Player Matchup

Anubis
Anubis
Raaapty
Anubis
Level 9
God Stats
31W - 22L
1,373 SR
Queue Stats
577W - 569L
1,062 Elo+
Party 2
Surtr
Surtr
iTz-_Flowkila-SG
Surtr
Level 78
God Stats
11W - 20L
1,514 SR
Queue Stats
538W - 468L
1,404 Elo+
Party 2
Skadi
Skadi
korrasami420
Skadi
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,784 Elo+
Solo
Cthulhu
Cthulhu
xKingLiam
Cthulhu
Level 16
God Stats
0W - 2L
1,292 SR
Queue Stats
155W - 154L
1,354 Elo+
Party 2
Serqet
Serqet
xlPsYcHoPR--
Serqet
Level 47
God Stats
45W - 46L
1,209 SR
Queue Stats
267W - 278L
1,388 Elo+
Party 2
Team Averages
Level 39
1,378 SR
1,398 Elo+

VS

Team Averages
Level 32
1,416 SR
1,296 Elo+
Zeus
Zeus
Dancemaster4200
Zeus
Level 6
God Stats
5W - 15L
1,265 SR
Queue Stats
28W - 44L
1,157 Elo+
Party 1
Arachne
Arachne
Drunk_High
Arachne
Level 21
God Stats
2W - 3L
1,210 SR
Queue Stats
18W - 19L
1,411 Elo+
Party 3
Anubis
Anubis
ImmaGankk
Anubis
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 27L
1,487 Elo+
Party 3
Hades
Hades
LilUziDeep69
Hades
Level 7
God Stats
3W - 1L
1,779 SR
Queue Stats
3W - 5L
1,266 Elo+
Party 3
Anhur
Anhur
SUMMERTIME_SANTA
Anhur
Level 39
God Stats
2W - 5L
1,328 SR
Queue Stats
28W - 45L
1,157 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Raaapty
Anubis
12
1 / 5 / 1
7,612
448
2,987
10,419
4,343
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
6 / 3 / 3
9,783
575
6,246
12,463
8,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 8 / 3
7,313
430
6,553
13,782
3,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Cthulhu
xKingLiam
Cthulhu
10
0 / 8 / 2
7,053
415
5,897
20,987
12,676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
14
4 / 4 / 3
8,861
521
7,844
14,107
5,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 6
8,889
523
10,298
8,429
2,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Drunk_High
Arachne
15
7 / 2 / 6
9,722
572
11,084
15,275
5,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
ImmaGankk
Anubis
16
13 / 1 / 6
10,973
645
25,415
15,482
7,953
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
5 / 2 / 9
9,468
557
8,117
10,159
5,074
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
0 / 3 / 3
7,513
442
895
6,862
2,197
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
57
12
Kills
27
28
Deaths
12
12
Assists
30
Player
Kills
Deaths
Assists
KDA
W
2
4
6
1.25
W
Arachne
Drunk_High
Arachne
7
2
6
5
W
Anubis
ImmaGankk
Anubis
13
1
6
16
W
5
2
9
4.75
L
Anubis
Raaapty
Anubis
1
5
1
0.3
W
0
3
3
0.5
L
6
3
3
2.5
L
1
8
3
0.31
L
Cthulhu
xKingLiam
Cthulhu
0
8
2
0.13
L
Serqet
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,527
Damage
55,809
71,758
Taken
56,207
35,397
Mitigated
23,252
9,602
Healing
18,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,298
1,055
0
30
8,429
2,453
1,443
1,864
6,565
51,232
0
W
Arachne
Drunk_High
Arachne
11,084
8,775
0
4,362
15,275
5,575
264
1,427
12,996
0
70,170
W
Anubis
ImmaGankk
Anubis
25,415
1,362
0
8,508
15,482
7,953
806
4,473
11,009
89,187
0
W
8,117
477
710
3,777
10,159
5,074
1,071
2,138
8,021
54,817
0
L
Anubis
Raaapty
Anubis
2,987
0
0
658
10,419
4,343
0
6,188
4,231
27,026
0
W
895
440
0
655
6,862
2,197
782
618
6,244
0
30,288
L
6,246
2,309
0
2,593
12,463
8,920
131
6,658
5,805
802
55,453
L
6,553
3,285
0
2,311
13,782
3,723
322
11,164
2,618
0
40,535
L
Cthulhu
xKingLiam
Cthulhu
5,897
603
1,002
1,208
20,987
12,676
0
14,950
6,037
23,583
0
L
Serqet
7,844
3,104
0
1,830
14,107
5,735
0
4,870
9,237
0
62,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,622
Gold Earned
46,565
354
Minions Killed
413
0
Camps Cleared
0
1,540,102
Distance Traveled
1,462,300
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,889
523
81
5
0
259,790
0
W
Arachne
9,722
572
91
5
0
356,805
0
W
Anubis
10,973
645
103
6
0
331,222
2
W
Hades
9,468
557
86
5
0
271,358
0
L
Anubis
7,612
448
51
3
0
249,749
0
W
Anhur
7,513
442
52
3
0
243,125
0
L
Surtr
9,783
575
97
6
0
303,647
0
L
Skadi
7,313
430
72
4
0
274,760
5
L
Cthulhu
7,053
415
27
2
0
338,177
0
L
Serqet
8,861
521
107
6
0
373,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role