Player Matchup

Chiron
Chiron
CLOHA99
Chiron
Level 87
God Stats
5W - 1L
1,925 SR
Queue Stats
238W - 235L
1,432 Elo+
Solo
Athena
Athena
DysthymiaOma
Athena
Level 26
God Stats
2W - 1L
1,526 SR
Queue Stats
18W - 23L
1,302 Elo+
Party 3
Bakasura
Bakasura
HanWaterlow978
Bakasura
Level 86
God Stats
3W - 1L
1,621 SR
Queue Stats
7W - 10L
1,368 Elo+
Party 3
Ix Chel
Ix Chel
JuiceBoxPlayer
Ix Chel
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 24L
1,319 Elo+
Party 3
Hercules
Hercules
zStazz
Hercules
Level 116
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 22L
1,321 Elo+
Party 3
Team Averages
Level 73
1,614 SR
1,348 Elo+

VS

Team Averages
Level 54
1,370 SR
1,395 Elo+
Ne Zha
Ne Zha
FrikyGamr2210
Ne Zha
Level 56
God Stats
6W - 17L
1,075 SR
Queue Stats
181W - 174L
1,382 Elo+
Solo
Athena
Athena
GrobGobGlobGrod1
Athena
Level 49
God Stats
2W - 2L
1,507 SR
Queue Stats
114W - 130L
1,421 Elo+
Party 1
Anubis
Anubis
NeedMoreMetro
Anubis
Level 61
God Stats
2W - 8L
1,293 SR
Queue Stats
256W - 263L
1,419 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SrTeo77
Cu Chulainn
Level 40
God Stats
1W - 5L
1,462 SR
Queue Stats
46W - 67L
1,298 Elo+
Party 1
Izanami
Izanami
ThaNumberThree
Izanami
Level 66
God Stats
9W - 10L
1,515 SR
Queue Stats
145W - 146L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
CLOHA99
Chiron
12
0 / 2 / 2
7,411
463
5,201
8,019
2,927
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
12
0 / 1 / 2
7,561
473
1,816
9,987
7,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
18
9 / 0 / 3
10,823
676
16,413
17,557
8,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
1 / 6 / 4
7,675
480
5,884
9,538
2,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
zStazz
Hercules
16
7 / 2 / 1
10,318
645
10,366
15,904
12,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 1
7,839
490
4,962
15,828
6,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 2 / 4
7,046
440
5,341
14,223
12,559
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 6 / 1
7,755
485
8,248
11,726
5,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
SrTeo77
Cu Chulainn
14
0 / 4 / 2
8,306
519
7,560
13,160
14,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
1 / 1 / 2
7,445
465
6,389
5,710
1,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
21
17
Kills
11
11
Deaths
18
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chiron
CLOHA99
Chiron
0
2
2
0.5
W
Athena
0
1
2
1
L
3
5
1
0.7
L
2
2
4
2
W
Bakasura
9
0
3
10.5
W
1
6
4
0.5
L
5
6
1
0.92
L
Cu Chulainn
SrTeo77
Cu Chulainn
0
4
2
0.25
L
1
1
2
2
W
Hercules
zStazz
Hercules
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,680
Damage
32,500
61,005
Taken
60,647
34,931
Mitigated
41,516
21,450
Healing
8,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
CLOHA99
Chiron
5,201
1,598
520
4,126
8,019
2,927
832
1,449
6,570
0
59,335
W
Athena
1,816
625
0
1,876
9,987
7,385
218
1,456
8,531
24,187
0
L
4,962
1,354
0
2,955
15,828
6,940
0
774
14,329
0
61,612
L
5,341
1,804
0
1,621
14,223
12,559
0
1,839
10,984
19,992
0
W
Bakasura
16,413
10,090
0
8,210
17,557
8,936
190
3,881
13,676
0
95,531
W
5,884
102
123
963
9,538
2,690
0
5,866
3,672
43,212
0
L
8,248
425
0
2,635
11,726
5,404
0
4,763
5,857
50,699
0
L
Cu Chulainn
SrTeo77
Cu Chulainn
7,560
1,317
0
141
13,160
14,930
0
0
12,480
1,754
69,844
L
6,389
4,100
0
1,521
5,710
1,683
0
324
4,657
0
58,948
W
Hercules
zStazz
Hercules
10,366
3,379
0
5,632
15,904
12,993
0
1,415
14,489
0
77,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,788
Gold Earned
38,391
487
Minions Killed
408
0
Camps Cleared
0
1,707,878
Distance Traveled
1,540,961
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,411
463
94
6
0
354,160
0
W
Athena
7,561
473
39
2
0
297,558
0
L
Ne Zha
7,839
490
87
5
0
281,478
0
L
Athena
7,046
440
14
1
0
350,326
5
W
Bakasura
10,823
676
169
11
0
449,882
0
W
Ix Chel
7,675
480
59
4
0
288,927
0
L
Anubis
7,755
485
76
5
0
284,960
0
L
Cu Chulainn
8,306
519
114
7
0
309,978
0
L
Izanami
7,445
465
117
7
0
314,219
0
W
Hercules
10,318
645
126
8
0
317,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role