Player Matchup

Discordia
Discordia
 
Discordia
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
CelestialRis
Chang'e
Level 145
God Stats
10W - 6L
1,683 SR
Queue Stats
781W - 744L
1,520 Elo+
Party 1
Bellona
Bellona
CyanEmbers
Bellona
Level 153
God Stats
2W - 2L
1,690 SR
Queue Stats
228W - 205L
1,599 Elo+
Solo
Fafnir
Fafnir
JONESON
Fafnir
Level 151
God Stats
3W - 0L
1,500 SR
Queue Stats
677W - 681L
1,479 Elo+
Party 2
Apollo
Apollo
Senpai Yogi
Apollo
Level 128
God Stats
4W - 3L
1,421 SR
Queue Stats
490W - 482L
1,525 Elo+
Party 1
Team Averages
Level 140
1,559 SR
1,525 Elo+

VS

Team Averages
Level 131
1,684 SR
1,548 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
CarlosTheKiwi1
Rama
Level 125
God Stats
3W - 5L
1,837 SR
Queue Stats
305W - 289L
1,534 Elo+
Solo
Ra
Ra
KangarooCat
Ra
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 39L
1,605 Elo+
Solo
Heimdallr
Heimdallr
Po3b3ar
Heimdallr
Level 129
God Stats
10W - 6L
1,789 SR
Queue Stats
336W - 311L
1,547 Elo+
Solo
Cerberus
Cerberus
Sancho1013
Cerberus
Level 157
God Stats
1W - 1L
1,797 SR
Queue Stats
166W - 107L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
19
11 / 1 / 9
11,177
860
31,458
8,171
4,110
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
CelestialRis
Chang'e
16
0 / 1 / 14
9,166
705
8,957
11,675
7,851
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bellona
CyanEmbers
Bellona
16
3 / 2 / 14
9,983
768
14,798
19,145
26,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fafnir
JONESON
Fafnir
17
1 / 1 / 13
10,738
826
7,540
17,483
23,466
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
18
5 / 1 / 9
10,446
804
13,803
13,154
6,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
0 / 4 / 4
8,425
648
12,387
16,009
9,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
1 / 5 / 0
8,768
674
9,660
13,141
5,812
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
1 / 3 / 3
9,507
731
12,918
12,808
6,835
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Po3b3ar
Heimdallr
15
1 / 5 / 4
8,709
670
13,511
14,204
7,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Sancho1013
Cerberus
15
2 / 4 / 3
8,930
687
9,126
26,910
30,844
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
19
20
Kills
5
6
Deaths
21
59
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
11
1
9
15.5
L
Cernunnos
 
Cernunnos
0
4
4
0.5
L
1
5
0
0.2
W
Chang'e
CelestialRis
Chang'e
0
1
14
7
W
Bellona
CyanEmbers
Bellona
3
2
14
5
W
Fafnir
JONESON
Fafnir
1
1
13
7.5
L
1
3
3
0.83
L
Heimdallr
Po3b3ar
Heimdallr
1
5
4
0.6
L
Cerberus
Sancho1013
Cerberus
2
4
3
0.88
W
Apollo
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,556
Damage
57,602
69,628
Taken
83,072
68,815
Mitigated
59,949
43,769
Healing
33,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
31,458
1,152
2,636
1,421
8,171
4,110
1,724
1,826
6,280
50,888
0
L
Cernunnos
 
Cernunnos
12,387
3,106
1,810
2,730
16,009
9,397
1,282
10,382
5,355
0
24,697
L
9,660
8,775
199
720
13,141
5,812
0
8,994
4,009
0
22,464
W
Chang'e
CelestialRis
Chang'e
8,957
402
21,145
5,898
11,675
7,851
582
2,802
8,790
23,619
0
W
Bellona
CyanEmbers
Bellona
14,798
1,886
452
1,442
19,145
26,743
481
7,094
12,051
104
21,547
W
Fafnir
JONESON
Fafnir
7,540
2,154
3,912
5,353
17,483
23,466
1,032
3,386
14,097
12,043
0
L
12,918
605
12,433
4,879
12,808
6,835
510
7,148
5,466
39,677
0
L
Heimdallr
Po3b3ar
Heimdallr
13,511
2,893
892
330
14,204
7,061
69
9,775
4,275
0
23,166
L
Cerberus
Sancho1013
Cerberus
9,126
110
347
9,513
26,910
30,844
0
11,760
14,697
14,098
0
W
Apollo
13,803
9,814
51
1,459
13,154
6,645
4,768
6,689
6,366
0
37,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,510
Gold Earned
44,339
148
Minions Killed
160
0
Camps Cleared
0
1,320,529
Distance Traveled
1,213,808
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,177
860
46
4
0
250,900
0
L
Cernunnos
8,425
648
18
1
0
224,631
0
L
Rama
8,768
674
28
2
0
230,551
0
W
Chang'e
9,166
705
26
2
0
277,533
0
W
Bellona
9,983
768
15
1
0
305,169
0
W
Fafnir
10,738
826
5
0
0
247,726
0
L
Ra
9,507
731
75
6
0
266,768
0
L
Heimdallr
8,709
670
18
1
0
227,808
0
L
Cerberus
8,930
687
21
2
0
264,050
0
W
Apollo
10,446
804
56
4
0
239,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role