Player Matchup

Jing Wei
Jing Wei
Bleambo
Jing Wei
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,441 Elo+
Party 2
Hercules
Hercules
Debinator
Hercules
Level 26
God Stats
0W - 1L
1,381 SR
Queue Stats
2W - 2L
1,324 Elo+
Party 2
Ix Chel
Ix Chel
Zaytip
Ix Chel
Level 129
God Stats
1W - 1L
1,471 SR
Queue Stats
20W - 23L
1,488 Elo+
Party 2
Team Averages
Level 81
1,451 SR
1,417 Elo+

VS

Team Averages
Level 77
1,628 SR
1,358 Elo+
Kumbhakarna
Kumbhakarna
KINGX123
Kumbhakarna
Level 13
God Stats
2W - 2L
1,568 SR
Queue Stats
3W - 6L
1,240 Elo+
Party 1
Discordia
Discordia
NeryWaro
Discordia
Level 157
God Stats
3W - 2L
1,613 SR
Queue Stats
159W - 170L
1,461 Elo+
Solo
Hercules
Hercules
aguililla69
Hercules
Level 60
God Stats
1W - 1L
1,702 SR
Queue Stats
19W - 34L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bleambo
Jing Wei
14
0 / 1 / 0
8,470
605
4,735
12,086
4,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Debinator
Hercules
12
0 / 1 / 0
7,849
561
1,817
8,222
9,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
Zaytip
Ix Chel
15
0 / 3 / 0
9,105
650
7,664
10,489
4,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
KINGX123
Kumbhakarna
15
2 / 0 / 2
10,435
745
3,856
12,294
16,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
NeryWaro
Discordia
17
2 / 0 / 3
10,575
755
17,970
6,291
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
aguililla69
Hercules
14
1 / 0 / 3
9,182
656
6,273
7,929
7,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
13
0
Kills
5
5
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Bleambo
Jing Wei
0
1
0
0
L
Hercules
Debinator
Hercules
0
1
0
0
W
Kumbhakarna
KINGX123
Kumbhakarna
2
0
2
3
W
Discordia
NeryWaro
Discordia
2
0
3
3.5
L
Ix Chel
Zaytip
Ix Chel
0
3
0
0
W
Hercules
aguililla69
Hercules
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,216
Damage
28,099
30,797
Taken
26,514
17,826
Mitigated
27,075
4,940
Healing
3,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Bleambo
Jing Wei
4,735
4,054
0
1,721
12,086
4,277
0
8,838
2,991
0
31,436
L
Hercules
Debinator
Hercules
1,817
197
0
741
8,222
9,135
0
5,086
2,903
0
2,467
W
Kumbhakarna
KINGX123
Kumbhakarna
3,856
100
0
1,589
12,294
16,384
40
2,873
9,138
10,685
0
W
Discordia
NeryWaro
Discordia
17,970
406
0
187
6,291
2,977
2,017
2,794
3,497
78,256
0
L
Ix Chel
Zaytip
Ix Chel
7,664
520
295
2,183
10,489
4,414
0
7,926
2,451
64,875
0
W
Hercules
aguililla69
Hercules
6,273
730
0
1,279
7,929
7,714
658
2,155
5,651
0
28,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,424
Gold Earned
30,192
168
Minions Killed
184
0
Camps Cleared
0
819,782
Distance Traveled
860,659
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,470
605
58
4
0
290,558
0
L
Hercules
7,849
561
2
0
0
257,957
0
W
Kumbhakarna
10,435
745
18
1
0
308,950
0
W
Discordia
10,575
755
113
8
0
274,205
3
L
Ix Chel
9,105
650
108
8
0
271,267
0
W
Hercules
9,182
656
53
4
0
277,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role