Player Matchup

Apollo
Apollo
Dopeboyz0674
Apollo
Level 46
God Stats
0W - 5L
1,215 SR
Queue Stats
615W - 677L
1,337 Elo+
Solo
Arachne
Arachne
FreeBallinBRNR
Arachne
Level 88
God Stats
14W - 16L
1,354 SR
Queue Stats
557W - 560L
1,506 Elo+
Solo
Nemesis
Nemesis
KingKurty
Nemesis
Level 41
God Stats
3W - 7L
1,745 SR
Queue Stats
471W - 484L
1,416 Elo+
Solo
Ra
Ra
n1nja_samuraj
Ra
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 66L
1,380 Elo+
Solo
Merlin
Merlin
x TERMIN4TRIX x
Merlin
Level 116
God Stats
0W - 2L
1,288 SR
Queue Stats
156W - 167L
1,395 Elo+
Solo
Team Averages
Level 63
1,420 SR
1,407 Elo+

VS

Team Averages
Level 88
1,444 SR
1,372 Elo+
Medusa
Medusa
L0RD0fMADNESS
Medusa
Level 62
God Stats
4W - 1L
1,649 SR
Queue Stats
143W - 201L
1,091 Elo+
Solo
Ra
Ra
PapitoHermoso
Ra
Level 91
God Stats
2W - 0L
1,739 SR
Queue Stats
97W - 83L
1,485 Elo+
Solo
Persephone
Persephone
TattoodKitty
Persephone
Level 79
God Stats
4W - 4L
1,217 SR
Queue Stats
83W - 88L
1,424 Elo+
Party 1
Maui
Maui
Vain-AO-Craze
Maui
Level 104
God Stats
1W - 1L
1,206 SR
Queue Stats
103W - 96L
1,428 Elo+
Solo
Arachne
Arachne
xL Bob
Arachne
Level 106
God Stats
4W - 2L
1,411 SR
Queue Stats
87W - 92L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
1 / 8 / 3
7,764
647
7,480
13,948
6,965
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
4 / 3 / 5
9,011
751
8,826
13,770
16,993
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
KingKurty
Nemesis
15
2 / 4 / 5
8,516
710
9,127
12,664
11,423
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
2 / 2 / 3
9,047
754
13,736
10,786
5,669
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
2 / 6 / 4
8,324
694
13,288
12,413
5,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 5
7,571
631
2,936
4,675
1,932
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
7 / 2 / 10
10,457
871
18,423
10,358
5,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Persephone
TattoodKitty
Persephone
20
6 / 1 / 8
11,311
943
13,567
6,536
3,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
0 / 1 / 19
9,204
767
9,102
22,047
15,740
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
xL Bob
Arachne
17
9 / 5 / 6
10,258
855
13,875
17,396
11,600
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
71
11
Kills
23
23
Deaths
11
20
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Apollo
1
8
3
0.31
L
4
3
5
2.17
L
Nemesis
KingKurty
Nemesis
2
4
5
1.13
W
1
2
5
1.75
W
7
2
10
6
W
Persephone
TattoodKitty
Persephone
6
1
8
10
W
0
1
19
9.5
L
2
2
3
1.75
L
2
6
4
0.67
W
Arachne
xL Bob
Arachne
9
5
6
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,457
Damage
57,903
63,581
Taken
61,012
47,018
Mitigated
38,403
21,021
Healing
29,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
7,480
2,654
1,016
443
13,948
6,965
0
10,491
3,377
0
14,618
L
8,826
7,094
1,468
3,368
13,770
16,993
0
6,392
7,313
0
13,343
L
Nemesis
KingKurty
Nemesis
9,127
2,714
1,061
2,212
12,664
11,423
0
7,239
5,425
0
19,392
W
2,936
1,046
0
250
4,675
1,932
0
1,858
2,796
0
8,127
W
18,423
1,830
4,989
5,085
10,358
5,601
119
4,868
5,379
44,936
0
W
Persephone
TattoodKitty
Persephone
13,567
384
350
2,001
6,536
3,530
702
2,793
3,478
43,353
0
W
9,102
968
1,348
9,361
22,047
15,740
0
10,467
11,053
15,813
0
L
13,736
1,312
4,634
5,014
10,786
5,669
0
7,954
2,832
31,131
0
L
13,288
891
1,238
567
12,413
5,968
0
8,732
3,542
27,627
0
W
Arachne
xL Bob
Arachne
13,875
9,681
583
5,882
17,396
11,600
230
6,030
11,252
0
19,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,662
Gold Earned
48,801
147
Minions Killed
180
0
Camps Cleared
0
1,121,942
Distance Traveled
1,129,568
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,764
647
22
2
0
193,170
0
L
Arachne
9,011
751
17
1
0
255,969
0
L
Nemesis
8,516
710
18
2
0
236,232
0
W
Medusa
7,571
631
13
1
0
178,329
0
W
Ra
10,457
871
87
7
0
258,433
0
W
Persephone
11,311
943
54
5
0
204,599
0
W
Maui
9,204
767
13
1
0
261,529
0
L
Ra
9,047
754
48
4
0
241,883
0
L
Merlin
8,324
694
42
4
0
194,688
0
W
Arachne
10,258
855
13
1
0
226,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role