Player Matchup

Merlin
Merlin
FAIP Mafia
Merlin
Level 135
God Stats
5W - 6L
1,734 SR
Queue Stats
245W - 243L
1,552 Elo+
Party 1
Bakasura
Bakasura
Illusions Rose
Bakasura
Level 121
God Stats
0W - 2L
1,392 SR
Queue Stats
61W - 64L
1,483 Elo+
Party 1
Shiva
Shiva
Illusions Skill
Shiva
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 30L
1,471 Elo+
Party 1
Izanami
Izanami
NeutraIRogue
Izanami
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 19L
1,753 Elo+
Party 1
Freya
Freya
OrZo Shift
Freya
Level 158
God Stats
4W - 4L
1,239 SR
Queue Stats
431W - 440L
1,527 Elo+
Party 1
Team Averages
Level 134
1,473 SR
1,557 Elo+

VS

Team Averages
Level 158
1,517 SR
1,509 Elo+
Discordia
Discordia
 
Discordia
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
 
Chernobog
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ChronepsisIX
Cthulhu
Level 155
God Stats
6W - 2L
1,667 SR
Queue Stats
367W - 352L
1,490 Elo+
Solo
Danzaburou
Danzaburou
GuiltyGrave
Danzaburou
Level 158
God Stats
5W - 2L
1,419 SR
Queue Stats
123W - 113L
1,508 Elo+
Solo
Kukulkan
Kukulkan
ProffessorBlack
Kukulkan
Level 155
God Stats
6W - 4L
1,500 SR
Queue Stats
290W - 307L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FAIP Mafia
Merlin
14
1 / 5 / 1
8,622
616
11,087
12,269
5,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
17
5 / 7 / 1
9,858
704
6,860
16,411
11,549
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
0 / 4 / 6
8,228
588
8,466
19,792
25,499
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Izanami
NeutraIRogue
Izanami
16
2 / 5 / 3
9,663
690
13,505
14,078
6,956
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Freya
17
3 / 4 / 3
9,295
664
13,670
14,329
7,850
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
2 / 3 / 14
9,929
709
14,524
9,316
4,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
 
Chernobog
15
2 / 4 / 11
9,534
681
6,378
10,549
6,127
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
ChronepsisIX
Cthulhu
18
4 / 2 / 17
11,094
792
10,028
16,770
21,284
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
GuiltyGrave
Danzaburou
18
4 / 3 / 16
10,616
758
14,406
25,511
17,422
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mace

Mace

+10
Physical Power

Kukulkan
19
13 / 2 / 7
11,928
852
22,451
8,989
5,975
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
90
11
Kills
25
25
Deaths
14
14
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
3
14
3
W
Chernobog
 
Chernobog
2
4
11
1.88
W
Cthulhu
ChronepsisIX
Cthulhu
4
2
17
6.25
L
Merlin
FAIP Mafia
Merlin
1
5
1
0.3
W
Danzaburou
GuiltyGrave
Danzaburou
4
3
16
4
L
Bakasura
5
7
1
0.79
L
0
4
6
0.75
L
Izanami
NeutraIRogue
Izanami
2
5
3
0.7
L
Freya
3
4
3
1.13
W
Kukulkan
13
2
7
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,588
Damage
67,787
76,879
Taken
71,135
57,342
Mitigated
55,717
22,069
Healing
33,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
14,524
579
1,322
2,839
9,316
4,909
1,216
2,629
6,403
21,988
0
W
Chernobog
 
Chernobog
6,378
3,244
2,236
869
10,549
6,127
498
5,509
4,930
0
17,154
W
Cthulhu
ChronepsisIX
Cthulhu
10,028
361
3,411
5,067
16,770
21,284
253
4,657
11,207
24,489
0
L
Merlin
FAIP Mafia
Merlin
11,087
221
723
1,737
12,269
5,488
123
7,744
4,525
24,920
0
W
Danzaburou
GuiltyGrave
Danzaburou
14,406
2,517
2,879
11,909
25,511
17,422
2,165
9,793
14,820
0
29,032
L
Bakasura
6,860
3,386
1,342
3,402
16,411
11,549
484
9,117
7,294
0
9,117
L
8,466
952
1,296
3,455
19,792
25,499
279
11,168
8,624
0
14,545
L
Izanami
NeutraIRogue
Izanami
13,505
7,172
1,861
2,991
14,078
6,956
390
9,777
4,301
0
32,964
L
Freya
13,670
3,787
1,308
3,954
14,329
7,850
754
9,197
5,132
20,897
0
W
Kukulkan
22,451
1,486
1,084
1,782
8,989
5,975
1,360
2,169
6,752
40,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,666
Gold Earned
53,101
135
Minions Killed
166
0
Camps Cleared
0
1,253,944
Distance Traveled
1,279,469
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,929
709
18
1
0
278,139
0
W
Chernobog
9,534
681
30
2
0
248,502
0
W
Cthulhu
11,094
792
38
3
0
259,736
0
L
Merlin
8,622
616
31
2
0
238,570
0
W
Danzaburou
10,616
758
31
2
0
243,131
0
L
Bakasura
9,858
704
19
1
0
243,537
0
L
Shiva
8,228
588
10
1
0
264,780
0
L
Izanami
9,663
690
49
4
0
248,602
0
L
Freya
9,295
664
26
2
0
258,455
0
W
Kukulkan
11,928
852
49
4
0
249,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role