Player Matchup

Rama
Rama
COLLIGAN1120
Rama
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,514 Elo+
Party 3
Achilles
Achilles
Gankalicious
Achilles
Level 127
God Stats
19W - 20L
1,561 SR
Queue Stats
295W - 272L
1,615 Elo+
Solo
Zeus
Zeus
bigman383xX
Zeus
Level 108
God Stats
9W - 6L
1,500 SR
Queue Stats
65W - 60L
1,498 Elo+
Party 3
Chronos
Chronos
kaelov
Chronos
Level 65
God Stats
0W - 2L
1,298 SR
Queue Stats
11W - 12L
1,463 Elo+
Party 3
Hercules
Hercules
xOnlyDanzx
Hercules
Level 154
God Stats
39W - 41L
1,596 SR
Queue Stats
562W - 512L
1,570 Elo+
Solo
Team Averages
Level 99
1,491 SR
1,532 Elo+

VS

Team Averages
Level 121
1,513 SR
1,502 Elo+
Anubis
Anubis
Agent Flames
Anubis
Level 75
God Stats
4W - 6L
1,385 SR
Queue Stats
375W - 346L
1,498 Elo+
Party 1
Fenrir
Fenrir
JoeZaddy
Fenrir
Level 147
God Stats
10W - 10L
1,580 SR
Queue Stats
404W - 413L
1,496 Elo+
Party 1
Bellona
Bellona
NITRO NUGGET197
Bellona
Level 109
God Stats
7W - 8L
1,496 SR
Queue Stats
264W - 251L
1,538 Elo+
Solo
Mercury
Mercury
angelic demon21
Mercury
Level 128
God Stats
1W - 1L
1,319 SR
Queue Stats
92W - 109L
1,452 Elo+
Party 2
Khepri
Khepri
lil VEGETABLE
Khepri
Level 147
God Stats
3W - 3L
1,784 SR
Queue Stats
141W - 136L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
7,020
501
4,790
9,827
3,235
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Gankalicious
Achilles
12
0 / 4 / 1
7,244
517
2,965
13,106
5,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 3 / 1
8,832
631
7,354
7,129
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
kaelov
Chronos
11
0 / 4 / 0
6,804
486
3,521
7,181
2,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
xOnlyDanzx
Hercules
11
2 / 2 / 1
7,340
524
3,974
16,594
15,408
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
5 / 0 / 5
8,182
584
11,150
5,114
3,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
JoeZaddy
Fenrir
13
4 / 0 / 8
7,746
553
9,645
9,530
4,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
5 / 1 / 5
9,001
643
9,456
9,264
7,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 3 / 0
7,775
555
3,971
11,634
5,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 1 / 11
7,450
532
3,821
9,629
8,510
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
5
Kills
17
17
Deaths
5
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Anubis
5
0
5
7.5
L
1
4
1
0.38
L
Achilles
Gankalicious
Achilles
0
4
1
0.13
W
Fenrir
JoeZaddy
Fenrir
4
0
8
8
W
5
1
5
7.5
W
2
3
0
0.67
L
2
3
1
0.83
L
Chronos
kaelov
Chronos
0
4
0
0
W
1
1
11
6.5
L
Hercules
xOnlyDanzx
Hercules
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,604
Damage
38,043
53,837
Taken
45,171
28,356
Mitigated
29,158
14,944
Healing
14,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
11,150
187
0
689
5,114
3,278
459
1,617
3,497
74,831
0
L
4,790
3,652
0
2,754
9,827
3,235
0
2,301
7,526
0
43,393
L
Achilles
Gankalicious
Achilles
2,965
1,467
0
1,238
13,106
5,406
0
2,737
10,369
0
58,345
W
Fenrir
JoeZaddy
Fenrir
9,645
1,937
0
4,199
9,530
4,579
916
1,700
7,830
0
56,227
W
9,456
5,646
0
3,336
9,264
7,355
0
237
9,027
0
78,472
W
3,971
1,788
0
1,738
11,634
5,436
183
6,676
4,958
0
59,948
L
7,354
1,233
0
1,179
7,129
2,180
89
577
6,552
64,223
0
L
Chronos
kaelov
Chronos
3,521
1,225
0
567
7,181
2,127
0
3,373
3,808
43,976
0
W
3,821
688
1,952
2,921
9,629
8,510
0
1,238
8,391
13,464
0
L
Hercules
xOnlyDanzx
Hercules
3,974
1,611
1,418
7,788
16,594
15,408
0
5,983
10,611
0
20,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,240
Gold Earned
40,154
421
Minions Killed
450
0
Camps Cleared
0
1,272,810
Distance Traveled
1,558,489
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,182
584
118
8
0
292,463
2
L
Rama
7,020
501
95
7
0
244,721
0
L
Achilles
7,244
517
100
7
0
276,389
2
W
Fenrir
7,746
553
79
6
0
312,052
3
W
Bellona
9,001
643
133
10
0
335,768
4
W
Mercury
7,775
555
107
8
0
317,170
0
L
Zeus
8,832
631
123
9
0
244,480
0
L
Chronos
6,804
486
85
6
0
245,587
0
W
Khepri
7,450
532
13
1
0
301,036
5
L
Hercules
7,340
524
18
1
0
261,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role