Player Matchup

Janus
Janus
 
Janus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
GreasyyJ
Hercules
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 38L
1,628 Elo+
Party 2
Cthulhu
Cthulhu
K1llr00
Cthulhu
Level 109
God Stats
0W - 2L
1,775 SR
Queue Stats
53W - 45L
1,566 Elo+
Party 2
Neith
Neith
LooneyMoss3
Neith
Level 30
God Stats
2W - 6L
1,437 SR
Queue Stats
4W - 6L
1,561 Elo+
Party 2
Mercury
Mercury
TheMrNoodles
Mercury
Level 111
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 72L
1,621 Elo+
Party 2
Team Averages
Level 96
1,542 SR
1,575 Elo+

VS

Team Averages
Level 96
1,553 SR
1,519 Elo+
Achilles
Achilles
AlemanMAQE
Achilles
Level 125
God Stats
7W - 4L
1,606 SR
Queue Stats
82W - 88L
1,527 Elo+
Party 1
Ix Chel
Ix Chel
JuliusRM
Ix Chel
Level 112
God Stats
6W - 3L
1,471 SR
Queue Stats
237W - 215L
1,564 Elo+
Party 1
Olorun
Olorun
Verguetta777
Olorun
Level 126
God Stats
4W - 6L
1,500 SR
Queue Stats
201W - 201L
1,537 Elo+
Party 1
Nike
Nike
YoungJared
Nike
Level 71
God Stats
9W - 6L
1,577 SR
Queue Stats
145W - 130L
1,428 Elo+
Solo
Mercury
Mercury
cesaro1999
Mercury
Level 48
God Stats
8W - 5L
1,613 SR
Queue Stats
147W - 141L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
1
0 / 0 / 0
2,638
528
0
91
13
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
GreasyyJ
Hercules
7
1 / 1 / 0
3,522
704
1,839
4,806
2,181
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cthulhu
K1llr00
Cthulhu
5
0 / 1 / 0
3,193
639
1,453
3,390
1,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

5
0 / 1 / 0
2,919
584
1,527
2,195
615
Heavy Mace

Heavy Mace

+30
Physical Power

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mercury
TheMrNoodles
Mercury
6
0 / 0 / 0
3,322
664
108
3,018
819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AlemanMAQE
Achilles
6
2 / 0 / 0
4,091
818
1,629
4,055
2,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
JuliusRM
Ix Chel
7
0 / 0 / 0
4,087
817
187
1,428
373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Olorun
6
0 / 0 / 2
3,692
738
1,904
2,166
690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 1 / 1
3,846
769
3,001
3,850
1,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mercury
cesaro1999
Mercury
7
1 / 0 / 1
3,874
775
238
2,808
792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
3
3
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
0
0
0
W
Achilles
AlemanMAQE
Achilles
2
0
0
2
L
Hercules
GreasyyJ
Hercules
1
1
0
1
W
Ix Chel
JuliusRM
Ix Chel
0
0
0
0
L
Cthulhu
K1llr00
Cthulhu
0
1
0
0
L
0
1
0
0
L
Mercury
TheMrNoodles
Mercury
0
0
0
0
W
Olorun
0
0
2
1
W
0
1
1
0.5
W
Mercury
cesaro1999
Mercury
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,927
Damage
6,959
13,500
Taken
14,307
5,357
Mitigated
5,883
3,896
Healing
5,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
0
0
0
0
91
13
0
0
91
88
0
W
Achilles
AlemanMAQE
Achilles
1,629
116
0
1,424
4,055
2,382
0
634
3,421
0
10,918
L
Hercules
GreasyyJ
Hercules
1,839
638
0
1,999
4,806
2,181
0
0
4,336
0
15,395
W
Ix Chel
JuliusRM
Ix Chel
187
45
150
916
1,428
373
0
0
1,428
26,350
0
L
Cthulhu
K1llr00
Cthulhu
1,453
287
621
696
3,390
1,729
0
1,126
2,264
7,025
0
L
1,527
318
0
225
2,195
615
0
778
1,417
0
10,533
L
Mercury
TheMrNoodles
Mercury
108
0
0
355
3,018
819
0
187
2,831
0
19,347
W
Olorun
1,904
1,000
266
1,230
2,166
690
0
819
1,347
20,426
0
W
3,001
352
0
1,706
3,850
1,646
0
0
3,850
0
21,741
W
Mercury
cesaro1999
Mercury
238
152
0
250
2,808
792
0
0
2,808
0
21,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,594
Gold Earned
19,590
91
Minions Killed
178
0
Camps Cleared
0
506,141
Distance Traveled
542,157
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
2,638
528
0
0
0
15,896
0
W
Achilles
4,091
818
14
3
0
108,229
0
L
Hercules
3,522
704
22
4
0
114,304
0
W
Ix Chel
4,087
817
51
10
0
86,157
0
L
Cthulhu
3,193
639
7
1
0
132,571
0
L
Neith
2,919
584
17
3
0
102,163
0
L
Mercury
3,322
664
45
9
0
141,207
0
W
Olorun
3,692
738
37
7
0
97,302
0
W
Nike
3,846
769
29
6
0
118,519
0
W
Mercury
3,874
775
47
9
0
131,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role