Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
BeamrBoiDFK
Surtr
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 15L
1,349 Elo+
Party 1
Anubis
Anubis
Clona747
Anubis
Level 25
God Stats
4W - 1L
1,500 SR
Queue Stats
43W - 41L
1,506 Elo+
Party 3
Anhur
Anhur
humblewafflee
Anhur
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 92L
1,528 Elo+
Party 3
Ix Chel
Ix Chel
niñopolla
Ix Chel
Level 89
God Stats
18W - 29L
1,414 SR
Queue Stats
100W - 107L
1,489 Elo+
Party 3
Team Averages
Level 71
1,483 SR
1,474 Elo+

VS

Team Averages
Level 24
1,499 SR
1,325 Elo+
Kumbhakarna
Kumbhakarna
Babelb0y
Kumbhakarna
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,304 Elo+
Party 2
Baba Yaga
Baba Yaga
EnigmaBrah
Baba Yaga
Level 33
God Stats
1W - 6L
1,493 SR
Queue Stats
2W - 13L
1,236 Elo+
Party 2
Mercury
Mercury
Notsoheartlesss
Mercury
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,304 Elo+
Party 2
Jing Wei
Jing Wei
OpMatador
Jing Wei
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,358 Elo+
Party 2
King Arthur
King Arthur
masterchief1337
King Arthur
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 0 / 2
6,906
628
5,557
9,223
3,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 6 / 1
5,410
492
2,359
9,328
3,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Clona747
Anubis
11
5 / 0 / 4
6,938
631
7,814
5,084
2,138
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
4 / 0 / 4
7,253
659
5,856
5,470
2,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
niñopolla
Ix Chel
9
2 / 3 / 1
5,981
544
4,251
6,456
2,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Babelb0y
Kumbhakarna
7
0 / 5 / 0
5,169
470
847
9,440
5,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baba Yaga
EnigmaBrah
Baba Yaga
7
0 / 4 / 2
4,799
436
3,395
6,426
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
1 / 3 / 2
5,871
534
3,006
9,229
2,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jing Wei
OpMatador
Jing Wei
8
0 / 3 / 1
4,836
440
4,395
6,996
1,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
masterchief1337
King Arthur
12
8 / 2 / 0
7,654
696
9,041
12,702
10,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
16
Kills
9
9
Deaths
17
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
2
6
L
Kumbhakarna
Babelb0y
Kumbhakarna
0
5
0
0
W
0
6
1
0.08
W
Anubis
Clona747
Anubis
5
0
4
7
L
Baba Yaga
EnigmaBrah
Baba Yaga
0
4
2
0.25
L
1
3
2
0.67
L
Jing Wei
OpMatador
Jing Wei
0
3
1
0.17
W
4
0
4
6
L
King Arthur
masterchief1337
King Arthur
8
2
0
4
W
Ix Chel
niñopolla
Ix Chel
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,837
Damage
20,684
35,561
Taken
44,793
14,419
Mitigated
22,692
10,178
Healing
6,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,557
1,720
0
2,591
9,223
3,831
0
201
9,022
0
37,072
L
Kumbhakarna
Babelb0y
Kumbhakarna
847
228
0
914
9,440
5,608
0
2,067
7,373
11,648
0
W
2,359
1,704
0
1,385
9,328
3,931
0
0
9,328
405
27,936
W
Anubis
Clona747
Anubis
7,814
361
0
2,812
5,084
2,138
885
278
4,806
41,596
0
L
Baba Yaga
EnigmaBrah
Baba Yaga
3,395
187
0
1,221
6,426
1,984
0
3,887
2,539
16,057
0
L
3,006
1,242
0
625
9,229
2,700
0
1,568
7,661
0
39,714
L
Jing Wei
OpMatador
Jing Wei
4,395
2,718
0
1,059
6,996
1,406
148
2,667
4,329
0
26,876
W
5,856
3,176
0
2,267
5,470
2,098
603
511
4,959
0
49,858
L
King Arthur
masterchief1337
King Arthur
9,041
1,527
0
2,279
12,702
10,994
208
1,954
10,748
0
53,831
W
Ix Chel
niñopolla
Ix Chel
4,251
322
105
1,018
6,456
2,421
0
3,252
3,204
35,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,488
Gold Earned
28,329
301
Minions Killed
244
0
Camps Cleared
0
1,106,757
Distance Traveled
1,109,270
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,906
628
56
5
0
271,922
1
L
Kumbhakarna
5,169
470
22
2
0
237,012
0
W
Surtr
5,410
492
41
4
0
190,179
0
W
Anubis
6,938
631
64
6
0
208,106
0
L
Baba Yaga
4,799
436
21
2
0
195,440
0
L
Mercury
5,871
534
63
6
0
244,268
0
L
Jing Wei
4,836
440
42
4
0
232,210
0
W
Anhur
7,253
659
84
8
0
212,901
0
L
King Arthur
7,654
696
96
9
0
200,340
0
W
Ix Chel
5,981
544
56
5
0
223,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role