Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Battice
Surtr
Level 147
God Stats
2W - 2L
1,698 SR
Queue Stats
198W - 121L
1,656 Elo+
Solo
Tyr
Tyr
Norðskjöldur
Tyr
Level 86
God Stats
1W - 2L
1,732 SR
Queue Stats
6W - 7L
1,368 Elo+
Party 1
Ix Chel
Ix Chel
kirkcrocker2
Ix Chel
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,368 Elo+
Party 1
Hera
Hera
twhy47
Hera
Level 117
God Stats
0W - 2L
1,556 SR
Queue Stats
286W - 245L
1,476 Elo+
Solo
Team Averages
Level 125
1,597 SR
1,474 Elo+

VS

Team Averages
Level 143
1,509 SR
1,536 Elo+
Odin
Odin
FOEHxTOMMY
Odin
Level 105
God Stats
8W - 6L
1,591 SR
Queue Stats
619W - 605L
1,519 Elo+
Solo
Tiamat
Tiamat
FeNGke
Tiamat
Level 97
God Stats
1W - 0L
1,739 SR
Queue Stats
17W - 17L
1,594 Elo+
Solo
Discordia
Discordia
JawaChins
Discordia
Level 146
God Stats
1W - 2L
1,176 SR
Queue Stats
131W - 153L
1,461 Elo+
Solo
Cthulhu
Cthulhu
TwiztidNipz
Cthulhu
Level 166
God Stats
5W - 2L
1,500 SR
Queue Stats
165W - 150L
1,522 Elo+
Solo
Skadi
Skadi
gotskills123
Skadi
Level 199
God Stats
3W - 3L
1,540 SR
Queue Stats
101W - 87L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
0 / 5 / 4
7,252
604
5,919
16,044
19,090
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Surtr
Battice
Surtr
15
5 / 6 / 3
8,496
708
9,146
18,104
22,321
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 6 / 3
8,585
715
7,027
17,252
13,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ix Chel
kirkcrocker2
Ix Chel
14
1 / 5 / 2
7,858
655
8,106
11,902
6,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hera
twhy47
Hera
14
2 / 5 / 5
8,446
704
11,133
9,051
4,844
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 17
9,174
765
6,159
14,044
14,423
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
FeNGke
Tiamat
16
8 / 2 / 13
9,949
829
16,784
9,417
9,097
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
JawaChins
Discordia
16
6 / 2 / 15
9,932
828
18,761
5,734
2,477
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
TwiztidNipz
Cthulhu
19
7 / 1 / 16
11,551
963
13,080
11,460
13,112
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 2 / 16
9,736
811
11,170
10,417
4,442
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
104
10
Kills
27
27
Deaths
10
17
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
5
4
0.4
L
Surtr
Battice
Surtr
5
6
3
1.08
W
2
3
17
3.5
W
Tiamat
FeNGke
Tiamat
8
2
13
7.25
W
Discordia
JawaChins
Discordia
6
2
15
6.75
L
2
6
3
0.58
W
Cthulhu
TwiztidNipz
Cthulhu
7
1
16
15
W
4
2
16
6
L
Ix Chel
kirkcrocker2
Ix Chel
1
5
2
0.4
L
Hera
twhy47
Hera
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,331
Damage
65,954
72,353
Taken
51,072
66,739
Mitigated
43,551
16,741
Healing
20,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
5,919
279
1,278
3,021
16,044
19,090
140
9,299
6,745
16,778
0
L
Surtr
Battice
Surtr
9,146
1,700
381
2,226
18,104
22,321
114
11,192
6,912
325
13,661
W
6,159
526
1,926
2,623
14,044
14,423
421
7,839
6,040
0
17,704
W
Tiamat
FeNGke
Tiamat
16,784
1,200
1,446
2,746
9,417
9,097
871
4,400
4,813
28,691
0
W
Discordia
JawaChins
Discordia
18,761
1,090
1,983
673
5,734
2,477
1,109
3,220
2,294
34,402
0
L
7,027
285
8
1,719
17,252
13,952
0
12,499
4,753
0
12,596
W
Cthulhu
TwiztidNipz
Cthulhu
13,080
182
1,515
2,418
11,460
13,112
0
5,214
5,980
28,197
1,406
W
11,170
4,454
1,715
3,611
10,417
4,442
2,660
4,686
5,447
0
28,973
L
Ix Chel
kirkcrocker2
Ix Chel
8,106
875
4,416
2,960
11,902
6,532
394
6,817
5,085
17,963
0
L
Hera
twhy47
Hera
11,133
3,073
592
140
9,051
4,844
415
7,412
1,639
28,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,637
Gold Earned
50,342
122
Minions Killed
169
0
Camps Cleared
0
1,089,058
Distance Traveled
1,222,874
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,252
604
1
0
0
214,058
0
L
Surtr
8,496
708
10
1
0
207,457
0
W
Odin
9,174
765
22
2
0
256,997
0
W
Tiamat
9,949
829
38
3
0
229,747
0
W
Discordia
9,932
828
40
3
0
245,630
0
L
Tyr
8,585
715
16
1
0
255,157
0
W
Cthulhu
11,551
963
30
3
0
266,466
0
W
Skadi
9,736
811
39
3
0
224,034
0
L
Ix Chel
7,858
655
35
3
0
209,745
0
L
Hera
8,446
704
60
5
0
202,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role