Player Matchup

Hun Batz
Hun Batz
Chipy93
Hun Batz
Level 73
God Stats
1W - 1L
1,740 SR
Queue Stats
69W - 83L
1,434 Elo+
Solo
Ix Chel
Ix Chel
Dzeo
Ix Chel
Level 82
God Stats
2W - 1L
1,277 SR
Queue Stats
2W - 1L
1,716 Elo+
Solo
He Bo
He Bo
Hardeyy
He Bo
Level 156
God Stats
1W - 2L
1,419 SR
Queue Stats
70W - 60L
1,430 Elo+
Party 1
Vamana
Vamana
Mavcsi
Vamana
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,500 Elo+
Party 1
Chernobog
Chernobog
U1222027895
Chernobog
Level 38
God Stats
2W - 1L
1,711 SR
Queue Stats
7W - 15L
1,305 Elo+
Solo
Team Averages
Level 72
1,529 SR
1,477 Elo+

VS

Team Averages
Level 64
1,535 SR
1,364 Elo+
Osiris
Osiris
Calvo777
Osiris
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 31L
1,533 Elo+
Party 2
Apollo
Apollo
ManueliNeegrid
Apollo
Level 41
God Stats
2W - 1L
1,414 SR
Queue Stats
34W - 57L
1,384 Elo+
Solo
Ares
Ares
Sibai
Ares
Level 128
God Stats
7W - 2L
1,760 SR
Queue Stats
262W - 254L
1,446 Elo+
Solo
Anubis
Anubis
Wociu12
Anubis
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 22L
1,421 Elo+
Solo
Pele
Pele
weenlonkly
Pele
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 30L
1,037 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Chipy93
Hun Batz
12
1 / 12 / 0
8,258
459
5,170
20,426
6,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
Dzeo
Ix Chel
14
8 / 6 / 2
9,366
520
16,382
15,859
5,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
Hardeyy
He Bo
14
0 / 3 / 0
8,452
470
2,333
8,577
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
Mavcsi
Vamana
13
1 / 8 / 1
8,961
498
14,553
20,874
20,457
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chernobog
U1222027895
Chernobog
12
1 / 9 / 8
8,455
470
8,073
15,662
4,764
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Calvo777
Osiris
16
10 / 2 / 9
11,165
620
15,280
17,725
23,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
4 / 4 / 8
9,466
526
5,490
13,268
6,232
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
Sibai
Ares
14
1 / 4 / 18
9,184
510
6,205
17,120
17,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Wociu12
Anubis
17
8 / 0 / 16
11,347
630
16,959
11,077
6,787
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
14 / 1 / 15
11,592
644
16,925
18,232
9,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
103
11
Kills
37
38
Deaths
11
11
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Osiris
Calvo777
Osiris
10
2
9
7.25
L
Hun Batz
Chipy93
Hun Batz
1
12
0
0.08
L
Ix Chel
Dzeo
Ix Chel
8
6
2
1.5
L
He Bo
Hardeyy
He Bo
0
3
0
0
W
4
4
8
2
L
Vamana
Mavcsi
Vamana
1
8
1
0.19
W
Ares
Sibai
Ares
1
4
18
2.5
L
Chernobog
U1222027895
Chernobog
1
9
8
0.56
W
Anubis
Wociu12
Anubis
8
0
16
16
W
14
1
15
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,511
Damage
60,859
81,398
Taken
77,422
39,447
Mitigated
63,692
12,328
Healing
24,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Calvo777
Osiris
15,280
6,445
0
4,200
17,725
23,583
250
1,963
15,762
0
65,418
L
Hun Batz
Chipy93
Hun Batz
5,170
1,394
0
2,459
20,426
6,492
152
5,608
14,818
0
41,457
L
Ix Chel
Dzeo
Ix Chel
16,382
2,777
1,541
2,560
15,859
5,507
172
4,972
10,887
54,538
0
L
He Bo
Hardeyy
He Bo
2,333
47
0
878
8,577
2,227
0
3,406
5,171
65,039
0
W
5,490
2,728
0
3,961
13,268
6,232
3,490
4,368
8,900
0
59,242
L
Vamana
Mavcsi
Vamana
14,553
9,303
0
2,403
20,874
20,457
0
3,830
17,044
0
62,875
W
Ares
Sibai
Ares
6,205
289
0
3,636
17,120
17,978
264
5,864
11,256
24,538
0
L
Chernobog
U1222027895
Chernobog
8,073
5,404
0
2,487
15,662
4,764
762
5,348
10,314
0
53,213
W
Anubis
Wociu12
Anubis
16,959
802
0
6,972
11,077
6,787
1,475
2,873
8,204
98,022
0
W
16,925
5,457
0
5,738
18,232
9,112
873
4,025
14,207
0
93,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,492
Gold Earned
52,754
430
Minions Killed
461
0
Camps Cleared
0
1,612,900
Distance Traveled
1,810,778
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,165
620
91
5
0
322,664
0
L
Hun Batz
8,258
459
66
4
0
332,841
0
L
Ix Chel
9,366
520
87
5
0
334,581
4
L
He Bo
8,452
470
116
6
0
334,614
2
W
Apollo
9,466
526
86
5
0
369,255
0
L
Vamana
8,961
498
90
5
0
325,054
0
W
Ares
9,184
510
28
2
0
355,054
2
L
Chernobog
8,455
470
71
4
0
285,810
0
W
Anubis
11,347
630
149
8
0
356,080
5
W
Pele
11,592
644
107
6
0
407,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role