Player Matchup

Bastet
Bastet
AgtMikeScarn3
Bastet
Level 35
God Stats
2W - 3L
1,453 SR
Queue Stats
131W - 152L
1,473 Elo+
Solo
Ra
Ra
EL_Wero_De_mXli
Ra
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,221 Elo+
Party 1
Sun Wukong
Sun Wukong
LARRY_KARIATA
Sun Wukong
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 48L
1,366 Elo+
Party 1
Team Averages
Level 53
1,484 SR
1,353 Elo+

VS

Team Averages
Level 44
1,500 SR
1,432 Elo+
Anhur
Anhur
Cloud0237
Anhur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,401 Elo+
Party 2
Ra
Ra
KILLSTYLE
Ra
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,394 Elo+
Party 2
Cthulhu
Cthulhu
pufpuff_MaT_Qc
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 13
8,688
790
8,206
8,237
3,243
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
10 / 0 / 9
10,306
937
13,735
5,917
2,307
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
LARRY_KARIATA
Sun Wukong
14
5 / 1 / 13
8,908
810
10,211
9,333
6,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cloud0237
Anhur
11
1 / 6 / 1
7,704
700
6,312
12,062
3,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 7 / 0
7,306
664
4,295
10,341
4,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 6 / 2
7,925
720
4,185
15,430
13,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
5
19
Kills
2
3
Deaths
19
35
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
2
13
5.25
L
Anhur
Cloud0237
Anhur
1
6
1
0.25
W
10
0
9
14.5
L
1
7
0
0.14
W
Sun Wukong
LARRY_KARIATA
Sun Wukong
5
1
13
11.5
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,152
Damage
14,792
23,487
Taken
37,833
12,396
Mitigated
21,841
5,752
Healing
2,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,206
2,739
231
1,198
8,237
3,243
723
2,671
5,491
0
34,156
L
Anhur
Cloud0237
Anhur
6,312
3,561
0
683
12,062
3,971
0
3,251
8,811
0
26,552
W
13,735
751
1,557
2,352
5,917
2,307
815
2,347
3,518
42,988
0
L
4,295
370
456
598
10,341
4,153
0
4,205
6,091
23,804
0
W
Sun Wukong
LARRY_KARIATA
Sun Wukong
10,211
1,288
0
414
9,333
6,846
1,127
3,751
5,298
0
24,320
L
4,185
586
0
795
15,430
13,717
0
5,931
9,148
14,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,902
Gold Earned
22,935
122
Minions Killed
107
0
Camps Cleared
0
664,745
Distance Traveled
565,013
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,688
790
36
3
0
209,199
0
L
Anhur
7,704
700
39
4
0
201,766
2
W
Ra
10,306
937
63
6
0
229,403
0
L
Ra
7,306
664
50
5
0
164,621
0
W
Sun Wukong
8,908
810
23
2
0
226,143
0
L
Cthulhu
7,925
720
18
2
0
198,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role