Player Matchup

Ymir
Ymir
Carlitovr
Ymir
Level 13
God Stats
3W - 5L
1,270 SR
Queue Stats
3W - 5L
1,297 Elo+
Party 2
Izanami
Izanami
Frankie_pankie10
Izanami
Level 86
God Stats
26W - 34L
1,485 SR
Queue Stats
104W - 166L
1,416 Elo+
Party 2
Xbalanque
Xbalanque
GE-N-ZO_SE-N-SEI
Xbalanque
Level 124
God Stats
38W - 25L
1,624 SR
Queue Stats
414W - 435L
1,504 Elo+
Solo
Hercules
Hercules
OliveiraMOB
Hercules
Level 64
God Stats
18W - 26L
1,184 SR
Queue Stats
135W - 178L
1,405 Elo+
Party 2
Ao Kuang
Ao Kuang
RVCA_OG53
Ao Kuang
Level 87
God Stats
37W - 44L
1,443 SR
Queue Stats
173W - 240L
1,437 Elo+
Party 2
Team Averages
Level 75
1,401 SR
1,412 Elo+

VS

Team Averages
Level 62
1,518 SR
1,413 Elo+
Maui
Maui
DARKUZZOLO
Maui
Level 164
God Stats
2W - 9L
1,545 SR
Queue Stats
439W - 420L
1,486 Elo+
Solo
Medusa
Medusa
M4gicEll094
Medusa
Level 47
God Stats
2W - 2L
1,467 SR
Queue Stats
65W - 68L
1,387 Elo+
Party 1
Mulan
Mulan
MCHelmchen
Mulan
Level 17
God Stats
8W - 4L
1,500 SR
Queue Stats
44W - 35L
1,457 Elo+
Party 1
Arachne
Arachne
VanillaKush464
Arachne
Level 25
God Stats
11W - 6L
1,593 SR
Queue Stats
17W - 27L
1,335 Elo+
Party 1
Sun Wukong
Sun Wukong
leo_Nidas19
Sun Wukong
Level 59
God Stats
6W - 9L
1,486 SR
Queue Stats
116W - 135L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 1 / 0
5,153
396
553
3,544
2,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 1 / 0
6,997
538
3,973
5,483
2,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
12
0 / 0 / 1
6,500
500
4,853
6,844
2,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
OliveiraMOB
Hercules
12
2 / 2 / 0
6,672
513
4,194
11,560
9,720
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ao Kuang
RVCA_OG53
Ao Kuang
11
1 / 1 / 0
6,365
490
3,875
8,423
3,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 2
6,195
477
2,789
5,084
3,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
10
2 / 1 / 0
6,097
469
3,086
7,390
2,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mulan
11
2 / 2 / 0
7,012
539
8,632
10,893
5,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 1 / 1
6,248
481
1,556
7,378
2,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sun Wukong
leo_Nidas19
Sun Wukong
9
0 / 0 / 1
5,363
413
2,591
5,656
2,396
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
4
Kills
5
5
Deaths
4
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
0
1
0
0
L
0
0
2
1
W
1
1
0
1
W
Xbalanque
0
0
1
0.5
L
Medusa
2
1
0
2
L
Mulan
2
2
0
1
W
Hercules
OliveiraMOB
Hercules
2
2
0
1
W
Ao Kuang
RVCA_OG53
Ao Kuang
1
1
0
1
L
1
1
1
1.5
L
Sun Wukong
leo_Nidas19
Sun Wukong
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,448
Damage
18,654
35,854
Taken
36,401
19,600
Mitigated
16,446
11,323
Healing
10,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
553
31
0
441
3,544
2,198
0
977
2,567
7,037
0
L
2,789
266
231
2,084
5,084
3,334
0
970
4,114
20,286
0
W
3,973
2,094
0
1,775
5,483
2,073
496
1,023
4,460
0
60,124
W
Xbalanque
4,853
1,862
0
3,367
6,844
2,391
0
636
6,208
0
54,234
L
Medusa
3,086
1,574
0
2,276
7,390
2,619
0
1,235
6,155
0
30,544
L
Mulan
8,632
2,358
0
3,752
10,893
5,402
0
0
10,893
0
44,385
W
Hercules
OliveiraMOB
Hercules
4,194
2,052
0
4,805
11,560
9,720
0
0
11,560
0
32,800
W
Ao Kuang
RVCA_OG53
Ao Kuang
3,875
1,476
0
935
8,423
3,218
0
153
8,270
46,199
0
L
1,556
1,447
0
1,795
7,378
2,695
0
1,571
5,807
0
38,366
L
Sun Wukong
leo_Nidas19
Sun Wukong
2,591
289
0
551
5,656
2,396
0
652
5,004
0
32,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,687
Gold Earned
30,915
364
Minions Killed
259
0
Camps Cleared
0
1,183,010
Distance Traveled
1,299,002
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,153
396
16
1
0
204,770
0
L
Maui
6,195
477
31
2
0
247,059
5
W
Izanami
6,997
538
118
9
0
250,268
5
W
Xbalanque
6,500
500
97
7
0
214,596
5
L
Medusa
6,097
469
50
4
0
235,623
0
L
Mulan
7,012
539
67
5
0
236,876
0
W
Hercules
6,672
513
57
4
0
238,307
2
W
Ao Kuang
6,365
490
76
6
0
275,069
3
L
Arachne
6,248
481
70
5
0
302,265
0
L
Sun Wukong
5,363
413
41
3
0
277,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role