Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AstorWarMode
Neith
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,522 Elo+
Solo
He Bo
He Bo
BannedMusti
He Bo
Level 20
God Stats
5W - 5L
1,531 SR
Queue Stats
81W - 86L
1,457 Elo+
Party 2
Zeus
Zeus
juhra554
Zeus
Level 51
God Stats
3W - 7L
1,428 SR
Queue Stats
51W - 39L
1,483 Elo+
Solo
Bacchus
Bacchus
orhunox58
Bacchus
Level 86
God Stats
5W - 6L
1,807 SR
Queue Stats
61W - 72L
1,457 Elo+
Party 2
Team Averages
Level 73
1,553 SR
1,484 Elo+

VS

Team Averages
Level 71
1,524 SR
1,521 Elo+
Anubis
Anubis
Chikipélazz
Anubis
Level 23
God Stats
1W - 0L
1,853 SR
Queue Stats
16W - 8L
1,603 Elo+
Party 1
Lancelot
Lancelot
Iwantoplay
Lancelot
Level 106
God Stats
7W - 5L
1,486 SR
Queue Stats
270W - 289L
1,428 Elo+
Solo
Guan Yu
Guan Yu
TAZAGUZAR
Guan Yu
Level 63
God Stats
1W - 0L
1,270 SR
Queue Stats
17W - 9L
1,580 Elo+
Party 1
Baron Samedi
Baron Samedi
TrMx76
Baron Samedi
Level 100
God Stats
10W - 8L
1,508 SR
Queue Stats
186W - 171L
1,488 Elo+
Party 3
Artemis
Artemis
Zombificator
Artemis
Level 63
God Stats
2W - 3L
1,500 SR
Queue Stats
119W - 117L
1,505 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
0 / 0 / 0
6,954
535
3,921
9,711
5,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 6 / 0
6,831
525
5,598
9,332
3,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
2 / 1 / 0
6,937
534
3,259
7,961
2,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Zeus
10
0 / 5 / 0
6,356
489
5,956
10,259
2,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
orhunox58
Bacchus
9
1 / 1 / 1
6,113
470
3,726
9,089
7,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
3 / 0 / 1
7,920
609
8,445
6,367
3,566
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Iwantoplay
Lancelot
10
2 / 0 / 0
6,283
483
3,303
8,525
3,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Mace

Mace

+10
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
TAZAGUZAR
Guan Yu
12
0 / 0 / 0
6,989
538
7,336
8,237
9,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
TrMx76
Baron Samedi
11
1 / 1 / 7
6,537
503
5,194
6,743
7,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artemis
Zombificator
Artemis
12
7 / 2 / 1
7,558
581
9,157
10,276
4,420
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
3
Kills
13
13
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
0
0
0
L
0
6
0
0
L
2
1
0
2
W
Anubis
3
0
1
3.5
W
Lancelot
Iwantoplay
Lancelot
2
0
0
2
W
Guan Yu
TAZAGUZAR
Guan Yu
0
0
0
0
W
Baron Samedi
TrMx76
Baron Samedi
1
1
7
4.5
W
Artemis
Zombificator
Artemis
7
2
1
3.75
L
Zeus
0
5
0
0
L
Bacchus
orhunox58
Bacchus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,460
Damage
33,435
46,352
Taken
40,148
22,565
Mitigated
27,810
10,333
Healing
10,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,921
1,644
0
1,040
9,711
5,715
0
0
9,711
0
48,261
L
5,598
3,509
0
1,708
9,332
3,195
316
3,131
5,849
0
51,927
L
3,259
56
0
3,389
7,961
2,852
0
900
6,972
54,967
0
W
Anubis
8,445
221
0
2,971
6,367
3,566
214
3,745
2,611
69,832
0
W
Lancelot
Iwantoplay
Lancelot
3,303
841
0
232
8,525
3,368
0
3,193
5,324
0
38,438
W
Guan Yu
TAZAGUZAR
Guan Yu
7,336
881
0
1,690
8,237
9,433
0
443
7,794
0
46,788
W
Baron Samedi
TrMx76
Baron Samedi
5,194
537
448
1,256
6,743
7,023
31
1,864
4,872
29,835
0
W
Artemis
Zombificator
Artemis
9,157
5,678
0
4,106
10,276
4,420
877
3,662
6,606
0
46,625
L
Zeus
5,956
1,109
0
1,379
10,259
2,899
0
5,085
5,087
49,998
0
L
Bacchus
orhunox58
Bacchus
3,726
674
0
2,817
9,089
7,904
0
3,756
5,094
12,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,191
Gold Earned
35,287
390
Minions Killed
363
0
Camps Cleared
0
1,153,137
Distance Traveled
1,296,301
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,954
535
84
6
0
249,066
4
L
Neith
6,831
525
102
8
0
223,599
2
L
He Bo
6,937
534
90
7
0
235,671
0
W
Anubis
7,920
609
127
10
0
249,224
4
W
Lancelot
6,283
483
50
4
0
313,707
0
W
Guan Yu
6,989
538
79
6
0
260,359
1
W
Baron Samedi
6,537
503
38
3
0
248,075
1
W
Artemis
7,558
581
69
5
0
224,936
0
L
Zeus
6,356
489
103
8
0
212,069
0
L
Bacchus
6,113
470
11
1
0
232,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role