Player Matchup

Martichoras
Martichoras
Bogrungis
Martichoras
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 120L
1,451 Elo+
Solo
Discordia
Discordia
HeIsinki
Discordia
Level 101
God Stats
0W - 2L
1,280 SR
Queue Stats
72W - 76L
1,409 Elo+
Solo
Guan Yu
Guan Yu
SuperSnipey8269
Guan Yu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,501 Elo+
Solo
Apollo
Apollo
alanlesma
Apollo
Level 26
God Stats
2W - 2L
1,507 SR
Queue Stats
130W - 186L
1,369 Elo+
Solo
Kuzenbo
Kuzenbo
bakterija95
Kuzenbo
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,324 Elo+
Solo
Team Averages
Level 61
1,457 SR
1,411 Elo+

VS

Team Averages
Level 83
1,453 SR
1,526 Elo+
Hachiman
Hachiman
FiringFireGoat
Hachiman
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 48L
1,833 Elo+
Solo
Ra
Ra
ScaredStrength
Ra
Level 117
God Stats
3W - 0L
1,500 SR
Queue Stats
107W - 116L
1,443 Elo+
Solo
Charybdis
Charybdis
kdubsdo
Charybdis
Level 69
God Stats
2W - 1L
1,266 SR
Queue Stats
128W - 112L
1,412 Elo+
Solo
Hun Batz
Hun Batz
nwo merc
Hun Batz
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
144W - 149L
1,410 Elo+
Solo
Artemis
Artemis
ozuria
Artemis
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 156L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Bogrungis
Martichoras
9
0 / 1 / 1
5,888
589
2,917
3,718
1,482
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Discordia
HeIsinki
Discordia
14
0 / 3 / 5
7,308
731
16,804
9,435
3,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 5 / 3
7,855
786
3,646
16,346
15,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Apollo
alanlesma
Apollo
12
0 / 5 / 4
7,041
704
7,486
11,242
4,531
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
bakterija95
Kuzenbo
14
5 / 5 / 3
8,046
805
10,355
15,007
17,614
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
15
0 / 0 / 13
8,091
809
8,620
7,957
3,648
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
3 / 1 / 13
9,014
901
10,107
11,167
5,405
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
kdubsdo
Charybdis
16
8 / 1 / 6
9,470
947
11,985
11,674
5,422
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
nwo merc
Hun Batz
14
4 / 3 / 11
8,802
880
12,593
12,518
5,589
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
ozuria
Artemis
14
4 / 3 / 8
8,313
831
8,295
11,359
5,378
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
70
6
Kills
19
19
Deaths
8
16
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Martichoras
Bogrungis
Martichoras
0
1
1
0.5
W
Hachiman
0
0
13
6.5
L
Discordia
HeIsinki
Discordia
0
3
5
0.83
W
3
1
13
9.5
L
1
5
3
0.5
L
Apollo
alanlesma
Apollo
0
5
4
0.4
L
Kuzenbo
bakterija95
Kuzenbo
5
5
3
1.3
W
Charybdis
kdubsdo
Charybdis
8
1
6
11
W
Hun Batz
nwo merc
Hun Batz
4
3
11
3.17
W
Artemis
ozuria
Artemis
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,208
Damage
51,600
55,748
Taken
54,675
43,071
Mitigated
25,442
17,520
Healing
32,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
Bogrungis
Martichoras
2,917
288
229
945
3,718
1,482
0
530
3,188
0
7,986
W
Hachiman
8,620
4,344
879
1,432
7,957
3,648
1,910
5,178
2,779
0
16,093
L
Discordia
HeIsinki
Discordia
16,804
126
1,641
2,702
9,435
3,590
0
2,707
6,661
29,845
0
W
10,107
176
15,136
7,011
11,167
5,405
116
5,439
5,728
31,421
0
L
3,646
520
5,033
4,146
16,346
15,854
0
2,473
13,696
398
7,315
L
Apollo
alanlesma
Apollo
7,486
3,466
563
1,339
11,242
4,531
0
1,632
9,546
0
16,936
L
Kuzenbo
bakterija95
Kuzenbo
10,355
2,514
513
409
15,007
17,614
0
2,457
12,550
16,719
0
W
Charybdis
kdubsdo
Charybdis
11,985
3,801
1,092
2,374
11,674
5,422
1,121
6,094
5,580
0
27,232
W
Hun Batz
nwo merc
Hun Batz
12,593
2,341
931
1,077
12,518
5,589
585
3,845
8,673
0
17,713
W
Artemis
ozuria
Artemis
8,295
4,498
1,167
1,587
11,359
5,378
349
7,001
4,358
0
13,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,138
Gold Earned
43,690
68
Minions Killed
135
0
Camps Cleared
0
802,470
Distance Traveled
969,000
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
5,888
589
7
1
0
65,827
0
W
Hachiman
8,091
809
16
2
0
193,153
0
L
Discordia
7,308
731
19
2
0
200,424
0
W
Ra
9,014
901
47
5
0
216,731
0
L
Guan Yu
7,855
786
4
0
0
185,537
0
L
Apollo
7,041
704
29
3
0
168,641
0
L
Kuzenbo
8,046
805
9
1
0
182,041
0
W
Charybdis
9,470
947
41
4
0
181,513
0
W
Hun Batz
8,802
880
13
1
0
193,116
0
W
Artemis
8,313
831
18
2
0
184,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role