Player Matchup

Ix Chel
Ix Chel
N8Y JoE
Ix Chel
Level 86
God Stats
6W - 3L
1,972 SR
Queue Stats
30W - 29L
1,522 Elo+
Party 1
Bellona
Bellona
RainBowBoi21
Bellona
Level 109
God Stats
4W - 3L
1,571 SR
Queue Stats
34W - 45L
1,493 Elo+
Party 1
Medusa
Medusa
lhazy dreams
Medusa
Level 132
God Stats
5W - 4L
1,482 SR
Queue Stats
31W - 41L
1,488 Elo+
Party 1
Team Averages
Level 109
1,675 SR
1,501 Elo+

VS

Team Averages
Level 99
1,461 SR
1,496 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
SGJDGS
Sylvanus
Level 32
God Stats
0W - 1L
1,383 SR
Queue Stats
18W - 8L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
N8Y JoE
Ix Chel
14
2 / 1 / 7
8,022
802
7,469
4,227
1,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
RainBowBoi21
Bellona
13
4 / 0 / 4
7,891
789
4,448
6,925
6,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Medusa
13
3 / 1 / 4
7,681
768
6,372
6,066
2,415
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
0 / 2 / 2
7,229
723
3,173
4,557
2,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
 
Izanami
12
1 / 3 / 0
7,185
719
3,023
8,020
3,115
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
SGJDGS
Sylvanus
12
1 / 4 / 1
6,905
691
6,531
9,156
7,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
9
Kills
2
2
Deaths
9
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
2
2
0.5
L
Izanami
 
Izanami
1
3
0
0.33
W
Ix Chel
N8Y JoE
Ix Chel
2
1
7
5.5
W
Bellona
RainBowBoi21
Bellona
4
0
4
6
L
Sylvanus
SGJDGS
Sylvanus
1
4
1
0.38
W
Medusa
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,289
Damage
12,727
17,218
Taken
21,733
10,593
Mitigated
12,340
5,501
Healing
3,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
3,173
440
629
560
4,557
2,045
0
1,383
3,001
31,332
0
L
Izanami
 
Izanami
3,023
1,611
0
785
8,020
3,115
0
2,337
5,508
0
33,014
W
Ix Chel
N8Y JoE
Ix Chel
7,469
681
1,914
1,392
4,227
1,569
890
2,774
1,453
39,939
0
W
Bellona
RainBowBoi21
Bellona
4,448
668
249
674
6,925
6,609
674
3,399
3,526
0
8,472
L
Sylvanus
SGJDGS
Sylvanus
6,531
1,721
289
978
9,156
7,180
0
3,793
5,297
17,166
4,254
W
Medusa
6,372
2,263
0
1,272
6,066
2,415
1,698
3,296
2,770
0
31,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,594
Gold Earned
21,319
143
Minions Killed
156
0
Camps Cleared
0
534,105
Distance Traveled
498,904
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,229
723
66
7
0
162,889
0
L
Izanami
7,185
719
63
6
0
168,781
0
W
Ix Chel
8,022
802
94
9
0
167,626
0
W
Bellona
7,891
789
8
1
0
170,024
0
L
Sylvanus
6,905
691
27
3
0
167,234
0
W
Medusa
7,681
768
41
4
0
196,455
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role