Player Matchup

Mercury
Mercury
 
Mercury
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
Bahamut_17
Ix Chel
Level 182
God Stats
3W - 4L
1,500 SR
Queue Stats
232W - 195L
1,593 Elo+
Solo
Surtr
Surtr
LaCitronade3504
Surtr
Level 28
God Stats
4W - 4L
1,616 SR
Queue Stats
37W - 39L
1,476 Elo+
Party 2
Neith
Neith
NathanSch99
Neith
Level 43
God Stats
6W - 4L
1,663 SR
Queue Stats
51W - 66L
1,454 Elo+
Party 2
Atlas
Atlas
thebest94270
Atlas
Level 94
God Stats
8W - 7L
1,588 SR
Queue Stats
66W - 62L
1,504 Elo+
Party 2
Team Averages
Level 94
1,573 SR
1,505 Elo+

VS

Team Averages
Level 109
1,445 SR
1,499 Elo+
He Bo
He Bo
Fossil_Xcore8
He Bo
Level 117
God Stats
8W - 3L
1,687 SR
Queue Stats
249W - 237L
1,476 Elo+
Solo
Jing Wei
Jing Wei
Sin_of_Greed_073
Jing Wei
Level 97
God Stats
2W - 1L
1,144 SR
Queue Stats
179W - 159L
1,504 Elo+
Party 1
Awilix
Awilix
Sin_of_Wrath_073
Awilix
Level 125
God Stats
32W - 19L
1,562 SR
Queue Stats
200W - 176L
1,503 Elo+
Party 1
Xing Tian
Xing Tian
killer76bwx-
Xing Tian
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
139W - 127L
1,527 Elo+
Solo
Surtr
Surtr
tiitagsxR
Surtr
Level 88
God Stats
3W - 6L
1,333 SR
Queue Stats
148W - 142L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
3 / 1 / 2
8,467
498
5,504
12,811
4,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
Bahamut_17
Ix Chel
16
1 / 3 / 0
9,591
564
6,079
9,247
3,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
3 / 2 / 0
8,324
490
9,875
16,150
14,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 7 / 3
7,219
425
10,595
14,617
5,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 8 / 3
6,956
409
5,631
17,864
15,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 1
9,693
570
3,931
7,893
2,834
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
7 / 2 / 5
8,687
511
12,523
10,125
3,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
11 / 2 / 6
10,305
606
23,958
16,194
7,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xing Tian
killer76bwx-
Xing Tian
12
0 / 2 / 12
7,005
412
7,643
17,307
13,986
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
tiitagsxR
Surtr
14
1 / 4 / 0
8,065
474
7,229
13,497
10,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
10
Kills
21
21
Deaths
10
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
1
2
4
L
Ix Chel
Bahamut_17
Ix Chel
1
3
0
0.33
W
2
0
1
2.5
L
3
2
0
1.5
L
2
7
3
0.5
W
7
2
5
4.75
W
11
2
6
7
W
Xing Tian
killer76bwx-
Xing Tian
0
2
12
3
L
1
8
3
0.31
W
Surtr
tiitagsxR
Surtr
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,684
Damage
55,284
70,689
Taken
65,016
43,785
Mitigated
38,486
11,631
Healing
19,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,504
3,609
0
0
12,811
4,786
238
185
12,626
0
72,645
L
Ix Chel
Bahamut_17
Ix Chel
6,079
608
50
1,620
9,247
3,626
0
4,519
4,728
87,142
0
W
3,931
172
0
4,701
7,893
2,834
0
3,904
3,639
87,306
0
L
9,875
4,482
0
5,855
16,150
14,195
0
1,052
15,098
403
61,141
L
10,595
3,790
119
1,663
14,617
5,647
0
2,413
12,204
0
49,421
W
12,523
10,488
0
4,098
10,125
3,869
495
2,308
7,789
0
69,595
W
23,958
11,377
0
1,253
16,194
7,167
44
1,793
14,353
0
94,555
W
Xing Tian
killer76bwx-
Xing Tian
7,643
1,085
370
4,314
17,307
13,986
0
3,323
13,968
30,360
0
L
5,631
2,382
179
2,145
17,864
15,531
0
3,652
14,212
22,025
0
W
Surtr
tiitagsxR
Surtr
7,229
3,199
0
4,863
13,497
10,630
0
152
13,345
379
61,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,557
Gold Earned
43,755
490
Minions Killed
486
0
Camps Cleared
0
1,653,382
Distance Traveled
1,683,918
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,467
498
105
6
0
395,786
0
L
Ix Chel
9,591
564
170
10
0
344,445
2
W
He Bo
9,693
570
154
9
0
311,216
4
L
Surtr
8,324
490
110
6
0
312,772
4
L
Neith
7,219
425
74
4
0
286,612
2
W
Jing Wei
8,687
511
96
6
0
337,063
0
W
Awilix
10,305
606
115
7
0
414,270
0
W
Xing Tian
7,005
412
28
2
0
317,962
5
L
Atlas
6,956
409
31
2
0
313,767
0
W
Surtr
8,065
474
93
5
0
303,407
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role