Player Matchup

Sun Wukong
Sun Wukong
AugustusDraconus
Sun Wukong
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,791 Elo+
Party 1
Baron Samedi
Baron Samedi
Banetrigan
Baron Samedi
Level 140
God Stats
7W - 3L
1,727 SR
Queue Stats
44W - 39L
1,487 Elo+
Party 1
Izanami
Izanami
BigLarryHoover
Izanami
Level 106
God Stats
3W - 0L
1,827 SR
Queue Stats
91W - 70L
1,478 Elo+
Party 1
Kali
Kali
Maou517
Kali
Level 37
God Stats
19W - 18L
1,601 SR
Queue Stats
36W - 41L
1,462 Elo+
Party 1
Ix Chel
Ix Chel
TheLilyGamin
Ix Chel
Level 68
God Stats
1W - 1L
1,302 SR
Queue Stats
117W - 112L
1,432 Elo+
Solo
Team Averages
Level 76
1,591 SR
1,530 Elo+

VS

Team Averages
Level 78
1,485 SR
1,462 Elo+
Danzaburou
Danzaburou
Jovian_Soul
Danzaburou
Level 59
God Stats
73W - 73L
1,525 SR
Queue Stats
282W - 281L
1,434 Elo+
Party 2
Bellona
Bellona
PvtWalter2667
Bellona
Level 86
God Stats
1W - 4L
1,367 SR
Queue Stats
395W - 403L
1,503 Elo+
Solo
Kukulkan
Kukulkan
Ricardo-orlando
Kukulkan
Level 97
God Stats
3W - 4L
1,536 SR
Queue Stats
46W - 47L
1,502 Elo+
Solo
Cthulhu
Cthulhu
Xibalbas_Shadow
Cthulhu
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 19L
1,443 Elo+
Solo
Ah Puch
Ah Puch
sthrnrebel
Ah Puch
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
215W - 227L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AugustusDraconus
Sun Wukong
16
0 / 0 / 12
9,796
980
6,991
12,230
9,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Banetrigan
Baron Samedi
17
3 / 1 / 9
11,174
1,117
9,644
5,308
3,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 3 / 7
10,590
1,059
19,052
12,425
5,551
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Kali
Maou517
Kali
16
5 / 1 / 6
10,821
1,082
12,976
13,742
8,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ix Chel
TheLilyGamin
Ix Chel
16
5 / 5 / 7
11,378
1,138
15,254
13,283
6,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

246

VS

Team 2 Tickets

213

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jovian_Soul
Danzaburou
16
5 / 5 / 4
11,075
1,108
20,391
17,602
8,128
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Bellona
15
1 / 3 / 5
9,589
959
7,203
17,530
21,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
14
1 / 2 / 2
9,005
901
5,359
4,964
1,799
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
2 / 4 / 4
10,685
1,069
9,759
16,697
22,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
sthrnrebel
Ah Puch
16
1 / 3 / 6
10,070
1,007
10,671
10,844
4,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
31
17
Kills
10
10
Deaths
17
41
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AugustusDraconus
Sun Wukong
0
0
12
6
W
Baron Samedi
Banetrigan
Baron Samedi
3
1
9
7.5
W
4
3
7
2.5
L
Danzaburou
Jovian_Soul
Danzaburou
5
5
4
1.4
W
Kali
Maou517
Kali
5
1
6
8
L
Bellona
1
3
5
1.17
L
Kukulkan
1
2
2
1
W
Ix Chel
TheLilyGamin
Ix Chel
5
5
7
1.7
L
2
4
4
1
L
Ah Puch
sthrnrebel
Ah Puch
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,917
Damage
53,383
56,988
Taken
67,637
32,936
Mitigated
58,023
8,197
Healing
7,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AugustusDraconus
Sun Wukong
6,991
658
0
1,010
12,230
9,709
0
7,317
4,673
0
12,636
W
Baron Samedi
Banetrigan
Baron Samedi
9,644
86
1,519
1,711
5,308
3,105
0
2,139
3,024
32,877
0
W
19,052
14,610
0
110
12,425
5,551
0
4,922
7,372
0
46,110
L
Danzaburou
Jovian_Soul
Danzaburou
20,391
14,461
0
1,878
17,602
8,128
0
5,620
11,656
0
48,713
W
Kali
Maou517
Kali
12,976
5,995
0
2,229
13,742
8,204
0
6,329
7,003
0
22,150
L
Bellona
7,203
2,080
0
1,776
17,530
21,192
0
5,418
11,590
0
14,644
L
Kukulkan
5,359
1,346
0
87
4,964
1,799
0
377
4,355
9,605
0
W
Ix Chel
TheLilyGamin
Ix Chel
15,254
2,433
794
824
13,283
6,367
0
5,082
8,071
33,943
0
L
9,759
1,393
1,417
1,312
16,697
22,019
0
6,805
9,450
30,329
0
L
Ah Puch
sthrnrebel
Ah Puch
10,671
1,469
0
531
10,844
4,885
0
5,810
4,876
27,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,759
Gold Earned
50,424
239
Minions Killed
188
11
Camps Cleared
4
929,918
Distance Traveled
799,241
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,796
980
24
2
0
211,435
0
W
Baron Samedi
11,174
1,117
88
9
0
180,195
0
W
Izanami
10,590
1,059
80
8
1
169,904
0
L
Danzaburou
11,075
1,108
66
7
2
172,382
0
W
Kali
10,821
1,082
13
1
2
195,182
0
L
Bellona
9,589
959
18
2
0
185,323
0
L
Kukulkan
9,005
901
14
1
2
81,832
0
W
Ix Chel
11,378
1,138
34
3
8
173,202
0
L
Cthulhu
10,685
1,069
50
5
0
179,100
0
L
Ah Puch
10,070
1,007
40
4
0
180,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role