Player Matchup

Tsukuyomi
Tsukuyomi
Choppa NL
Tsukuyomi
Level 100
God Stats
1W - 3L
1,212 SR
Queue Stats
17W - 21L
1,248 Elo+
Party 1
Danzaburou
Danzaburou
Saucey NL
Danzaburou
Level 69
God Stats
5W - 1L
1,905 SR
Queue Stats
17W - 16L
1,248 Elo+
Party 1
Ymir
Ymir
SlyMojo
Ymir
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,246 Elo+
Party 1
Team Averages
Level 104
1,539 SR
1,247 Elo+

VS

Team Averages
Level 84
1,789 SR
1,754 Elo+
Ix Chel
Ix Chel
KickingMoas
Ix Chel
Level 78
God Stats
12W - 0L
1,500 SR
Queue Stats
274W - 55L
1,752 Elo+
Party 2
Kuzenbo
Kuzenbo
jeffistopheles
Kuzenbo
Level 88
God Stats
6W - 0L
2,005 SR
Queue Stats
326W - 73L
1,750 Elo+
Party 2
Serqet
Serqet
xgingyxx
Serqet
Level 86
God Stats
1W - 0L
1,862 SR
Queue Stats
296W - 52L
1,760 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Choppa NL
Tsukuyomi
13
0 / 7 / 2
8,047
619
9,500
12,474
6,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
Saucey NL
Danzaburou
14
1 / 7 / 1
8,625
663
7,081
13,935
5,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
SlyMojo
Ymir
14
1 / 4 / 0
9,046
696
6,069
16,194
17,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
KickingMoas
Ix Chel
16
5 / 2 / 11
10,591
815
13,608
10,373
4,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
5 / 0 / 11
11,574
890
10,350
15,841
24,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
xgingyxx
Serqet
17
8 / 0 / 9
11,483
883
12,092
9,915
5,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
49
2
Kills
18
18
Deaths
2
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Choppa NL
Tsukuyomi
0
7
2
0.14
W
Ix Chel
KickingMoas
Ix Chel
5
2
11
5.25
L
Danzaburou
Saucey NL
Danzaburou
1
7
1
0.21
L
Ymir
SlyMojo
Ymir
1
4
0
0.25
W
5
0
11
10.5
W
Serqet
xgingyxx
Serqet
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,650
Damage
36,050
42,603
Taken
36,129
29,128
Mitigated
34,763
3,936
Healing
10,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Choppa NL
Tsukuyomi
9,500
1,431
0
1,686
12,474
6,311
0
5,973
5,460
0
36,918
W
Ix Chel
KickingMoas
Ix Chel
13,608
1,304
1,977
2,825
10,373
4,353
1,413
1,033
9,004
53,574
0
L
Danzaburou
Saucey NL
Danzaburou
7,081
3,825
0
547
13,935
5,437
0
8,399
4,883
0
36,539
L
Ymir
SlyMojo
Ymir
6,069
995
0
1,703
16,194
17,380
0
9,095
6,153
21,980
0
W
10,350
2,910
2,348
2,698
15,841
24,514
310
3,089
12,422
36,647
578
W
Serqet
xgingyxx
Serqet
12,092
1,751
0
384
9,915
5,896
125
2,025
7,573
0
47,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,718
Gold Earned
33,648
135
Minions Killed
203
0
Camps Cleared
0
635,467
Distance Traveled
787,326
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,047
619
39
3
0
245,351
0
W
Ix Chel
10,591
815
107
8
0
253,174
0
L
Danzaburou
8,625
663
68
5
0
195,841
0
L
Ymir
9,046
696
28
2
0
194,275
0
W
Kuzenbo
11,574
890
32
2
0
267,642
0
W
Serqet
11,483
883
64
5
0
266,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role