Player Matchup

Sol
Sol
Chiill Viibes
Sol
Level 28
God Stats
22W - 33L
1,399 SR
Queue Stats
31W - 62L
1,246 Elo+
Party 2
Surtr
Surtr
PerceptiveSun35
Surtr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,646 Elo+
Party 2
Sun Wukong
Sun Wukong
soulsrevived
Sun Wukong
Level 63
God Stats
1W - 1L
1,720 SR
Queue Stats
33W - 64L
1,239 Elo+
Party 2
Team Averages
Level 31
1,540 SR
1,377 Elo+

VS

Team Averages
Level 85
1,524 SR
1,386 Elo+
Ix Chel
Ix Chel
ManChild602
Ix Chel
Level 98
God Stats
9W - 5L
1,605 SR
Queue Stats
136W - 140L
1,341 Elo+
Party 1
Shiva
Shiva
moosh8877
Shiva
Level 87
God Stats
9W - 12L
1,419 SR
Queue Stats
220W - 249L
1,421 Elo+
Party 1
Kukulkan
Kukulkan
slimshady77016
Kukulkan
Level 69
God Stats
93W - 80L
1,548 SR
Queue Stats
97W - 96L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 2
9,235
616
9,783
23,373
10,100
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

14
0 / 3 / 3
9,093
606
6,437
17,949
20,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
soulsrevived
Sun Wukong
15
3 / 3 / 1
10,398
693
13,692
22,742
19,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ManChild602
Ix Chel
17
2 / 2 / 6
10,575
705
19,587
12,096
6,438
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
moosh8877
Shiva
16
5 / 1 / 3
10,931
729
14,691
17,016
21,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
16
1 / 1 / 6
10,569
705
19,113
10,323
4,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
4
Kills
8
8
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Ix Chel
ManChild602
Ix Chel
2
2
6
2.5
L
0
3
3
0.5
W
Shiva
moosh8877
Shiva
5
1
3
6.5
W
Kukulkan
1
1
6
4
L
Sun Wukong
soulsrevived
Sun Wukong
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,912
Damage
53,391
64,064
Taken
39,435
49,952
Mitigated
32,996
16,204
Healing
15,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,783
1,368
0
7,571
23,373
10,100
222
14,277
8,700
33,759
0
W
Ix Chel
ManChild602
Ix Chel
19,587
3,736
1,319
6,149
12,096
6,438
456
3,791
8,305
52,221
0
L
6,437
1,799
0
1,770
17,949
20,491
0
11,422
6,201
300
26,478
W
Shiva
moosh8877
Shiva
14,691
1,547
0
2,752
17,016
21,748
350
3,461
13,555
0
44,081
W
Kukulkan
19,113
966
362
4,755
10,323
4,810
980
3,025
7,298
59,479
0
L
Sun Wukong
soulsrevived
Sun Wukong
13,692
2,371
0
6,863
22,742
19,361
72
13,377
8,643
0
52,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,726
Gold Earned
32,075
150
Minions Killed
228
0
Camps Cleared
0
880,780
Distance Traveled
898,186
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,235
616
39
3
0
272,796
0
W
Ix Chel
10,575
705
75
5
0
288,546
0
L
Surtr
9,093
606
37
2
0
285,887
0
W
Shiva
10,931
729
46
3
0
307,985
0
W
Kukulkan
10,569
705
107
7
0
301,655
0
L
Sun Wukong
10,398
693
74
5
0
322,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role