mitigated
49,215
36,468
Healing
10,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,699
77
0
834
13,917
17,592
0
5,858
8,059
7,082
0
L
Merlin
Fieldz408
Merlin
23,071
472
212
1,840
9,960
7,464
0
5,252
4,708
53,053
0
L
482
322
506
633
5,359
4,623
0
1,276
4,083
0
710
W
Discordia
LikeOrbitz
Discordia
6,744
531
420
711
11,144
4,212
51
6,272
4,872
27,088
0
W
Ah Puch
MgPrincess40
Ah Puch
10,360
424
1,325
2,448
11,901
4,597
1,865
7,814
4,087
23,250
0
L
Lancelot
Queen_Abeer00
Lancelot
10,233
625
563
1,454
16,479
14,274
0
9,217
7,262
0
23,904
W
6,833
1,705
925
3,785
19,093
17,918
2,148
9,676
9,417
272
26,224
L
The Morrigan
Whachutokinbout
The Morrigan
13,806
1,361
656
3,648
9,512
5,262
0
5,813
3,594
37,291
0
W
10,170
1,084
11,409
9,389
14,500
5,638
37
9,035
5,465
28,023
0
W
17,941
14,513
2,796
3,260
13,138
6,007
3,943
6,779
6,359
0
48,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,058
Gold Earned
46,996
195
Minions Killed
186
0
Camps Cleared
0
1,447,921
Distance Traveled
1,024,684
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,296
553
6
0
0
155,176
0
L
Merlin
11,763
784
88
6
0
270,950
0
L
Horus
6,973
465
0
0
0
45,113
0
W
Discordia
10,088
673
41
3
0
276,301
0
W
Ah Puch
10,551
703
19
1
0
256,561
0
L
Lancelot
10,060
671
39
3
0
313,974
0
W
Surtr
11,909
794
45
3
0
313,834
0
L
The Morrigan
9,904
660
53
4
0
239,471
0
W
Chang'e
11,492
766
26
2
0
324,029
0
W
Jing Wei
12,018
801
64
4
0
277,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role