Player Matchup

Mercury
Mercury
 
Mercury
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
BalebTrippin
Surtr
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,240 Elo+
Party 4
Rama
Rama
MaxiPadWet
Rama
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,561 Elo+
Party 2
Horus
Horus
PretZelForm
Horus
Level 23
God Stats
21W - 14L
1,623 SR
Queue Stats
26W - 22L
1,513 Elo+
Party 2
Sol
Sol
WatchTheGank
Sol
Level 60
God Stats
4W - 3L
1,731 SR
Queue Stats
53W - 67L
1,405 Elo+
Party 4
Team Averages
Level 46
1,571 SR
1,444 Elo+

VS

Team Averages
Level 80
1,464 SR
1,450 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
Land42shark
Susano
Level 102
God Stats
3W - 6L
1,348 SR
Queue Stats
75W - 75L
1,407 Elo+
Party 3
Cernunnos
Cernunnos
SpankBeef
Cernunnos
Level 46
God Stats
8W - 4L
1,500 SR
Queue Stats
61W - 51L
1,584 Elo+
Party 1
Bacchus
Bacchus
classythegod
Bacchus
Level 26
God Stats
11W - 15L
1,478 SR
Queue Stats
38W - 51L
1,359 Elo+
Party 3
Chaac
Chaac
thatguypatrick
Chaac
Level 67
God Stats
4W - 3L
1,495 SR
Queue Stats
85W - 84L
1,401 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
5 / 0 / 4
7,483
624
6,382
8,833
3,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 4 / 2
6,518
543
7,169
11,587
8,551
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
4 / 2 / 2
6,683
557
8,029
8,823
3,597
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

9
0 / 1 / 7
5,925
494
5,199
8,230
7,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 3 / 3
6,532
544
3,780
9,227
3,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
4 / 3 / 0
7,202
600
5,597
6,230
2,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
11
2 / 2 / 2
6,799
567
6,759
10,577
4,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cernunnos
SpankBeef
Cernunnos
9
1 / 2 / 1
5,642
470
7,696
9,024
2,977
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
classythegod
Bacchus
7
0 / 1 / 0
5,120
427
2,501
9,614
7,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 3 / 0
6,403
534
6,642
11,612
12,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
11
Kills
9
10
Deaths
11
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
0
4
7
L
Ix Chel
 
Ix Chel
4
3
0
1.33
W
1
4
2
0.5
L
Susano
2
2
2
1.5
W
4
2
2
2.5
W
0
1
7
3.5
L
Cernunnos
SpankBeef
Cernunnos
1
2
1
0.75
W
1
3
3
0.83
L
Bacchus
classythegod
Bacchus
0
1
0
0
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,559
Damage
29,195
46,700
Taken
47,057
26,015
Mitigated
30,159
16,276
Healing
12,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,382
2,404
0
862
8,833
3,519
0
1,096
7,737
0
53,976
L
Ix Chel
 
Ix Chel
5,597
552
100
1,050
6,230
2,371
0
978
5,252
43,590
0
W
7,169
3,904
0
3,854
11,587
8,551
0
332
11,255
422
40,456
L
Susano
6,759
923
0
668
10,577
4,828
0
1,910
8,667
0
49,073
W
8,029
6,589
0
3,411
8,823
3,597
0
2,245
6,578
0
49,230
W
5,199
1,869
1,060
3,403
8,230
7,032
0
1,307
6,923
0
9,088
L
Cernunnos
SpankBeef
Cernunnos
7,696
4,142
0
4,269
9,024
2,977
0
0
9,024
0
43,611
W
3,780
979
0
3,686
9,227
3,316
1,174
3,118
6,109
44,023
0
L
Bacchus
classythegod
Bacchus
2,501
180
0
4,135
9,614
7,178
19
521
9,093
13,405
0
L
6,642
1,791
0
2,581
11,612
12,805
116
561
11,051
0
39,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,141
Gold Earned
31,166
297
Minions Killed
304
0
Camps Cleared
0
1,226,459
Distance Traveled
1,125,924
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,483
624
88
7
0
276,507
1
L
Ix Chel
7,202
600
73
6
0
226,351
3
W
Surtr
6,518
543
66
6
0
224,734
0
L
Susano
6,799
567
74
6
0
278,347
0
W
Rama
6,683
557
58
5
0
223,466
0
W
Horus
5,925
494
7
1
0
268,144
3
L
Cernunnos
5,642
470
66
6
0
212,832
0
W
Sol
6,532
544
78
7
0
233,608
1
L
Bacchus
5,120
427
20
2
0
227,747
0
L
Chaac
6,403
534
71
6
0
180,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role