Player Matchup

Ix Chel
Ix Chel
Ciganito-cruel
Ix Chel
Level 209
God Stats
19W - 12L
1,373 SR
Queue Stats
494W - 492L
1,493 Elo+
Solo
Vamana
Vamana
JacVS-10
Vamana
Level 73
God Stats
7W - 4L
1,562 SR
Queue Stats
247W - 236L
1,493 Elo+
Solo
Chernobog
Chernobog
Samir1902
Chernobog
Level 144
God Stats
3W - 3L
1,501 SR
Queue Stats
262W - 272L
1,497 Elo+
Solo
Ne Zha
Ne Zha
Tupacmania31
Ne Zha
Level 107
God Stats
5W - 7L
1,730 SR
Queue Stats
27W - 38L
1,431 Elo+
Solo
Merlin
Merlin
theABS007
Merlin
Level 118
God Stats
1W - 2L
1,495 SR
Queue Stats
33W - 31L
1,480 Elo+
Solo
Team Averages
Level 130
1,532 SR
1,479 Elo+

VS

Team Averages
Level 118
1,460 SR
1,460 Elo+
Scylla
Scylla
 
Scylla
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
ObviousChief
Tsukuyomi
Level 105
God Stats
30W - 24L
1,462 SR
Queue Stats
339W - 340L
1,453 Elo+
Solo
Ymir
Ymir
enriquecala
Ymir
Level 158
God Stats
1W - 1L
1,277 SR
Queue Stats
129W - 134L
1,504 Elo+
Solo
Danzaburou
Danzaburou
roopex1999
Danzaburou
Level 147
God Stats
4W - 5L
1,340 SR
Queue Stats
469W - 467L
1,482 Elo+
Solo
Chang'e
Chang'e
spooky_brackets7
Chang'e
Level 39
God Stats
9W - 3L
1,722 SR
Queue Stats
235W - 232L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 2
6,907
493
6,062
7,145
2,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
JacVS-10
Vamana
12
1 / 2 / 0
8,060
576
3,256
10,217
7,798
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
Samir1902
Chernobog
12
1 / 1 / 3
7,427
531
4,741
9,698
3,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
11
2 / 3 / 2
7,220
516
4,406
9,353
3,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
theABS007
Merlin
12
1 / 2 / 3
7,330
524
7,506
6,763
2,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
3 / 1 / 0
7,906
565
4,630
6,376
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
ObviousChief
Tsukuyomi
12
3 / 2 / 3
7,586
542
6,937
7,902
2,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
4 / 2 / 1
7,344
525
4,440
10,656
8,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
roopex1999
Danzaburou
12
0 / 1 / 3
7,366
526
4,139
7,186
2,876
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 2 / 4
7,108
508
3,454
9,794
3,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
22
8
Kills
11
12
Deaths
8
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
1
0
3
L
3
4
2
1
L
Vamana
JacVS-10
Vamana
1
2
0
0.5
W
Tsukuyomi
ObviousChief
Tsukuyomi
3
2
3
2.25
L
Chernobog
Samir1902
Chernobog
1
1
3
2.5
L
Ne Zha
2
3
2
1
W
4
2
1
2.25
W
Danzaburou
roopex1999
Danzaburou
0
1
3
1.5
W
1
2
4
1.5
L
Merlin
theABS007
Merlin
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,971
Damage
23,600
43,176
Taken
41,914
20,444
Mitigated
19,990
8,298
Healing
14,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
4,630
1,119
0
480
6,376
1,965
0
344
6,032
57,189
0
L
6,062
866
800
603
7,145
2,644
689
1,748
5,397
38,265
0
L
Vamana
JacVS-10
Vamana
3,256
1,014
0
1,916
10,217
7,798
0
4,073
6,144
0
63,399
W
Tsukuyomi
ObviousChief
Tsukuyomi
6,937
1,572
0
3,024
7,902
2,952
135
2,161
5,741
0
49,477
L
Chernobog
Samir1902
Chernobog
4,741
2,884
0
2,573
9,698
3,617
304
1,299
8,399
0
44,253
L
Ne Zha
4,406
808
0
1,152
9,353
3,806
218
2,553
6,800
0
45,423
W
4,440
1,705
0
3,770
10,656
8,811
0
5,107
5,549
25,377
0
W
Danzaburou
roopex1999
Danzaburou
4,139
1,250
0
3,469
7,186
2,876
249
1,723
5,463
0
55,931
W
3,454
309
947
2,499
9,794
3,386
59
5,016
4,778
44,112
0
L
Merlin
theABS007
Merlin
7,506
712
0
1,254
6,763
2,579
423
2,851
3,912
53,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,944
Gold Earned
37,310
408
Minions Killed
384
0
Camps Cleared
0
1,221,900
Distance Traveled
1,371,739
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,906
565
114
8
0
269,100
0
L
Ix Chel
6,907
493
60
4
0
223,788
0
L
Vamana
8,060
576
106
8
0
229,620
0
W
Tsukuyomi
7,586
542
76
5
0
332,871
3
L
Chernobog
7,427
531
93
7
0
266,515
1
L
Ne Zha
7,220
516
67
5
0
231,888
0
W
Ymir
7,344
525
32
2
0
244,270
0
W
Danzaburou
7,366
526
91
7
0
257,122
2
W
Chang'e
7,108
508
71
5
0
268,376
0
L
Merlin
7,330
524
82
6
0
270,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role