Player Matchup

Persephone
Persephone
 
Persephone
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Amy9369
Bellona
Level 127
God Stats
1W - 0L
1,160 SR
Queue Stats
4W - 18L
1,066 Elo+
Party 1
Skadi
Skadi
BiggestAdam
Skadi
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 30L
1,110 Elo+
Party 1
Ao Kuang
Ao Kuang
KojiroHyuga88
Ao Kuang
Level 127
God Stats
3W - 1L
1,248 SR
Queue Stats
188W - 193L
1,393 Elo+
Solo
Yemoja
Yemoja
Schlumpfine1979
Yemoja
Level 174
God Stats
4W - 2L
1,685 SR
Queue Stats
301W - 300L
1,451 Elo+
Solo
Team Averages
Level 140
1,419 SR
1,304 Elo+

VS

Team Averages
Level 99
1,474 SR
1,496 Elo+
Yu Huang
Yu Huang
Dome24GER
Yu Huang
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 62L
1,501 Elo+
Solo
Yemoja
Yemoja
KPI_jose_32
Yemoja
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 55L
1,589 Elo+
Solo
Anhur
Anhur
Melo004
Anhur
Level 88
God Stats
4W - 5L
1,371 SR
Queue Stats
226W - 206L
1,429 Elo+
Solo
Sun Wukong
Sun Wukong
Zenator95
Sun Wukong
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 41L
1,476 Elo+
Solo
Vulcan
Vulcan
bolt54рус
Vulcan
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 40L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
19
4 / 3 / 8
12,240
765
20,967
13,213
6,788
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
Amy9369
Bellona
17
4 / 2 / 11
10,882
680
10,453
16,963
16,622
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
1 / 2 / 7
10,754
672
10,523
14,186
6,866
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
KojiroHyuga88
Ao Kuang
19
9 / 4 / 4
12,594
787
13,736
17,502
10,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
4 / 2 / 8
11,137
696
7,221
18,519
14,382
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Dome24GER
Yu Huang
20
6 / 4 / 6
11,631
727
24,731
11,155
5,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Yemoja
11
0 / 2 / 4
8,423
526
4,005
7,361
6,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anhur
Melo004
Anhur
16
0 / 7 / 6
9,245
578
14,183
14,486
6,529
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
Zenator95
Sun Wukong
17
3 / 5 / 4
9,966
623
9,669
21,348
22,523
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vulcan
18
3 / 4 / 4
10,562
660
15,224
12,147
6,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
36
22
Kills
12
13
Deaths
22
38
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
4
3
8
2.67
W
Bellona
Amy9369
Bellona
4
2
11
4.75
W
1
2
7
2.25
L
Yu Huang
Dome24GER
Yu Huang
6
4
6
2.25
L
Yemoja
0
2
4
1
W
Ao Kuang
KojiroHyuga88
Ao Kuang
9
4
4
2.75
L
Anhur
Melo004
Anhur
0
7
6
0.43
W
4
2
8
4
L
Sun Wukong
Zenator95
Sun Wukong
3
5
4
1
L
Vulcan
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,900
Damage
67,812
80,383
Taken
66,497
55,528
Mitigated
47,086
43,521
Healing
16,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
20,967
1,825
1,160
2,459
13,213
6,788
797
8,568
4,163
62,811
0
W
Bellona
Amy9369
Bellona
10,453
2,517
2,394
2,898
16,963
16,622
1,627
8,188
8,494
1,029
18,345
W
10,523
3,807
1,399
2,658
14,186
6,866
1,015
8,495
5,289
0
35,278
L
Yu Huang
Dome24GER
Yu Huang
24,731
3,974
1,615
1,257
11,155
5,305
0
7,824
3,331
41,302
0
L
Yemoja
4,005
277
2,547
791
7,361
6,635
0
4,799
2,562
8,624
0
W
Ao Kuang
KojiroHyuga88
Ao Kuang
13,736
5,362
228
4,680
17,502
10,870
0
6,251
11,035
20,547
0
L
Anhur
Melo004
Anhur
14,183
7,160
1,125
1,690
14,486
6,529
0
8,840
5,646
0
26,797
W
7,221
2,302
17,053
8,592
18,519
14,382
1,533
10,809
7,399
19,209
0
L
Sun Wukong
Zenator95
Sun Wukong
9,669
831
953
3,659
21,348
22,523
0
12,359
8,989
43
23,794
L
Vulcan
15,224
7,113
753
2,307
12,147
6,094
0
8,903
3,244
32,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,607
Gold Earned
49,827
210
Minions Killed
153
0
Camps Cleared
0
1,375,370
Distance Traveled
1,238,492
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
12,240
765
91
6
0
287,975
0
W
Bellona
10,882
680
22
1
0
304,075
0
W
Skadi
10,754
672
59
4
0
289,464
0
L
Yu Huang
11,631
727
44
3
0
263,397
0
L
Yemoja
8,423
526
7
0
0
155,532
0
W
Ao Kuang
12,594
787
11
1
0
244,722
1
L
Anhur
9,245
578
40
3
0
258,971
0
W
Yemoja
11,137
696
27
2
0
249,134
0
L
Sun Wukong
9,966
623
25
2
0
270,619
0
L
Vulcan
10,562
660
37
2
0
289,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role