Player Matchup

Bacchus
Bacchus
Idaudit
Bacchus
Level 29
God Stats
65W - 40L
1,598 SR
Queue Stats
68W - 48L
1,496 Elo+
Party 1
Neith
Neith
UnofficialAOC
Neith
Level 31
God Stats
1W - 1L
1,516 SR
Queue Stats
17W - 22L
1,532 Elo+
Solo
Ne Zha
Ne Zha
zingeljig
Ne Zha
Level 68
God Stats
3W - 2L
1,270 SR
Queue Stats
98W - 68L
1,608 Elo+
Party 1
Team Averages
Level 43
1,461 SR
1,545 Elo+

VS

Team Averages
Level 107
1,524 SR
1,478 Elo+
Atlas
Atlas
BazyLiusZ
Atlas
Level 125
God Stats
3W - 4L
1,500 SR
Queue Stats
78W - 75L
1,481 Elo+
Party 2
Cernunnos
Cernunnos
SzyMEN96
Cernunnos
Level 127
God Stats
2W - 0L
1,573 SR
Queue Stats
34W - 25L
1,494 Elo+
Party 2
Janus
Janus
Vicliuc
Janus
Level 70
God Stats
18W - 13L
1,500 SR
Queue Stats
149W - 155L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Idaudit
Bacchus
15
0 / 2 / 6
9,782
699
8,303
18,294
25,746
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 3 / 1
9,993
714
16,558
14,971
7,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
zingeljig
Ne Zha
13
3 / 7 / 1
9,848
703
9,622
14,963
8,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
BazyLiusZ
Atlas
16
4 / 3 / 7
11,343
810
10,146
16,951
21,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
SzyMEN96
Cernunnos
16
5 / 2 / 6
10,626
759
14,151
14,343
7,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
Vicliuc
Janus
16
3 / 1 / 8
10,351
739
17,166
11,855
5,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
6
Kills
12
12
Deaths
6
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Atlas
BazyLiusZ
Atlas
4
3
7
2.5
L
Bacchus
Idaudit
Bacchus
0
2
6
1.5
W
Cernunnos
SzyMEN96
Cernunnos
5
2
6
4
L
3
3
1
1.17
W
Janus
Vicliuc
Janus
3
1
8
7
L
Ne Zha
zingeljig
Ne Zha
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,483
Damage
41,463
48,228
Taken
43,149
41,860
Mitigated
33,834
7,110
Healing
13,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
BazyLiusZ
Atlas
10,146
2,912
0
3,996
16,951
21,763
386
3,632
13,319
26,064
1,275
L
Bacchus
Idaudit
Bacchus
8,303
924
1,886
2,585
18,294
25,746
351
9,187
9,107
15,915
0
W
Cernunnos
SzyMEN96
Cernunnos
14,151
10,215
0
6,337
14,343
7,024
1,382
3,319
11,024
0
53,622
L
16,558
5,100
0
2,144
14,971
7,351
1,660
8,710
6,261
0
55,097
W
Janus
Vicliuc
Janus
17,166
1,826
428
3,035
11,855
5,047
1,147
2,198
9,657
54,970
0
L
Ne Zha
zingeljig
Ne Zha
9,622
1,986
0
495
14,963
8,763
0
8,263
6,700
0
38,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,623
Gold Earned
32,320
152
Minions Killed
178
0
Camps Cleared
0
773,011
Distance Traveled
752,941
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,343
810
21
2
0
265,204
2
L
Bacchus
9,782
699
12
1
0
281,077
0
W
Cernunnos
10,626
759
74
5
0
228,240
0
L
Neith
9,993
714
95
7
0
250,295
0
W
Janus
10,351
739
83
6
0
259,497
0
L
Ne Zha
9,848
703
45
3
0
241,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role