Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Cleopatra00
Izanami
Level 73
God Stats
11W - 10L
1,477 SR
Queue Stats
93W - 80L
1,507 Elo+
Solo
Ne Zha
Ne Zha
Jozzycreach
Ne Zha
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 44L
1,596 Elo+
Solo
Maui
Maui
Reetryx
Maui
Level 107
God Stats
1W - 2L
1,275 SR
Queue Stats
292W - 243L
1,527 Elo+
Solo
Scylla
Scylla
Zealgod
Scylla
Level 31
God Stats
1W - 3L
1,500 SR
Queue Stats
32W - 39L
1,462 Elo+
Solo
Team Averages
Level 97
1,451 SR
1,518 Elo+

VS

Team Averages
Level 94
1,508 SR
1,471 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
CreepeDJ
Sylvanus
Level 135
God Stats
3W - 0L
1,500 SR
Queue Stats
138W - 117L
1,548 Elo+
Solo
Ix Chel
Ix Chel
Shakolatie
Ix Chel
Level 86
God Stats
3W - 2L
1,354 SR
Queue Stats
99W - 108L
1,463 Elo+
Solo
Chaac
Chaac
marius9090
Chaac
Level 86
God Stats
1W - 0L
1,685 SR
Queue Stats
5W - 7L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
2 / 5 / 1
7,595
543
8,020
10,816
3,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
Cleopatra00
Izanami
12
0 / 6 / 2
6,836
488
4,303
9,751
3,882
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
14
5 / 4 / 2
8,273
591
10,837
16,255
6,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
Reetryx
Maui
9
1 / 4 / 2
6,485
463
2,337
13,024
10,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Zealgod
Scylla
11
3 / 10 / 1
6,724
480
5,237
11,493
4,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
8 / 0 / 5
9,822
702
11,734
9,009
3,795
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
 
Tsukuyomi
14
11 / 3 / 6
9,002
643
9,620
10,815
4,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sylvanus
CreepeDJ
Sylvanus
11
0 / 1 / 11
7,372
527
4,201
11,161
9,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
Shakolatie
Ix Chel
13
7 / 5 / 5
8,206
586
14,232
11,454
4,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
14
3 / 2 / 2
8,601
614
8,132
14,018
10,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
58
11
Kills
29
29
Deaths
11
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
5
1
0.5
W
Danzaburou
 
Danzaburou
8
0
5
10.5
W
Tsukuyomi
 
Tsukuyomi
11
3
6
4.67
L
Izanami
Cleopatra00
Izanami
0
6
2
0.17
W
Sylvanus
CreepeDJ
Sylvanus
0
1
11
5.5
L
Ne Zha
5
4
2
1.5
L
Maui
Reetryx
Maui
1
4
2
0.5
W
Ix Chel
Shakolatie
Ix Chel
7
5
5
1.9
L
Scylla
Zealgod
Scylla
3
10
1
0.35
W
Chaac
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,734
Damage
47,919
61,339
Taken
56,457
28,491
Mitigated
31,905
8,663
Healing
18,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
8,020
844
5
1,156
10,816
3,268
0
635
10,181
45,881
0
W
Danzaburou
 
Danzaburou
11,734
7,448
0
4,338
9,009
3,795
1,080
873
8,136
0
74,064
W
Tsukuyomi
 
Tsukuyomi
9,620
2,622
0
1,207
10,815
4,119
0
1,553
9,230
0
49,820
L
Izanami
Cleopatra00
Izanami
4,303
2,917
0
925
9,751
3,882
0
1,585
8,166
0
47,592
W
Sylvanus
CreepeDJ
Sylvanus
4,201
1,518
1,255
3,079
11,161
9,186
303
1,686
9,473
21,776
0
L
Ne Zha
10,837
5,329
0
2,954
16,255
6,846
0
4,959
11,296
0
63,242
L
Maui
Reetryx
Maui
2,337
443
71
3,067
13,024
10,375
0
3,823
9,201
16,489
0
W
Ix Chel
Shakolatie
Ix Chel
14,232
2,120
920
2,292
11,454
4,154
740
3,617
7,809
56,318
0
L
Scylla
Zealgod
Scylla
5,237
953
0
485
11,493
4,120
0
7,431
4,062
26,899
0
W
Chaac
8,132
606
0
5,227
14,018
10,651
713
7,307
6,215
0
65,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,913
Gold Earned
43,003
362
Minions Killed
414
0
Camps Cleared
0
1,292,305
Distance Traveled
1,342,552
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,595
543
89
6
0
240,988
1
W
Danzaburou
9,822
702
113
8
0
287,697
0
W
Tsukuyomi
9,002
643
78
6
0
298,575
0
L
Izanami
6,836
488
107
8
0
257,857
0
W
Sylvanus
7,372
527
35
3
0
220,824
2
L
Ne Zha
8,273
591
82
6
0
292,695
6
L
Maui
6,485
463
28
2
0
269,832
1
W
Ix Chel
8,206
586
74
5
0
257,736
0
L
Scylla
6,724
480
56
4
0
230,933
0
W
Chaac
8,601
614
114
8
0
277,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role