Player Matchup

Neith
Neith
 
Neith
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Dalme
Anubis
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 59L
1,641 Elo+
Party 2
Chang'e
Chang'e
Intellectz
Chang'e
Level 76
God Stats
6W - 1L
1,833 SR
Queue Stats
30W - 25L
1,546 Elo+
Solo
Cthulhu
Cthulhu
TequilaGorila
Cthulhu
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
93W - 61L
1,641 Elo+
Party 2
Bakasura
Bakasura
XeraTaka
Bakasura
Level 104
God Stats
6W - 3L
1,980 SR
Queue Stats
205W - 165L
1,622 Elo+
Party 1
Team Averages
Level 98
1,663 SR
1,590 Elo+

VS

Team Averages
Level 115
1,523 SR
1,525 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
He Bo
He Bo
 
He Bo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
ComiSeuKueNemVi
Cupid
Level 26
God Stats
2W - 5L
1,467 SR
Queue Stats
41W - 58L
1,435 Elo+
Party 3
Baron Samedi
Baron Samedi
Inbaka
Baron Samedi
Level 85
God Stats
3W - 3L
1,647 SR
Queue Stats
18W - 15L
1,637 Elo+
Solo
Chaac
Chaac
Ragnapunck
Chaac
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
469W - 463L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 0 / 3
6,078
608
2,413
4,934
1,846
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
Dalme
Anubis
12
5 / 1 / 1
7,041
704
4,211
5,438
2,716
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
Intellectz
Chang'e
8
1 / 0 / 2
5,979
598
1,559
4,272
1,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cthulhu
11
1 / 2 / 2
6,262
626
5,537
9,936
5,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
XeraTaka
Bakasura
11
3 / 0 / 0
6,128
613
6,592
7,981
3,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
1 / 4 / 1
5,818
582
6,780
11,153
3,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

He Bo
 
He Bo
11
1 / 2 / 0
5,809
581
4,310
5,135
1,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
0 / 2 / 0
4,772
477
479
5,025
1,568
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Inbaka
Baron Samedi
10
1 / 2 / 1
5,482
548
4,732
8,282
3,054
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
2
0 / 0 / 0
3,538
354
293
1,554
627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
10
Kills
3
3
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
0
3
1.5
L
Ao Kuang
 
Ao Kuang
1
4
1
0.38
L
He Bo
 
He Bo
1
2
0
0.5
L
0
2
0
0
W
Anubis
Dalme
Anubis
5
1
1
5.5
L
Baron Samedi
Inbaka
Baron Samedi
1
2
1
0.75
W
Chang'e
Intellectz
Chang'e
1
0
2
2
L
Chaac
0
0
0
0
W
Cthulhu
1
2
2
1
W
Bakasura
XeraTaka
Bakasura
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,312
Damage
16,594
32,561
Taken
31,149
15,497
Mitigated
10,154
12,755
Healing
9,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,413
1,079
0
2,208
4,934
1,846
935
1,549
3,352
0
50,276
L
Ao Kuang
 
Ao Kuang
6,780
1,559
0
2,022
11,153
3,392
0
4,140
6,131
39,535
0
L
He Bo
 
He Bo
4,310
98
0
1,247
5,135
1,513
0
1,760
3,355
41,915
0
L
479
116
51
1,284
5,025
1,568
0
588
4,227
0
26,271
W
Anubis
Dalme
Anubis
4,211
234
0
1,644
5,438
2,716
0
3,460
1,978
52,736
0
L
Baron Samedi
Inbaka
Baron Samedi
4,732
497
82
4,118
8,282
3,054
496
3,701
3,012
35,753
0
W
Chang'e
Intellectz
Chang'e
1,559
397
2,210
1,518
4,272
1,819
264
1,449
2,823
14,947
0
L
Chaac
293
95
0
452
1,554
627
0
305
1,249
0
2,723
W
Cthulhu
5,537
350
0
2,527
9,936
5,898
28
5,676
4,260
41,062
0
W
Bakasura
XeraTaka
Bakasura
6,592
4,574
0
2,648
7,981
3,218
223
4,493
3,488
0
29,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,488
Gold Earned
25,419
332
Minions Killed
246
0
Camps Cleared
0
1,029,682
Distance Traveled
854,099
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,078
608
74
7
0
166,006
0
L
Ao Kuang
5,818
582
65
7
0
228,077
0
L
He Bo
5,809
581
79
8
0
204,855
2
L
Cupid
4,772
477
46
5
0
190,335
6
W
Anubis
7,041
704
94
9
0
212,088
2
L
Baron Samedi
5,482
548
53
5
0
191,827
4
W
Chang'e
5,979
598
21
2
0
196,919
2
L
Chaac
3,538
354
3
0
0
39,005
0
W
Cthulhu
6,262
626
63
6
0
199,932
0
W
Bakasura
6,128
613
80
8
0
254,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role