Player Matchup

Ix Chel
Ix Chel
MeroKong00
Ix Chel
Level 31
God Stats
0W - 1L
1,313 SR
Queue Stats
2W - 4L
1,240 Elo+
Solo
Awilix
Awilix
snak541
Awilix
Level 148
God Stats
30W - 46L
1,461 SR
Queue Stats
857W - 841L
1,592 Elo+
Solo
Ullr
Ullr
xAkSL7
Ullr
Level 145
God Stats
277W - 219L
1,662 SR
Queue Stats
599W - 435L
1,702 Elo+
Solo
Team Averages
Level 108
1,478 SR
1,511 Elo+

VS

Team Averages
Level 146
1,482 SR
1,607 Elo+
Yemoja
Yemoja
Hel
Yemoja
Level 157
God Stats
17W - 10L
1,312 SR
Queue Stats
203W - 171L
1,673 Elo+
Party 1
Medusa
Medusa
ItsXtinction
Medusa
Level 122
God Stats
6W - 12L
1,429 SR
Queue Stats
208W - 212L
1,477 Elo+
Party 1
Zeus
Zeus
Soll
Zeus
Level 158
God Stats
3W - 1L
1,705 SR
Queue Stats
141W - 121L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
MeroKong00
Ix Chel
16
0 / 5 / 4
10,169
636
6,373
14,858
5,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Awilix
snak541
Awilix
15
3 / 5 / 4
10,873
680
14,553
14,591
7,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ullr
xAkSL7
Ullr
18
4 / 1 / 3
12,699
794
7,923
19,528
8,968
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Hel
Yemoja
17
0 / 1 / 11
11,852
741
8,847
14,134
16,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
18
6 / 2 / 4
11,931
746
16,727
10,009
5,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
Soll
Zeus
18
5 / 4 / 6
12,194
762
16,830
11,447
6,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
7
Kills
11
11
Deaths
7
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Hel
Yemoja
0
1
11
5.5
W
Medusa
6
2
4
4
L
Ix Chel
MeroKong00
Ix Chel
0
5
4
0.4
W
Zeus
Soll
Zeus
5
4
6
2
L
Awilix
snak541
Awilix
3
5
4
1
L
Ullr
xAkSL7
Ullr
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,849
Damage
42,404
48,977
Taken
35,590
22,174
Mitigated
29,396
14,302
Healing
13,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Hel
Yemoja
8,847
949
4,547
6,502
14,134
16,745
640
2,866
10,929
19,000
0
W
Medusa
16,727
5,215
0
1,377
10,009
5,967
2,029
1,649
8,174
0
60,344
L
Ix Chel
MeroKong00
Ix Chel
6,373
635
2,382
4,023
14,858
5,905
98
8,054
6,804
34,244
0
W
Zeus
Soll
Zeus
16,830
1,468
0
618
11,447
6,684
775
1,911
9,229
77,021
0
L
Awilix
snak541
Awilix
14,553
5,440
216
1,180
14,591
7,301
0
8,288
6,303
0
50,502
L
Ullr
xAkSL7
Ullr
7,923
2,848
1,118
5,383
19,528
8,968
598
9,411
10,117
0
59,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,741
Gold Earned
35,977
206
Minions Killed
213
0
Camps Cleared
0
834,094
Distance Traveled
902,568
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,852
741
23
1
0
290,411
2
W
Medusa
11,931
746
70
4
0
336,563
2
L
Ix Chel
10,169
636
48
3
0
213,955
0
W
Zeus
12,194
762
120
8
0
275,594
0
L
Awilix
10,873
680
52
3
0
305,951
0
L
Ullr
12,699
794
106
7
0
314,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role