Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Blezzz116
Hera
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 17L
1,320 Elo+
Solo
Ne Zha
Ne Zha
Dardos765
Ne Zha
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 206L
1,512 Elo+
Party 2
Geb
Geb
killingmadd
Geb
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
344W - 323L
1,391 Elo+
Solo
Team Averages
Level 92
1,500 SR
1,445 Elo+

VS

Team Averages
Level 127
1,515 SR
1,525 Elo+
Izanami
Izanami
 
Izanami
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
PPPA Shokos
Lancelot
Level 144
God Stats
4W - 3L
1,436 SR
Queue Stats
262W - 251L
1,527 Elo+
Party 1
Horus
Horus
PPPA VirusGb
Horus
Level 149
God Stats
29W - 43L
1,288 SR
Queue Stats
394W - 373L
1,579 Elo+
Party 1
Hera
Hera
PaksTop
Hera
Level 128
God Stats
55W - 65L
1,843 SR
Queue Stats
200W - 195L
1,565 Elo+
Solo
Chaac
Chaac
tinysack816
Chaac
Level 106
God Stats
25W - 28L
1,508 SR
Queue Stats
568W - 517L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
1 / 2 / 2
5,969
597
5,942
7,371
2,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
 
Hachiman
7
0 / 2 / 1
4,720
472
978
4,898
1,365
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hera
11
6 / 2 / 3
7,064
706
9,538
6,438
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ne Zha
Dardos765
Ne Zha
8
3 / 4 / 1
5,372
537
4,287
9,395
2,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 2 / 2
4,962
496
2,831
8,234
4,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
2 / 2 / 4
6,099
610
4,377
8,893
3,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Lancelot
PPPA Shokos
Lancelot
10
4 / 2 / 4
6,254
625
7,684
9,054
3,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
3 / 2 / 3
5,775
578
5,509
8,208
7,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hera
PaksTop
Hera
7
0 / 4 / 3
4,803
480
1,259
6,211
1,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 0 / 0
6,699
670
3,555
3,520
2,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
26
10
Kills
12
12
Deaths
10
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
2
2
1
L
Hachiman
 
Hachiman
0
2
1
0.25
W
Izanami
 
Izanami
2
2
4
2
L
Hera
6
2
3
3.75
L
Ne Zha
Dardos765
Ne Zha
3
4
1
0.88
W
Lancelot
PPPA Shokos
Lancelot
4
2
4
3
W
3
2
3
2.25
W
Hera
PaksTop
Hera
0
4
3
0.38
L
0
2
2
0.5
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,576
Damage
22,384
36,336
Taken
35,886
12,479
Mitigated
18,379
5,746
Healing
8,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,942
3,448
0
1,853
7,371
2,177
0
0
7,140
0
42,115
L
Hachiman
 
Hachiman
978
407
0
1,376
4,898
1,365
0
0
4,529
0
18,144
W
Izanami
 
Izanami
4,377
2,592
0
1,557
8,893
3,072
600
2,374
6,519
0
40,695
L
Hera
9,538
1,301
0
738
6,438
1,866
1,257
691
5,706
52,587
0
L
Ne Zha
Dardos765
Ne Zha
4,287
861
0
666
9,395
2,876
0
348
8,886
0
24,910
W
Lancelot
PPPA Shokos
Lancelot
7,684
1,352
0
370
9,054
3,493
0
3,504
5,550
0
33,352
W
5,509
2,357
1,246
2,901
8,208
7,007
95
2,078
6,130
0
20,804
W
Hera
PaksTop
Hera
1,259
555
0
1,781
6,211
1,919
17
3,738
2,473
18,125
0
L
2,831
412
75
1,038
8,234
4,195
0
224
7,795
10,430
0
W
3,555
273
0
637
3,520
2,888
44
675
2,845
62
41,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,087
Gold Earned
29,630
238
Minions Killed
250
0
Camps Cleared
0
983,490
Distance Traveled
1,033,686
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,969
597
80
8
0
235,646
0
L
Hachiman
4,720
472
27
3
0
137,336
0
W
Izanami
6,099
610
77
8
0
197,153
0
L
Hera
7,064
706
81
8
0
197,834
0
L
Ne Zha
5,372
537
42
4
0
225,204
0
W
Lancelot
6,254
625
54
5
0
252,657
0
W
Horus
5,775
578
26
3
0
215,970
0
W
Hera
4,803
480
33
3
0
147,909
1
L
Geb
4,962
496
8
1
0
187,470
0
W
Chaac
6,699
670
60
6
0
219,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role